POV-Ray : Newsgroups : povray.binaries.images : B5 got nothin' on me! (59kbu) : Re: And the answer is??? Server Time
3 Oct 2024 10:22:45 EDT (-0400)
  Re: And the answer is???  
From: H E  Day
Date: 28 Feb 2000 20:23:45
Message: <38BB1E83.FAB5F509@fci.net>
5 years. Started when I was 12.

Chris Spencer wrote:

> Incredible...  A little off-topic, but how many years have you been working
> with POV/MegaPOV?
>
> -Chris-
>
> H.E. Day <hed### [at] fcinet> wrote in message news:38BAECA5.C322BF1F@fci.net...
> > Here is the MegaPov code.
> >
> > #declare Scarring =
> > texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
> > transmit 1]}scale 2}}
> > texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125
> transmit
> > .667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
> > 2}translate 25}
> >
> > #declare HullTexture =
> > texture {
> > pigment {
> > crackle metric 1
> > color_map {
> > [0 rgb .75]
> > [1 rgb 1.5 ]
> > }
> > scale 1/4
> > scale <1,1,3>
> > }
> > normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
> > finish {ambient 0 phong 1.5 metallic}
> > }
> > texture {Scarring scale 2*z scale .25}
> > texture {Scarring scale 2*z scale .5}
> > texture {Scarring scale 2*z scale .5}
> > texture {Scarring scale 2*z scale 1}
> >
> > Where  the two color_map entries are the maximum and minimum colors for
> the
> > texture.  Enjoy! ;->
> >
> > --
> > H.E. Day
> >
> >

--
H.E. Day


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