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Greetings,
Another landscape. Clouds are scattering media type 3 used in MegaPOV
(if you're reading this Nathan, thanks much for your media work!).
Terrain was generated in HF-lab. Since I am working from an LCD monitor,
the colors may be a bit off. Post processing note: this image here was
reduced about 75% from the original render.
Any comments appreciated, esp. in regards to atmos/cloud color, contrast
and gamma (again my monitor).
Abe
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Attachments:
Download 'mediaclouds_sm.jpg' (58 KB)
Preview of image 'mediaclouds_sm.jpg'
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Abe wrote:
>
> Greetings,
>
> Another landscape. Clouds are scattering media type 3 used in MegaPOV
> (if you're reading this Nathan, thanks much for your media work!).
> Terrain was generated in HF-lab. Since I am working from an LCD monitor,
> the colors may be a bit off. Post processing note: this image here was
> reduced about 75% from the original render.
>
> Any comments appreciated, esp. in regards to atmos/cloud color, contrast
> and gamma (again my monitor).
>
> Abe
If this is really the output from POV-Ray I can only say
"Look out Terragen !!!". This image is fantastic. I would
really like to see a higher resolution image of this and
the source if at all possible. Render stats would also
be appreciated.
On my system your output is right on the money and I wouldn't
change a thing were I you.
WoW !
Wee !
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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I love those clouds. They must have taken a week to render, huh?
Abe wrote:
> Greetings,
>
> Another landscape. Clouds are scattering media type 3 used in MegaPOV
> (if you're reading this Nathan, thanks much for your media work!).
> Terrain was generated in HF-lab. Since I am working from an LCD monitor,
> the colors may be a bit off. Post processing note: this image here was
> reduced about 75% from the original render.
>
> Any comments appreciated, esp. in regards to atmos/cloud color, contrast
> and gamma (again my monitor).
>
> Abe
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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Yes, a little bigger, if you please.
Peter Warren
war### [at] hotmailcom
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Ouuuuuuuuuuuuuuuuuuuwwww.
If I wouldn't already have confessed to be a sucker for clouds I would do it
now.
I can't believe these beaties you've created Abe.
I would love to see the source for the clouds.
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I'm very impressed I've got nowhere with media clouds. The HF is just right
too.
Keep up the good work
Mick
--
*************************************************************
http://www.minda.swinternet.co.uk/index.htm
*************************************************************
news:3889ea7a@news.povray.org...
> Ouuuuuuuuuuuuuuuuuuuwwww.
> If I wouldn't already have confessed to be a sucker for clouds I would do
it
> now.
> I can't believe these beaties you've created Abe.
> I would love to see the source for the clouds.
>
>
>
Post a reply to this message
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Let us see more. Possibly something to fit wallpaper.
I think maybe it is time to change mine. To this.
Abe wrote:
>
> Greetings,
>
> Another landscape. Clouds are scattering media type 3 used in MegaPOV
> (if you're reading this Nathan, thanks much for your media work!).
> Terrain was generated in HF-lab. Since I am working from an LCD monitor,
> the colors may be a bit off. Post processing note: this image here was
> reduced about 75% from the original render.
>
> Any comments appreciated, esp. in regards to atmos/cloud color, contrast
> and gamma (again my monitor).
>
> Abe
>
> ------------------------------------------------------------------------
> [Image]
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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Don't listen to everybody else, the sky and haze color is a grape color and
should probably be more blue and less red then. Okay, maybe not so much for the
haze as for the sky.
Despite my say about that, it's fantastic. I want to see more too :-D
Bob
"Abe" <bul### [at] taconicnet> wrote in message
news:3889C52D.78934067@taconic.net...
| Greetings,
|
| Another landscape. Clouds are scattering media type 3 used in MegaPOV
| (if you're reading this Nathan, thanks much for your media work!).
| Terrain was generated in HF-lab. Since I am working from an LCD monitor,
| the colors may be a bit off. Post processing note: this image here was
| reduced about 75% from the original render.
|
| Any comments appreciated, esp. in regards to atmos/cloud color, contrast
| and gamma (again my monitor).
|
| Abe
--------------------------------------------------------------------------------
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the onset of the atmospheric effect after the first hill is too sudden it
would have even more of that vast fertile world look if you softened it up a
bit now as for a big render i cant tell but here are some tips
snow on back mountains
more of a textured grass
maybe flowers sprinkled with a macro or something (but not too heavy)
go out side and look at the sky between the clouds i dunno what's wrong with
yours but something is
consider adding a few tufts of grass up front for a bit more of a depth and it
will help with composition
i may come off as hard but frankly it's damn good but don't stop
Abe wrote:
> Greetings,
>
> Another landscape. Clouds are scattering media type 3 used in MegaPOV
> (if you're reading this Nathan, thanks much for your media work!).
> Terrain was generated in HF-lab. Since I am working from an LCD monitor,
> the colors may be a bit off. Post processing note: this image here was
> reduced about 75% from the original render.
>
> Any comments appreciated, esp. in regards to atmos/cloud color, contrast
> and gamma (again my monitor).
>
> Abe
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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On Sat, 22 Jan 2000 09:56:45 -0500, Abe <bul### [at] taconicnet> wrote:
>Another landscape. Clouds are scattering media type 3 used in MegaPOV
WoW!!!
One of the best computer generated landscapes I've seen in a long time! :)
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets
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