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3 Oct 2024 04:55:02 EDT (-0400)
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From: SamuelT 
Subject: Re: Planet with Rings
Date: 6 Mar 2000 21:47:01
Message: <38C4701D.A2873E34@aol.com>
Here's an image of what I would do. You will need the SuperPatch or MegaPov to
use it, though.

Here's the code for the ring:

disc{
 <0,0,0>,<0,1,0>,10,6
 pigment{
  function noise3d( sqrt( x^2+z^2 ), 0, sqrt( x^2+z^2 ) )
  scale .4
  color_map{[0 rgbf 1][1 rgb<1 1 .9>]}
 }
 finish{
  ambient 0
  diffuse 1.5
 }
}

Steven Pigeon wrote:

> Have anyone work'd out a good planetary ring texture?
>
> Best,
>
>     S.
>
> --
> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca           Topics: data compression,
> pig### [at] jspumontrealca          signal processing,
> ste### [at] researchattcom           non stationnary signals
>                                   and wavelets.
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon
>
>   ------------------------------------------------------------------------
>  [Image]

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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Attachments:
Download 'ringed.jpg' (13 KB)

Preview of image 'ringed.jpg'
ringed.jpg


 

From: Mike Williams
Subject: Re: Planet with Rings
Date: 7 Mar 2000 01:10:54
Message: <Yu8xECA$kFx4EwAR@econym.demon.co.uk>
Wasn't it Noah A who wrote:
>also reflection is fine what if it was a metalic based ring? no polution from
>dirt on the metal and it would be slightly glossed, just use mega pov blurred
>reflection

Each individual particle might reflect, but those reflections would be
in totally random directions because the particles are oriented
randomly. Take a look at a pile of iron filings.

-- 
Mike Williams * ##
Gentleman of Leisure


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From: Peter Popov
Subject: Re: Planet with Rings
Date: 7 Mar 2000 02:40:07
Message: <YbHEOCyT0e9g6HUbjZfGk3uJmCVv@4ax.com>
On Tue, 7 Mar 2000 01:19:59 +0000, Mike Williams <mik### [at] nospamplease>
wrote:

>Each individual particle might reflect, but those reflections would be
>in totally random directions because the particles are oriented
>randomly. Take a look at a pile of iron filings.

Isn't this precisely how blurred reflection in MegaPOV works?


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: Steven Pigeon
Subject: Re: Planet with Rings
Date: 7 Mar 2000 19:32:26
Message: <38C59F76.A5401909@iro.umontreal.ca>
Sigmund Kyrre Aas wrote:

> Steven Pigeon wrote:
> >
> > Have anyone work'd out a good planetary ring texture?
> >
> > Best,
>
> This isn't bad at all. The rings on "our" planets vary greatly, so I can't see
> why these shouldn't be just as possible. Well, I'm not sure if you that strong
> highlight is realistic. And ambient should be 0 for planets.

Actually, it is 0. But on the other hand earth shines quite a lot. It doesreflect
~39% of the light it receives. A ring in low orbit would have a
good 'earth shine'. If the moon does, after all...


>
>
> I've made a fairly detailed Saturn ring texture, but I don't think you can use
> it for anything else. It's in the binaries.scene-files group if you're
> interested, posted 28.11.99. It's also available from
> http://www.stud.ntnu.no/~as/down.
>
> sig.



--
----------------------------------------------------------
Steven Pigeon                     Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca           Topics: data compression,
pig### [at] jspumontrealca          signal processing,
ste### [at] researchattcom           non stationnary signals
                                  and wavelets.
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


Post a reply to this message

From: Steven Pigeon
Subject: Re: Planet with Rings
Date: 7 Mar 2000 19:36:34
Message: <38C5A06E.7FB3F85@iro.umontreal.ca>
SamuelT. wrote:

> Here's an image of what I would do. You will need the SuperPatch or MegaPov to
> use it, though.
>
> Here's the code for the ring:
>
> disc{
>  <0,0,0>,<0,1,0>,10,6
>  pigment{
>   function noise3d( sqrt( x^2+z^2 ), 0, sqrt( x^2+z^2 ) )
>   scale .4
>   color_map{[0 rgbf 1][1 rgb<1 1 .9>]}
>  }
>  finish{
>   ambient 0
>   diffuse 1.5
>  }
> }

Hmmm! They look good. I'll try that and Noah's suggestion... touse some Alpha blending
and all

>
>
> Steven Pigeon wrote:
>
> > Have anyone work'd out a good planetary ring texture?
> >
> > Best,
> >
> >     S.
> >
> > --
> > ----------------------------------------------------------
> > Steven Pigeon                     Ph. D. Student.
> > University of Montreal.
> > pig### [at] iroumontrealca           Topics: data compression,
> > pig### [at] jspumontrealca          signal processing,
> > ste### [at] researchattcom           non stationnary signals
> >                                   and wavelets.
> > ----------------------------------------------------------
> >          http://www.iro.umontreal.ca/~pigeon
> >
> >   ------------------------------------------------------------------------
> >  [Image]
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
>
>   --------------------------------------------------------------------------------
>  [Image]



--
----------------------------------------------------------
Steven Pigeon                     Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca           Topics: data compression,
pig### [at] jspumontrealca          signal processing,
ste### [at] researchattcom           non stationnary signals
                                  and wavelets.
----------------------------------------------------------
         http://www.iro.umontreal.ca/~pigeon


Post a reply to this message

From: Noah A
Subject: Re: Planet with Rings
Date: 7 Mar 2000 20:14:26
Message: <38C5A9EF.76103EB9@powersurfr.com>
i thought it would have the samme scatter effect..... life aint perfect
nither is 3d

Peter Popov wrote:

> On Tue, 7 Mar 2000 01:19:59 +0000, Mike Williams <mik### [at] nospamplease>
> wrote:
>
> >Each individual particle might reflect, but those reflections would be
> >in totally random directions because the particles are oriented
> >randomly. Take a look at a pile of iron filings.
>
> Isn't this precisely how blurred reflection in MegaPOV works?
>
> Peter Popov
> pet### [at] usanet
> ICQ: 15002700


Post a reply to this message

From: Noah A
Subject: Re: Planet with Rings
Date: 7 Mar 2000 20:16:41
Message: <38C5AA75.DE8AAC9A@powersurfr.com>
ooo my toil has been recognised! anyways.... where can i get megapov anyways?

Steven Pigeon wrote:

> SamuelT. wrote:
>
> > Here's an image of what I would do. You will need the SuperPatch or MegaPov to
> > use it, though.
> >
> > Here's the code for the ring:
> >
> > disc{
> >  <0,0,0>,<0,1,0>,10,6
> >  pigment{
> >   function noise3d( sqrt( x^2+z^2 ), 0, sqrt( x^2+z^2 ) )
> >   scale .4
> >   color_map{[0 rgbf 1][1 rgb<1 1 .9>]}
> >  }
> >  finish{
> >   ambient 0
> >   diffuse 1.5
> >  }
> > }
>
> Hmmm! They look good. I'll try that and Noah's suggestion... touse some Alpha
blending
> and all
>
> >
> >
> > Steven Pigeon wrote:
> >
> > > Have anyone work'd out a good planetary ring texture?
> > >
> > > Best,
> > >
> > >     S.
> > >
> > > --
> > > ----------------------------------------------------------
> > > Steven Pigeon                     Ph. D. Student.
> > > University of Montreal.
> > > pig### [at] iroumontrealca           Topics: data compression,
> > > pig### [at] jspumontrealca          signal processing,
> > > ste### [at] researchattcom           non stationnary signals
> > >                                   and wavelets.
> > > ----------------------------------------------------------
> > >          http://www.iro.umontreal.ca/~pigeon
> > >
> > >   ------------------------------------------------------------------------
> > >  [Image]
> >
> > --
> > Samuel Benge
> >
> > E-Mail: STB### [at] aolcom
> >
> > Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
> >
> >   --------------------------------------------------------------------------------
> >  [Image]
>
> --
> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca           Topics: data compression,
> pig### [at] jspumontrealca          signal processing,
> ste### [at] researchattcom           non stationnary signals
>                                   and wavelets.
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon


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From: Chris Huff
Subject: Re: Planet with Rings
Date: 7 Mar 2000 20:27:14
Message: <chrishuff_99-FE6B36.20285807032000@news.povray.org>
In article <38C5AA75.DE8AAC9A@powersurfr.com>, Noah A 
<vip### [at] powersurfrcom> wrote:

> ooo my toil has been recognised! anyways.... where can i get megapov 
> anyways?

http://nathan.kopp.com/patched.htm

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Jim Kress
Subject: Re: Planet with Rings
Date: 7 Mar 2000 21:39:41
Message: <38c5bd6d@news.povray.org>
Actually, the reflectivity (or albedo) of the earth is a very important
phenomena.  Back when I was Atmospheric Chemistry simulation (i.e. solving
an approximation to the 3D multicomponent Navier-Stokes equation), albedo
was one of the most important parameters in understanding the impact of
solar radiation on the thermal characteristics of the planetary atmosphere.

--
Jim

Check out my web site  http://www.kressworks.com/

Steven Pigeon <pig### [at] iroumontrealca> wrote in message
news:38C59F76.A5401909@iro.umontreal.ca...
>
>
> Sigmund Kyrre Aas wrote:
>
> > Steven Pigeon wrote:
> > >
> > > Have anyone work'd out a good planetary ring texture?
> > >
> > > Best,
> >
> > This isn't bad at all. The rings on "our" planets vary greatly, so I
can't see
> > why these shouldn't be just as possible. Well, I'm not sure if you that
strong
> > highlight is realistic. And ambient should be 0 for planets.
>
> Actually, it is 0. But on the other hand earth shines quite a lot. It
doesreflect
> ~39% of the light it receives. A ring in low orbit would have a
> good 'earth shine'. If the moon does, after all...
>
>
> >
> >
> > I've made a fairly detailed Saturn ring texture, but I don't think you
can use
> > it for anything else. It's in the binaries.scene-files group if you're
> > interested, posted 28.11.99. It's also available from
> > http://www.stud.ntnu.no/~as/down.
> >
> > sig.
>
>
>
> --
> ----------------------------------------------------------
> Steven Pigeon                     Ph. D. Student.
> University of Montreal.
> pig### [at] iroumontrealca           Topics: data compression,
> pig### [at] jspumontrealca          signal processing,
> ste### [at] researchattcom           non stationnary signals
>                                   and wavelets.
> ----------------------------------------------------------
>          http://www.iro.umontreal.ca/~pigeon
>
>


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From: Noah A
Subject: Re: Planet with Rings
Date: 8 Mar 2000 00:20:38
Message: <38C5E3A4.288F202A@powersurfr.com>
thanks

Chris Huff wrote:

> In article <38C5AA75.DE8AAC9A@powersurfr.com>, Noah A
> <vip### [at] powersurfrcom> wrote:
>
> > ooo my toil has been recognised! anyways.... where can i get megapov
> > anyways?
>
> http://nathan.kopp.com/patched.htm
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/


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