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> Well actually, here's another one. This picture is amazing. Can we get
> it in 1024x768?
Soon. Very soon.
--
H.E. Day
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iT HASN'T BEEN 24 HOURS YET!
sorry, I bumped my CapsLock again but I'm too lazy to retype that
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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I am equally clue less on the mega pov and features... I have my hands full w/
the official and until i feel i have mastered all of the language in the
official ( bu that time i am sure it will have changed ) i will stick to the
basics...?
"H.E. Day" wrote:
> > The shield looking structures at the front of the ship... They are slightly
> > curved... Or is this a visual trick... How, Actually what are they made
> > from... I am guessing,, pieces of a thickened sphere...
>
> Nope. They are differenced and intersectioned cylinders.
>
> >
> > I have no guess for the texture for i am a blind man w/ procedural
> > features... I have know idear how to even start making a macro...
>
> Not a macro, but a MegaPov texture.
>
> --
> H.E. Day
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Incredible... A little off-topic, but how many years have you been working
with POV/MegaPOV?
-Chris-
H.E. Day <hed### [at] fci net> wrote in message news:38BAECA5.C322BF1F@fci.net...
> Here is the MegaPov code.
>
> #declare Scarring =
> texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
> transmit 1]}scale 2}}
> texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125
transmit
> .667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
> 2}translate 25}
>
> #declare HullTexture =
> texture {
> pigment {
> crackle metric 1
> color_map {
> [0 rgb .75]
> [1 rgb 1.5 ]
> }
> scale 1/4
> scale <1,1,3>
> }
> normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
> finish {ambient 0 phong 1.5 metallic}
> }
> texture {Scarring scale 2*z scale .25}
> texture {Scarring scale 2*z scale .5}
> texture {Scarring scale 2*z scale .5}
> texture {Scarring scale 2*z scale 1}
>
> Where the two color_map entries are the maximum and minimum colors for
the
> texture. Enjoy! ;->
>
> --
> H.E. Day
>
>
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If I think Galaxy Quest my sides would hurt. It looks like it was inspired by the
Earth ships, if we have to use B5 as a comparison, and I really really liked the
series... Except for the rotating bit, I say you nailed it, yeah.
"H.E. Day" wrote:
> Josh English wrote:
>
> > If it was anyone else with that Subject I would probably be slightly offended.
> > Again your mastery of detail stuns me. As far as the B5 thing.... don't all
> > the big earth ships in B5 have a rotating section? I don't see anthing here
> > that can roatate easily... or is this after Minbar shared gravity generators
> > with Earth?
>
> I was referring to the general design and graphic "look" of B5. Not any specific
> design features. I try not to take sci-fi to seriously. Think Galaxy Quest. :)
>
> --
> H.E. Day
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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Well, I like it, but how many bathrooms does it have? The Enterprise D only
had one, which caused problems for the 1500 crew and family members.
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209software com
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5 years. Started when I was 12.
Chris Spencer wrote:
> Incredible... A little off-topic, but how many years have you been working
> with POV/MegaPOV?
>
> -Chris-
>
> H.E. Day <hed### [at] fci net> wrote in message news:38BAECA5.C322BF1F@fci.net...
> > Here is the MegaPov code.
> >
> > #declare Scarring =
> > texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
> > transmit 1]}scale 2}}
> > texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125
> transmit
> > .667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
> > 2}translate 25}
> >
> > #declare HullTexture =
> > texture {
> > pigment {
> > crackle metric 1
> > color_map {
> > [0 rgb .75]
> > [1 rgb 1.5 ]
> > }
> > scale 1/4
> > scale <1,1,3>
> > }
> > normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
> > finish {ambient 0 phong 1.5 metallic}
> > }
> > texture {Scarring scale 2*z scale .25}
> > texture {Scarring scale 2*z scale .5}
> > texture {Scarring scale 2*z scale .5}
> > texture {Scarring scale 2*z scale 1}
> >
> > Where the two color_map entries are the maximum and minimum colors for
> the
> > texture. Enjoy! ;->
> >
> > --
> > H.E. Day
> >
> >
--
H.E. Day
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*flush*
--
H.E. Day
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So why are you whining?
--
H.E. Day
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>>Except for the rotating bit, I say you nailed it, yeah.
A ship with a nail throu it? that would look cool... (hint hint)
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Thanks a lot
Jerome
--
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] iname com
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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Man this is cool. I really love your sci-fi models.
Detail is excellent. How long did it take you to write?
Jay Raney
"H.E. Day" wrote:
> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work. Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message. Comments??
>
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
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H.E. Day wrote:
>Any guesses as to how the texture was done?
>
Cells, with a high frequency gradient normal, the rotation of the normal
depending on the value of the cell.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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I'm Day'sd
Alex
"H.E. Day" wrote:
> Yessir, this is a *very* detailed model. N
> Comments??
>
> --
> H.E. Day
>
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/ Melton. Australia
v
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2 days. :) Really.
--
H.E. Day
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From: Mark Wagner
Subject: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 1 Mar 2000 01:54:35
Message: <38bcbeab@news.povray.org>
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"H.E. Day" wrote:
> 2 days. :) Really.
Meaning 48 hours? That's an awful long time to stay on your computer.
:-)
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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From: Moon47
Subject: Re: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 2 Mar 2000 00:23:29
Message: <38BCABA7.A315FE90@earthlink.net>
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What the hey......///////???????///////.......
Mark Wagner wrote:
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From: Mark Wagner
Subject: Re: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 2 Mar 2000 01:47:13
Message: <38be0e71@news.povray.org>
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Moon47 wrote in message <38BCABA7.A315FE90@earthlink.net>...
>What the hey......///////???????///////.......
Just providing the answer. :-)
Mark
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From: Moon47
Subject: Re: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 2 Mar 2000 15:02:25
Message: <38BD79A7.DD07E74B@earthlink.net>
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And the question
is...??????????????????????????????????????????????????????????????????????
Mark Wagner wrote:
> Moon47 wrote in message <38BCABA7.A315FE90@earthlink.net>...
> >What the hey......///////???????///////.......
>
> Just providing the answer. :-)
>
> Mark
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Moon47 wrote:
> And the question
> is...??????????????????????????????????????????????????????????????????????
In "Hitchhiker's Guide to the Galaxy", the answer to the "ultimate questtion"
or whatever is 42. This is in base pi.
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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David Fontaine wrote:
>
> Moon47 wrote:
>
> > And the question
> >
> In "Hitchhiker's Guide to the Galaxy", the answer to the "ultimate questtion"
> or whatever is 42. This is in base pi.
>
> --
base pi! you're one sick weirdo :)
ross.
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Ross Litscher wrote:
> base pi! you're one sick weirdo :)
Wasn't my idea!
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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From: Mark Wagner
Subject: 2011.011012100111020111121111020211101000001001102002020202001100002102010011
Date: 3 Mar 2000 02:19:48
Message: <38bf6794@news.povray.org>
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Ross Litscher wrote in message <38BF0E5A.59B3F8EB@cis.ohio-state.edu>...
>base pi! you're one sick weirdo :)
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So what now, is this in base e?
Peter Popov
pet### [at] usa net
ICQ: 15002700
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From: Mark Wagner
Subject: Re: 2011.011012100111020111121111020211101000001001102002020202001100002102010011
Date: 4 Mar 2000 00:19:00
Message: <38c09cc4@news.povray.org>
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Peter Popov wrote in message <2Xi=OH200k=3OGUViaCRiROjm6zJ@4ax.com>...
>So what now, is this in base e?
Yes
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On Sat, 4 Mar 2000 00:23:56 -0500, Mark Wagner wrote:
My guess base c.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
10:42am up 1 day, 10:55, 3 users, load average: 1.65, 1.27, 1.12
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This doesn't make sense... it's even 1120 in base 3, so the base has to be
lower, to make it longer, but that number has a 3 in it.
Steve wrote in message ...
>On Sat, 4 Mar 2000 00:23:56 -0500, Mark Wagner wrote:
>
>My guess base c.
>
>--
>Cheers
>Steve email mailto:sjl### [at] ndirect co uk
>
>%HAV-A-NICEDAY Error not enough coffee 0 pps.
>
>web http://www.ndirect.co.uk/~sjlen/
>
>or http://start.at/zero-pps
>
> 10:42am up 1 day, 10:55, 3 users, load average: 1.65, 1.27, 1.12
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What's this one?
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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David Fontaine wrote in message <38C1F08E.706E209D@faricy.net>...
>What's this one?
42 in base 2*sqrt(-1)
Mark
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Mark Wagner wrote:
>
> David Fontaine wrote in message <38C1F08E.706E209D@faricy.net>...
> >What's this one?
>
> 42 in base 2*sqrt(-1)
Huh? 42 is a real number, while i is an imaginary value. Both of which
are orthognal. You can't express a real number using an imaginary base.
>
> Mark
--
Francois Labreque | The surest sign of the existence of extra-
flabreq | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
attglobal.net - Calvin
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Francois Labreque <fla### [at] attglobal net> wrote in message
news:38C269FE.F40D9644@attglobal.net...
>
>
> Mark Wagner wrote:
> >
> > David Fontaine wrote in message <38C1F08E.706E209D@faricy.net>...
> > >What's this one?
> >
> > 42 in base 2*sqrt(-1)
>
> Huh? 42 is a real number, while i is an imaginary value. Both of which
> are orthognal. You can't express a real number using an imaginary base.
>
> >
> > Mark
wouldn't 100 in base 2*sqrt(-1) = -4 in base 10?
and 10000 in base 2*sqrt(-1) = 16 in base 10?
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Mike White wrote:
>
> Francois Labreque <fla### [at] attglobal net> wrote in message
> news:38C269FE.F40D9644@attglobal.net...
> >
> >
> > Mark Wagner wrote:
> > >
> > > David Fontaine wrote in message <38C1F08E.706E209D@faricy.net>...
> > > >What's this one?
> > >
> > > 42 in base 2*sqrt(-1)
> >
> > Huh? 42 is a real number, while i is an imaginary value. Both of which
> > are orthognal. You can't express a real number using an imaginary base.
> >
> > >
> > > Mark
>
> wouldn't 100 in base 2*sqrt(-1) = -4 in base 10?
No. I read 2*sqrt(-1) as "two times the square root of minus one",
which is equal to 2i.
You're thinking about [sqrt(-1)]^2, or "the square root of minus one,
squared".
--
Francois Labreque | The surest sign of the existence of extra-
flabreq | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
attglobal.net - Calvin
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Francois Labreque <fla### [at] attglobal net> wrote in message
news:38C2CD79.2F90EB8A@attglobal.net...
>
>
> Mike White wrote:
> >
> > Francois Labreque <fla### [at] attglobal net> wrote in message
> > news:38C269FE.F40D9644@attglobal.net...
> > >
> > >
> > > Mark Wagner wrote:
> > > >
> > > > David Fontaine wrote in message <38C1F08E.706E209D@faricy.net>...
> > > > >What's this one?
> > > >
> > > > 42 in base 2*sqrt(-1)
> > >
> > > Huh? 42 is a real number, while i is an imaginary value. Both of
which
> > > are orthognal. You can't express a real number using an imaginary
base.
> > >
> > > >
> > > > Mark
> >
> > wouldn't 100 in base 2*sqrt(-1) = -4 in base 10?
>
> No. I read 2*sqrt(-1) as "two times the square root of minus one",
> which is equal to 2i.
> You're thinking about [sqrt(-1)]^2, or "the square root of minus one,
> squared".
>
> --
100 in base 2*sqrt(-1) should equal -4
1*((2*sqrt(-1))^2) + 0*((2*sqrt(-1))^1)+0*((2*sqrt(-1))^0) = -4
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Mark Wagner wrote:
> 42 in base 2*sqrt(-1)
3 * 2^4 * i^4 = 3*16*1 = 48
0 * 2^3 * i^3 = 0*8*-i = 0
2 * 2^2 * i^2 = 2*4*-1 = -8
0 * 2^1 * i^1 = 0*2*i = 0
2 * 2^0 * i^0 = 2*1*1 = 2
----------------------------
42
gotcha
what're the rules for this base? Couldn't I also write it 40602? I mean,
because you can't write a number two ways with other bases. (Or do you
take the smallest representation possible? If you know what I'm trying
to say... if you can cancel out values in two of the digits you do so)
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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David Fontaine <dav### [at] faricy net> wrote in message
news:38C32280.8A0A755F@faricy.net...
> Mark Wagner wrote:
>
> > 42 in base 2*sqrt(-1)
>
> 3 * 2^4 * i^4 = 3*16*1 = 48
> 0 * 2^3 * i^3 = 0*8*-i = 0
> 2 * 2^2 * i^2 = 2*4*-1 = -8
> 0 * 2^1 * i^1 = 0*2*i = 0
> 2 * 2^0 * i^0 = 2*1*1 = 2
> ----------------------------
> 42
>
> gotcha
>
> what're the rules for this base? Couldn't I also write it 40602? I mean,
> because you can't write a number two ways with other bases. (Or do you
> take the smallest representation possible? If you know what I'm trying
> to say... if you can cancel out values in two of the digits you do so)
>
Shouldn't all coefficients be "less" than the base?
Is 3 less than 2i ?
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What's all this discussion for anyway? If you know the answer to the
question of life, the universe, and everything, you can't know the
actual question, and vice versa, so...
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David Fontaine wrote in message <38C32280.8A0A755F@faricy.net>...
>what're the rules for this base? Couldn't I also write it 40602? I mean,
>because you can't write a number two ways with other bases. (Or do you
>take the smallest representation possible? If you know what I'm trying
>to say... if you can cancel out values in two of the digits you do so)
No. Base 2i uses the digits 0 through 3, so the number 40602 cannot be in
base 2i
Mark
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Well actually you can for less than a fraction of a second and then
................. =)
( if my memory serves me >?)
Scott Reid wrote:
> What's all this discussion for anyway? If you know the answer to the
> question of life, the universe, and everything, you can't know the
> actual question, and vice versa, so...
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B.T.W.W.W.W.W.W.W.W........ Off Topic......??????????
Mark Wagner wrote:
> David Fontaine wrote in message <38C32280.8A0A755F@faricy.net>...
> >what're the rules for this base? Couldn't I also write it 40602? I mean,
> >because you can't write a number two ways with other bases. (Or do you
> >take the smallest representation possible? If you know what I'm trying
> >to say... if you can cancel out values in two of the digits you do so)
>
> No. Base 2i uses the digits 0 through 3, so the number 40602 cannot be in
> base 2i
>
> Mark
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Moon47 wrote:
>
> Well actually you can for less than a fraction of a second and then
> ................. =)
> ( if my memory serves me >?)
Oh, yeah, there was a fourth book in the trilogy wasn't there? Never did
read that one...
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Moon47 wrote:
>
> B.T.W.W.W.W.W.W.W.W........ Off Topic......??????????
But if someone were to attempt to render the scene where the
scientists are talking to the giant computer about the question (of life
etc.) then that would make the whole discussion ON topic... A feat
that's far beyond my present skill, however...
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I believe even in the first book... It was thought when the answer and the
question were known ...the universe and everything would change completely
as we know it. Was thought that this was the cause of the original "big
bang"
Right///?///
Scott Reid wrote:
> Moon47 wrote:
> >
> > Well actually you can for less than a fraction of a second and then
> > ................. =)
> > ( if my memory serves me >?)
>
> Oh, yeah, there was a fourth book in the trilogy wasn't there? Never did
> read that one...
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I think i will have to read the book again to get a good pict...?
Skill does not necessarily make an artist...
Scott Reid wrote:
> Moon47 wrote:
> >
> > B.T.W.W.W.W.W.W.W.W........ Off Topic......??????????
>
> But if someone were to attempt to render the scene where the
> scientists are talking to the giant computer about the question (of life
> etc.) then that would make the whole discussion ON topic... A feat
> that's far beyond my present skill, however...
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Moon47 wrote:
>
> I think i will have to read the book again to get a good pict...?
There was a good depiction in the TV series, actually. The scientists
are up on a platform, fog swirling about, and the computer was a giant
robot with glowing red eyes (at least that's how I remember it), only
the head and shoulders visible. The series airs from time to time on PBS
in the US and Canada. I imagine it could be found on British TV fairly
often, too...
As for your previous posting, it's been too long since I read it, I
guess...
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> Base 2i uses the digits 0 through 3
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Mike White wrote:
>
> Shouldn't all coefficients be "less" than the base?
Yes.
>
> Is 3 less than 2i ?
Is a pound less than two inches?
--
Francois Labreque | The surest sign of the existence of extra-
flabreq | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
attglobal.net - Calvin
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From: Mark Wagner
Subject: Because you don't need any other digits. (Was: Why?)
Date: 7 Mar 2000 01:15:20
Message: <38c49e78$1@news.povray.org>
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Scott Reid wrote:
>
> Moon47 wrote:
> >
> > Well actually you can for less than a fraction of a second and then
> > ................. =)
> > ( if my memory serves me >?)
>
> Oh, yeah, there was a fourth book in the trilogy wasn't there? Never did
> read that one...
And a 5th book...
CU,
Christian
PS: 42 was in the first one IIRC
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