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... with a little bit off color. Color was given with absorbing media.
fade_distance was also used. Rendered in POV 3.1g.r2 with antialiasing
depth set to 4 and threshold .150. It took 4 hours to render on a 266
Mhz iMac. Hope you'll like it.
Alberto.
------------------------------------------------------------------------
[Image]
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Very nice! Must be the fade_distance and media that gives it so much
depth. What kind of geometry is it made of?
-Mike
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In article <389450D9.D06D0F7A@usb.ve>, jac### [at] usbve wrote:
> ... with a little bit off color. Color was given with absorbing media.
> fade_distance was also used. Rendered in POV 3.1g.r2 with antialiasing
> depth set to 4 and threshold .150. It took 4 hours to render on a 266
> Mhz iMac. Hope you'll like it.
I would hate to have this fall on my foot or have someone throw it to
me-ouch!
It's an interesting object, I would like to see it with photons.(I
noticed some caustics on the ground, but they seem to have been done
with the caustics keyword in the official version.) Some more
surroundings might help too, even if just a couple cylinder-pillars and
boxes. The coloration is nice, very subtle.
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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Very nice. I'd like to see more of the reflections/refractions on the floor
under it.
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel
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Great example of a refractive object. Not such a bad render time considering
those settings and the CPU. Might have been good to have this set upon the
floor plane on its points though.
Bob
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Alberto wrote:
>
> ... with a little bit off color. Color was given with absorbing media.
> fade_distance was also used. Rendered in POV 3.1g.r2 with antialiasing
> depth set to 4 and threshold .150. It took 4 hours to render on a 266
> Mhz iMac. Hope you'll like it.
>
> Alberto.
>
> ----------------------------------------------------------------------
> [Image]
It reminds me on some candle holders my parents had in the seventies.
Karl
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It looks very strange to me: the colours are subtle, but I can't figure out
the structure. Could you make a stereo pair?? I don't see whether it is made
up of something transparent or not. But beautiful it is!! Like it very much
indeed.
--
Regards,
Sander
Alberto <jac### [at] usbve> schreef in berichtnieuws 389450D9.D06D0F7A@usb.ve...
... with a little bit off color. Color was given with absorbing media.
fade_distance was also used. Rendered in POV 3.1g.r2 with antialiasing depth
set to 4 and threshold .150. It took 4 hours to render on a 266 Mhz iMac.
Hope you'll like it.
Alberto.
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Looks like a very heavy glass.
I wonder what kind of rainbow refraction patterns a real one would
make...
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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> Mike
> ... What kind of geometry is it made of?
It's based on the dodecahedron. Each surface is part of a sphere. Each
sphere touches the unit sphere at right angles. The figure itself could
be called the hyperbolic dodecahedron.
>Chris Huff
>... I would like to see it with photons...
>Eric
>... I'd like to see more of the reflections/refractions on the floor
> under it...
I downloded the megapatch today. I hope I'll have a new version by the
next weekend.
> Sander
>... Could you make a stereo pair?? I don't see whether it is made
> up of something transparent or not...
I'd like to know how to make stereo pairs. The pigment was set to rgbf
1.
Thanks for the comentaries.
Alberto
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Beautiful but simple.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
12:45am up 2 days, 14 min, 6 users, load average: 1.90, 1.68, 1.45
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