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Here's an image of what I would do. You will need the SuperPatch or MegaPov to
use it, though.
Here's the code for the ring:
disc{
<0,0,0>,<0,1,0>,10,6
pigment{
function noise3d( sqrt( x^2+z^2 ), 0, sqrt( x^2+z^2 ) )
scale .4
color_map{[0 rgbf 1][1 rgb<1 1 .9>]}
}
finish{
ambient 0
diffuse 1.5
}
}
Steven Pigeon wrote:
> Have anyone work'd out a good planetary ring texture?
>
> Best,
>
> S.
>
> --
> ----------------------------------------------------------
> Steven Pigeon Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca Topics: data compression,
> pig### [at] jspumontrealca signal processing,
> ste### [at] researchattcom non stationnary signals
> and wavelets.
> ----------------------------------------------------------
> http://www.iro.umontreal.ca/~pigeon
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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