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SamuelT. wrote:
> Here's an image of what I would do. You will need the SuperPatch or MegaPov to
> use it, though.
>
> Here's the code for the ring:
>
> disc{
> <0,0,0>,<0,1,0>,10,6
> pigment{
> function noise3d( sqrt( x^2+z^2 ), 0, sqrt( x^2+z^2 ) )
> scale .4
> color_map{[0 rgbf 1][1 rgb<1 1 .9>]}
> }
> finish{
> ambient 0
> diffuse 1.5
> }
> }
Hmmm! They look good. I'll try that and Noah's suggestion... touse some Alpha blending
and all
>
>
> Steven Pigeon wrote:
>
> > Have anyone work'd out a good planetary ring texture?
> >
> > Best,
> >
> > S.
> >
> > --
> > ----------------------------------------------------------
> > Steven Pigeon Ph. D. Student.
> > University of Montreal.
> > pig### [at] iroumontrealca Topics: data compression,
> > pig### [at] jspumontrealca signal processing,
> > ste### [at] researchattcom non stationnary signals
> > and wavelets.
> > ----------------------------------------------------------
> > http://www.iro.umontreal.ca/~pigeon
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
>
> --------------------------------------------------------------------------------
> [Image]
--
----------------------------------------------------------
Steven Pigeon Ph. D. Student.
University of Montreal.
pig### [at] iroumontrealca Topics: data compression,
pig### [at] jspumontrealca signal processing,
ste### [at] researchattcom non stationnary signals
and wavelets.
----------------------------------------------------------
http://www.iro.umontreal.ca/~pigeon
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