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From: Gail Shaw
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 02:29:11
Message: <388567c7@news.povray.org>
Sander wrote in message <3884cd3c@news.povray.org>...
>Now before I set you off to make a macro just for me: would that mean that
>if I use it to make a floor B ten time the size of another floor A, the
code
>to parse will also be ten times larger?
>Maybe I was thinking of a texture rather, like the 'flagstone' texture, but
>then giving a result like I described. That would not increase the number
of
>objects, I understand?
>A macro is something I can imagine of what it is doing; a texture is beyond
>my grasp...


Hmmmm. <Thinking....> I'm not sure. Don't think so though.
In my current scene I'm using my uneven floor macro to create
two sidewalks. One is 15 units by 15 units and one is a couple of hundred.
They both parse almost instantaneously.

I have no idea how to create a texture for what you want. I tend to use
objects to create paved floors and walls as I have better control. That or a
height field.

btw. My current scene has 5000 objects (four walls, two sections of paved
floor and
a distant city) Parse time 1 minute, render 3 minutes.

If you would like to try a macro, I'll write one up when I get bored at
work.

Gail
*******************************************************************
* gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
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From: Ron Parker
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 10:22:46
Message: <3885d6c6@news.povray.org>
Sander <san### [at] stolscom> wrote in message news:38846e57@news.povray.org...
> Now re-reading my post it seems very unclear to me too!
> What I am after is a floor with long rows of stones having equal widths
but
> lengths differing slightly and randomly. Like:
> -------------------------------------------------------
>    |        |          |      |           |       |
> -------------------------------------------------------
>       |      |        |          |            |       |
> -------------------------------------------------------
> This would result in rows of stones that are all different from each
> other....

Forgot the image...


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From: Ken
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 12:03:35
Message: <3885ED7E.A4CCC0F5@pacbell.net>
Ron Parker wrote:

> Forgot the image...

Someone needs to find a new mason...

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ron Parker
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 12:16:52
Message: <3885f08f.172477052@news.povray.org>
On Wed, 19 Jan 2000 08:59:42 -0800, Ken <tyl### [at] pacbellnet> wrote:

>Someone needs to find a new mason...

Yeah, the mortar's a little thick in spots.  Side-effect of the 
method, I'm afraid, for which I have no easy solution.  But it's
not all that implausible for paving stones to have varying mortar
thickness.


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From: Matt Giwer
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 17:34:18
Message: <38863C1F.4C35A18A@ij.net>
Ken wrote:

> Someone needs to find a new mason...

    Or Elk.


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From: Ken
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 17:36:37
Message: <38863B3B.7A0E1045@pacbell.net>
Matt Giwer wrote:
> 
> Ken wrote:
> 
> > Someone needs to find a new mason...
> 
>     Or Elk.

Yuk Yuk.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Steve
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 18:35:10
Message: <slrn88cgqu.280.sjlen@zero-pps.localdomain>
>I'll post in p.b.s-f later this week (Got sport every evening so little
>rendering time)

What's sport? 

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  9:57pm  up 1 day,  7:25,  4 users,  load average: 1.00, 1.00, 1.00


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From: Gail Shaw
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 20 Jan 2000 02:44:13
Message: <3886bccd@news.povray.org>
Steve wrote in message ...
>>I'll post in p.b.s-f later this week (Got sport every evening so little
>>rendering time)
>
>What's sport?
>


A strenuous activity designed to prevent one from becoming a computer chair
potato. Also encourages making friends who don't know the meaning of
max_trace_level and bezier patches.  Useful for releaving the urges to
decapitate the boss when overtime interfears with rendering time.

(In case you're wondering what sport, I practice Aikido)

Gail
*******************************************************************
* gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************


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From: Steve
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 21 Jan 2000 23:21:19
Message: <slrn88i4de.110.sjlen@zero-pps.localdomain>
>A strenuous activity designed to prevent one from becoming a computer chair
>potato. Also encourages making friends who don't know the meaning of
>max_trace_level and bezier patches.  Useful for releaving the urges to
>decapitate the boss when overtime interfears with rendering time.

Your post made me think that incase I ever need to go out of the house
I need to have some way of knowing if my render has finished so that
I can come back inside sharply.

Currently looking for a phone dialer (and hopefully something that
can send text messages to my mobile phone) so that my machine can
tell me when it's ready for some more punishment.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  1:26am  up  5:09,  5 users,  load average: 1.07, 1.04, 1.04
         ^^^^^^^^^^^
Photons kill me.


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From: Peter Popov
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 22 Jan 2000 02:52:12
Message: <dlmJOBGfuUddLaPthsPM84Zy4sHc@4ax.com>
On 21 Jan 2000 23:21:19 -0500, sjl### [at] zero-ppslocaldomain (Steve)
wrote:

>
>
>>A strenuous activity designed to prevent one from becoming a computer chair
>>potato. Also encourages making friends who don't know the meaning of
>>max_trace_level and bezier patches.  Useful for releaving the urges to
>>decapitate the boss when overtime interfears with rendering time.
>
>Your post made me think that incase I ever need to go out of the house
>I need to have some way of knowing if my render has finished so that
>I can come back inside sharply.
>
>Currently looking for a phone dialer (and hopefully something that
>can send text messages to my mobile phone) so that my machine can
>tell me when it's ready for some more punishment.

I am currently working on a set of Perl scripts which will make a web
page out of POV output, converting tgas to jpeg, anims to mpeg,
generating previews etc. It will be based on perl, cjpeg and cmpeg,
and all these are available for Windows as well so it might turn out
to be useful if/when it is done.


Peter Popov
pet### [at] usanet
ICQ: 15002700


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