|
|
Incredible... A little off-topic, but how many years have you been working
with POV/MegaPOV?
-Chris-
H.E. Day <hed### [at] fcinet> wrote in message news:38BAECA5.C322BF1F@fci.net...
> Here is the MegaPov code.
>
> #declare Scarring =
> texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
> transmit 1]}scale 2}}
> texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125
transmit
> .667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
> 2}translate 25}
>
> #declare HullTexture =
> texture {
> pigment {
> crackle metric 1
> color_map {
> [0 rgb .75]
> [1 rgb 1.5 ]
> }
> scale 1/4
> scale <1,1,3>
> }
> normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
> finish {ambient 0 phong 1.5 metallic}
> }
> texture {Scarring scale 2*z scale .25}
> texture {Scarring scale 2*z scale .5}
> texture {Scarring scale 2*z scale .5}
> texture {Scarring scale 2*z scale 1}
>
> Where the two color_map entries are the maximum and minimum colors for
the
> texture. Enjoy! ;->
>
> --
> H.E. Day
>
>
Post a reply to this message
|
|