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It's the ugliest thing I ever saw! Just kidding. :-)
Is that your own texture on the wall there?
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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"John Hanley" <jch### [at] psuedu> wrote in message
news:38A5DE08.F055B99B@psu.edu...
>
> I"m John and I'm very new to this whole POV
> thing. Here is a little thing I did. Please be
> merciful with your criticisms.
Welcome to the group. This is certainly better than my first post.
Getting good with POV isn't that difficult... just ignore your friends and
family, quit your job, forget about personal hygiene and hide in the
basement with your computer 24/7. It helps if you can find a liquor store
that delivers.
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel
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I don't knwo anyone who didn't start out with spheres on checkered planes.
It's a must. It's the "Hello World" of POV-Ray. And yours is very well done.
Play with some normals, you'll love it.
Welcome to the group. Stick around.
Josh
John Hanley wrote:
> I"m John and I'm very new to this whole POV thing. Here is a little
> thing I did. Please be merciful with your criticisms.
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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Josh English wrote:
> I don't knwo anyone who didn't start out with spheres on checkered planes.
> It's a must. It's the "Hello World" of POV-Ray. And yours is very well done.
> Play with some normals, you'll love it.
>
> Welcome to the group. Stick around.
I started POV with sphere on a plane, but I was programming for years before I
wrote a "Hello World" (trying to learn assembly for the TI-89) I haven't
programmed anything in a while, though, so I forgot a lot of my C. Never learned
C++, and assembly is completely different on the 86 and 89.
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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I understand "Hello World" for programers, but do office
product junkies write Hello world to test new pens?
David Fontaine wrote:
>
> Josh English wrote:
>
> > I don't knwo anyone who didn't start out with spheres on checkered planes.
> > It's a must. It's the "Hello World" of POV-Ray. And yours is very well done.
> > Play with some normals, you'll love it.
> >
> > Welcome to the group. Stick around.
>
> I started POV with sphere on a plane, but I was programming for years before I
> wrote a "Hello World" (trying to learn assembly for the TI-89) I haven't
> programmed anything in a while, though, so I forgot a lot of my C. Never learned
> C++, and assembly is completely different on the 86 and 89.
>
> --
> ___ ______________________________________________________
> | \ |_ <dav### [at] faricynet> <ICQ 55354965>
> |_/avid |ontaine http://www.faricy.net/~davidf/
>
> "Sitting on a cornflake, waiting for the van to come" -Beatles
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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I think most people start a kind of spiral shape like from Dark City until they have a
rough circle of ink on the page.
"mr.art" wrote:
> I understand "Hello World" for programers, but do office
> product junkies write Hello world to test new pens?
>
> David Fontaine wrote:
> >
> > Josh English wrote:
> >
> > > I don't knwo anyone who didn't start out with spheres on checkered planes.
> > > It's a must. It's the "Hello World" of POV-Ray. And yours is very well done.
> > > Play with some normals, you'll love it.
> > >
> > > Welcome to the group. Stick around.
> >
> > I started POV with sphere on a plane, but I was programming for years before I
> > wrote a "Hello World" (trying to learn assembly for the TI-89) I haven't
> > programmed anything in a while, though, so I forgot a lot of my C. Never learned
> > C++, and assembly is completely different on the 86 and 89.
> >
> > --
> > ___ ______________________________________________________
> > | \ |_ <dav### [at] faricynet> <ICQ 55354965>
> > |_/avid |ontaine http://www.faricy.net/~davidf/
> >
> > "Sitting on a cornflake, waiting for the van to come" -Beatles
>
> --
> Mr. Art
>
> "Often the appearance of reality is more important
> than the reality of the appearance."
> Bill DeWitt 2000
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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"mr.art" wrote:
> I understand "Hello World" for programers, but do office
> product junkies write Hello world to test new pens?
I like to start off with, "My God! The monkeys are on fire." ;-)
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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On Tue, 15 Feb 2000 08:39:42 -0800, Josh English <eng### [at] spiritonecom> wrote:
>I think most people start a kind of spiral shape like from Dark City until they have
a
>rough circle of ink on the page.
This beggs the question, clockwise or anticlockwise? And does it differ
according to wheather you're left handed or not?
>
>"mr.art" wrote:
>
>> I understand "Hello World" for programers, but do office
>> product junkies write Hello world to test new pens?
>>
>> David Fontaine wrote:
>> >
>> > Josh English wrote:
>> >
>> > > I don't knwo anyone who didn't start out with spheres on checkered planes.
>> > > It's a must. It's the "Hello World" of POV-Ray. And yours is very well done.
>> > > Play with some normals, you'll love it.
>> > >
>> > > Welcome to the group. Stick around.
>> >
>> > I started POV with sphere on a plane, but I was programming for years before I
>> > wrote a "Hello World" (trying to learn assembly for the TI-89) I haven't
>> > programmed anything in a while, though, so I forgot a lot of my C. Never learned
>> > C++, and assembly is completely different on the 86 and 89.
>> >
>> > --
>> > ___ ______________________________________________________
>> > | \ |_ <dav### [at] faricynet> <ICQ 55354965>
>> > |_/avid |ontaine http://www.faricy.net/~davidf/
>> >
>> > "Sitting on a cornflake, waiting for the van to come" -Beatles
>>
>> --
>> Mr. Art
>>
>> "Often the appearance of reality is more important
>> than the reality of the appearance."
>> Bill DeWitt 2000
>
>--
>Josh English
>eng### [at] spiritonecom
>"May your hopes, dreams, and plans not be destroyed by a few zeros."
>
>
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
9:50pm up 1 day, 8:53, 5 users, load average: 1.36, 1.17, 1.11
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Steve wrote:
> This beggs the question, clockwise or anticlockwise? And does it differ
> according to wheather you're left handed or not?
I usually do clockwise from left to right, and yes.
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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Dear Folks,
John Hanley wrote:
> I"m John and I'm very new to this whole POV thing. Here is a little
> thing I did. Please be merciful with your criticisms.
This is a great start, John. You've passed your POV Rite of Passage with this
cool interpertation of the classic sphere-and-checkered-floor. If you want to
hone your skill try this suggestion:
make a simple scene using that red and gold wall texture is some subtler way.
That texture seems to a favorite with new users; I recall using it on walls in
my early scenes. Even then I could tell that it was too loud and busy for use
on big objects. Experiment with scaling it down to look good on a 3x4 test
slab;
play with the surface normals; try adding a second, translucent texture.
Welcome to the community. Write to these groups freey. Read the news groups
FAQs.
Render Long and Prosper!
Brendan
--
Michael Brendan Hurley
http://www.geocities.com/siliconvalley/network/4969/
mbh### [at] sabernet
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