POV-Ray : Newsgroups : povray.binaries.images : 16x9 Server Time
3 Oct 2024 07:13:28 EDT (-0400)
  16x9 (Message 1 to 10 of 15)  
Goto Latest 10 Messages Next 5 Messages >>>
From: Matt Giwer
Subject: 16x9
Date: 15 Feb 2000 05:55:52
Message: <38A930B6.B192D6A2@ij.net>
If I may comment, that is becoming a much more
common aspect ratio in the last few months.

--
Whatever happened to the Kerbs and the Sosovars?


Post a reply to this message

From: Ross Litscher
Subject: Re: 16x9
Date: 15 Feb 2000 11:36:02
Message: <38A983C0.298A54CF@osu.edu>
Matt Giwer wrote:
> 
>     If I may comment, that is becoming a much more
> common aspect ratio in the last few months.
> 

where? here? interesting...


Post a reply to this message

From: Ken
Subject: Re: 16x9
Date: 15 Feb 2000 12:35:24
Message: <38A98B99.FEF27574@pacbell.net>
Matt Giwer wrote:
> 
>     If I may comment, that is becoming a much more
> common aspect ratio in the last few months.

I have never seen a monitor with that aspect ratio. It will never fly.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: DirkBoy
Subject: Re: 16x9
Date: 15 Feb 2000 12:49:04
Message: <38a99190@news.povray.org>
And now I link THEE, O Great Linkmaster. Tho the unit does lack wings, so I
agree that it will never attain flight.  : )

http://www.apple.com/displays/acd22/

Dirk


"Ken" <tyl### [at] pacbellnet> wrote in message
news:38A98B99.FEF27574@pacbell.net...
>
>
> Matt Giwer wrote:
> >
> >     If I may comment, that is becoming a much more
> > common aspect ratio in the last few months.
>
> I have never seen a monitor with that aspect ratio. It will never fly.
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


Post a reply to this message

From: mr art
Subject: Re: 16x9
Date: 15 Feb 2000 14:11:18
Message: <38A9A4E0.42F63AB8@gci.net>
I heard of that ratio here in the postings and
have tried it out. The reasons that I like
it are
1) it is the letterbox ratio used in movies.
2) it cuts about 20% of the render time out.
3) it wasn't common, and I do things like that.

Matt Giwer wrote:
> 
>     If I may comment, that is becoming a much more
> common aspect ratio in the last few months.
> 
> --
> Whatever happened to the Kerbs and the Sosovars?

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


Post a reply to this message

From: Pascal Baillehache
Subject: Re: 16x9
Date: 15 Feb 2000 17:43:13
Message: <38a9d681@news.povray.org>
> 2) it cuts about 20% of the render time out.

How can it reduce render time ?? I really don't understand what you mean !

Pascal


Post a reply to this message

From: David Fontaine
Subject: Re: 16x9
Date: 15 Feb 2000 17:57:42
Message: <38A9D97D.B479C595@faricy.net>
Pascal Baillehache wrote:

> > 2) it cuts about 20% of the render time out.
>
> How can it reduce render time ?? I really don't understand what you mean !

If you just chop off the top and bottom of a 3:4 pic. If you increased the
width to keep the pixel count the same, it would do nothing for render time.
This chopping is kind of a cheap way of rendering in a smaller res.

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


Post a reply to this message

From: mr art
Subject: Re: 16x9
Date: 15 Feb 2000 17:58:04
Message: <38A9DA07.4BA68EAB@gci.net>
If I render a picture at 800x600, that is 480,000 pixels.
If I render a picture at 800x450, that is 360,000 pixels.
The second picture is 25% smaller. Depending on the scene,
the scene will render anywhere from 0% to 25% faster. If
what you do has a lot of background stuff, like clouds, or
trees that you don't need to see the tops of, this can help
cut into the render time. If you have a single object that
you need to see all of, this doesn't help much.

Pascal Baillehache wrote:
> 
> > 2) it cuts about 20% of the render time out.
> 
> How can it reduce render time ?? I really don't understand what you mean !
> 
> Pascal

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


Post a reply to this message

From: Anton Raves
Subject: Re: 16x9
Date: 16 Feb 2000 01:45:23
Message: <160220000745238550%a.raves@direct.a2000.nl>
A normal computer sized image could be 640 x 480 (format 4:3), a 16 x 9
image would then be 640 x 360, this you'd have to render less :-)

Anton

In article <38a9d681@news.povray.org>, Pascal Baillehache
<bai### [at] freefr> wrote:

> > 2) it cuts about 20% of the render time out.
> 
> How can it reduce render time ?? I really don't understand what you mean !
> 
> Pascal


Post a reply to this message

From: Peter Warren
Subject: Re: 16x9
Date: 16 Feb 2000 06:05:45
Message: <38aa8489@news.povray.org>
You know what is so annoying about you Matt?

It is that you never come out and say what you want to say.

I mean, really.

Blah, blah, blah.
Yak, dot, Yak, dot, com.


whatever.

Peter Warren
war### [at] hotmailcom


Post a reply to this message

Goto Latest 10 Messages Next 5 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.