POV-Ray : Newsgroups : povray.binaries.images : B5 got nothin' on me! (59kbu) Server Time
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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:52:18
Message: <38BAECF9.FD36EB01@fci.net>
> Well actually, here's another one.  This picture is amazing.  Can we get
> it in 1024x768?

Soon. Very soon.


--
H.E. Day


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From: David Fontaine
Subject: Re: And the answer is???
Date: 28 Feb 2000 17:12:15
Message: <38BAF218.4CE04801@faricy.net>
iT HASN'T BEEN 24 HOURS YET!
sorry, I bumped my CapsLock again but I'm too lazy to retype that

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Moon47
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 17:17:11
Message: <38B9A4B7.32A9E1F9@earthlink.net>
I am equally clue less on the mega pov and features... I have my hands full w/
the official and until i feel i have mastered all of the language in the
official ( bu that time i am sure it will have changed ) i will stick to the
basics...?

"H.E. Day" wrote:

> > The shield looking structures at the front of the ship... They are slightly
> > curved... Or is this a visual trick... How, Actually what are they made
> > from... I am guessing,, pieces of a thickened sphere...
>
> Nope. They are differenced and intersectioned cylinders.
>
> >
> > I have no guess for the texture for i am a blind man w/ procedural
> > features... I have know idear how to even start making a macro...
>
> Not a macro, but a MegaPov texture.
>
> --
> H.E. Day


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From: Chris Spencer
Subject: Re: And the answer is???
Date: 28 Feb 2000 18:15:49
Message: <38bb01a5@news.povray.org>
Incredible...  A little off-topic, but how many years have you been working
with POV/MegaPOV?

-Chris-


H.E. Day <hed### [at] fcinet> wrote in message news:38BAECA5.C322BF1F@fci.net...
> Here is the MegaPov code.
>
> #declare Scarring =
> texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
> transmit 1]}scale 2}}
> texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125
transmit
> .667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
> 2}translate 25}
>
> #declare HullTexture =
> texture {
> pigment {
> crackle metric 1
> color_map {
> [0 rgb .75]
> [1 rgb 1.5 ]
> }
> scale 1/4
> scale <1,1,3>
> }
> normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
> finish {ambient 0 phong 1.5 metallic}
> }
> texture {Scarring scale 2*z scale .25}
> texture {Scarring scale 2*z scale .5}
> texture {Scarring scale 2*z scale .5}
> texture {Scarring scale 2*z scale 1}
>
> Where  the two color_map entries are the maximum and minimum colors for
the
> texture.  Enjoy! ;->
>
> --
> H.E. Day
>
>


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From: Josh English
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 19:03:25
Message: <38BB0D4D.C67DE1C7@spiritone.com>
If I think Galaxy Quest my sides would hurt. It looks like it was inspired by the
Earth ships, if we have to use B5 as a comparison, and I really really liked the
series... Except for the rotating bit, I say you nailed it, yeah.

"H.E. Day" wrote:

> Josh English wrote:
>
> > If it was anyone else with that Subject I would probably be slightly offended.
> > Again your mastery of detail stuns me. As far as the B5 thing.... don't all
> > the big earth ships in B5 have a rotating section? I don't see anthing here
> > that can roatate easily... or is this after Minbar shared gravity generators
> > with Earth?
>
> I was referring to the general design and graphic "look" of B5. Not any specific
> design features.  I try not to take sci-fi to seriously. Think Galaxy Quest. :)
>
> --
> H.E. Day

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Bryan Valencia
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 19:21:40
Message: <38BB10D6.2FAA2EF2@209software.com>
Well, I like it, but how many bathrooms does it have?  The Enterprise D only
had one, which caused problems for the 1500 crew and family members.

--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


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From: H E  Day
Subject: Re: And the answer is???
Date: 28 Feb 2000 20:23:45
Message: <38BB1E83.FAB5F509@fci.net>
5 years. Started when I was 12.

Chris Spencer wrote:

> Incredible...  A little off-topic, but how many years have you been working
> with POV/MegaPOV?
>
> -Chris-
>
> H.E. Day <hed### [at] fcinet> wrote in message news:38BAECA5.C322BF1F@fci.net...
> > Here is the MegaPov code.
> >
> > #declare Scarring =
> > texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
> > transmit 1]}scale 2}}
> > texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125
> transmit
> > .667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
> > 2}translate 25}
> >
> > #declare HullTexture =
> > texture {
> > pigment {
> > crackle metric 1
> > color_map {
> > [0 rgb .75]
> > [1 rgb 1.5 ]
> > }
> > scale 1/4
> > scale <1,1,3>
> > }
> > normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
> > finish {ambient 0 phong 1.5 metallic}
> > }
> > texture {Scarring scale 2*z scale .25}
> > texture {Scarring scale 2*z scale .5}
> > texture {Scarring scale 2*z scale .5}
> > texture {Scarring scale 2*z scale 1}
> >
> > Where  the two color_map entries are the maximum and minimum colors for
> the
> > texture.  Enjoy! ;->
> >
> > --
> > H.E. Day
> >
> >

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 20:24:12
Message: <38BB1E9C.64E79A76@fci.net>
*flush*

--
H.E. Day


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From: H E  Day
Subject: Re: And the answer is???
Date: 28 Feb 2000 20:24:57
Message: <38BB1ECB.AECDD42E@fci.net>
So why are you whining?

--
H.E. Day


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From: Lt  Kettch
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 29 Feb 2000 00:32:16
Message: <38BB53D1.85012C5A@aol.com>
>>Except for the rotating bit, I say you nailed it, yeah.

A ship with a nail throu it? that would look cool... (hint hint)


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