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Seems a good rendition. I was remembering it as all black&white though. Glad
to see the extended microphone (whatever the heck it is) has a solid rod there
now, but now if the glow were less solid?
Maybe a more wet appearance than it is might help though, at least I recall it
as looking as though it were continually just out of the shower or something
Space probes take showers? meteor showers maybe. Ha ha. Comet showers more
like.
Okay, don't push, I'm leaving. But that Ewok statement is to blame.
Bob
"Lt. Kettch" <AKK### [at] aolcom> wrote in message
news:38B04400.AED3EEA8@aol.com...
| Yes, I am new, but that won't stop me! An Ewok Can do ANYTHING!!! (from
| family) "Pssst. I think your to caught up in the role..." Anyway, I don't have
| many full-veiw shots of the Probe, so I have to make do. And what Media do for
| the... Right, um, here is a new Pic.
|
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OK, how does one go about making a Probe look wet? And it IS B&W. Well, not the
mike, thats SlateBlue. Same with the outer beam and inner beam. Less solid glow...
let me work on that... but remember, I'm still new.
Yub-Yub
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Bob Hughes wrote:
>
> Maybe a more wet appearance than it is might help though, at least I recall it
> as looking as though it were continually just out of the shower or something
> Space probes take showers? meteor showers maybe. Ha ha. Comet showers more
> like.
I know, they take showers, using Comet for shampoo! Right? Right?
Post a reply to this message
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The more and tighter the specularity the wetter I'd say. That and reflection
but I don't think a lot of reflection would be so good for this. If what you
have as a texture on it now is only (or mostly) pigment color variation then
you'd want to use 'normal {granite 0.1 scale 0.1}' (small scale to object size
anyway) in that texture for the specular highlighting to have better effect than
it would without.
You could make the "mic" fade at the edges by using 'brilliance' or something
except then you'd need to illuminate it correctly. I managed to make a similar
thing here so have a look if you will.
camera {
location -3*z
angle 30
look_at 0
}
union {
light_source {y,1}
cone {-.5*y,.25,.5*y,.25 open
pigment {rgbft <0,.5,1,0,1>}
// normal {granite .1 scale .01}
finish {ambient 0 diffuse 0 specular 3 roughness .2 metallic 1 brilliance 2}
no_shadow}
rotate <30,-30,0>
}
This of course will change drastically for various different numbers in the
finish and changes in camera position.
Bob
"Lt. Kettch" <AKK### [at] aolcom> wrote in message
news:38B086FA.81B00AFF@aol.com...
| OK, how does one go about making a Probe look wet? And it IS B&W. Well, not
the
| mike, thats SlateBlue. Same with the outer beam and inner beam. Less solid
glow...
| let me work on that... but remember, I'm still new.
|
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| Yub-Yub
|
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Ok, thanks, but I can't get the little extra bit of blue out of beam...
Post a reply to this message
Attachments:
Download 'probe.jpg' (9 KB)
Preview of image 'probe.jpg'
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I have no idea about that from what I can see of it here. I'd think possibly a
second light could be causing it, especially since you might have one for the
object itself and one external at least. Just doesn't look like that's the
cause really.
Bob
"Lt. Kettch" <AKK### [at] aolcom> wrote in message
news:38B0D835.3B06E02A@aol.com...
| Ok, thanks, but I can't get the little extra bit of blue out of beam...
|
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But: why is it so very dark? Only after extensive level changing in PS I can
see anything.
--
Regards,
Sander
Lt. Kettch <AKK### [at] aolcom> schreef in berichtnieuws
38B04400.AED3EEA8@aol.com...
> Yes, I am new, but that won't stop me! An Ewok Can do ANYTHING!!!
(from
> family) "Pssst. I think your to caught up in the role..." Anyway, I don't
have
> many full-veiw shots of the Probe, so I have to make do. And what Media do
for
> the... Right, um, here is a new Pic.
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"Sander" <san### [at] stolscom> wrote in message
news:38b10ed7@news.povray.org...
> But: why is it so very dark? Only after extensive level changing in PS I
can
> see anything.
>
I've noticed a lot of those lately... Black screens with a little blue
spot or a "spaceship" that is all black with some white lines... I was
assuming they were MAC users.
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I can see it just fine, but when I sent over to the other computer to
switch it to a JPEG, I can hardly see it, except for the beam that is.
try turning up the brightness. But other then that, I don't know what to
do. Sorry. :-/
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On Mon, 21 Feb 2000 13:14:27 -0900, Lt. Kettch <AKK### [at] aolcom> wrote:
>I can see it just fine, but when I sent over to the other computer to
>switch it to a JPEG, I can hardly see it, except for the beam that is.
>try turning up the brightness. But other then that, I don't know what to
>do. Sorry. :-/
>
I've had to correct them to see them too, you can put something like
this in your global settings, but then it'll be too bright on the machine
that you're working on.
global_settings{
ambient_light 1.5
assumed_gamma 2.2
}
This goes at the top of your scene just after the include statements,
a little bit of ambient light might even do the job.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
11:01pm up 7 days, 10:04, 6 users, load average: 2.11, 2.20, 2.18
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