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From: Justin Whitton
Subject: Re: Friday Abstract [93KB]
Date: 15 Jan 2000 11:54:44
Message: <3880a654@news.povray.org>
ryan mooney wrote in message <387E6647.593A316F@earthlink.net>...
>As always a brave concept of colors...
>Two questions first as i love your work so much i really want to know what
>your inspiration is...? really your work is always so different...
>Do you live on mars by chance...?

The inspiration:- Friday afternoons are so dull my mind flips to a different
reality. (There just might some truth in this :-)

The goverment think I live in London, England, but each weekend I go back
home to my bunk at, H.E.M. building, Unseen University, Ankh-Morpork.
Running POV on HEX is an interesting experience.

>Secondly source request if it is not already posted...?

Cleaned up source attached.

>( think i will go check now.. )
>

jus### [at] rayjayclaracouk


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Attachments:
Download 'fa0002.pov.txt' (2 KB)

From: Justin Whitton
Subject: Re: Friday Abstract [93KB]
Date: 15 Jan 2000 11:54:45
Message: <3880a655@news.povray.org>
David Fontaine wrote in message <387FA9F5.E447569D@faricy.net>...
>Cool! Kaleidoscope mirrors? Where's the color come from?
>

Three offset lights, one red, one green and one blue. Shadows and
reflections within the isosurface provide the colour mixing.

jus### [at] rayjayclaracouk


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From: ryan mooney
Subject: Re: Friday Abstract [93KB]
Date: 17 Jan 2000 22:26:38
Message: <38828E15.170B2F36@earthlink.net>
My mac did not like the file you sent it opened w/ my expander and nothing
happens could you send a zipped source. maybe one for the last friday too ?

Justin Whitton wrote:

> ryan mooney wrote in message <387E6647.593A316F@earthlink.net>...
> >As always a brave concept of colors...
> >Two questions first as i love your work so much i really want to know what
> >your inspiration is...? really your work is always so different...
> >Do you live on mars by chance...?
>
> The inspiration:- Friday afternoons are so dull my mind flips to a different
> reality. (There just might some truth in this :-)
>
> The goverment think I live in London, England, but each weekend I go back
> home to my bunk at, H.E.M. building, Unseen University, Ankh-Morpork.
> Running POV on HEX is an interesting experience.
>
> >Secondly source request if it is not already posted...?
>
> Cleaned up source attached.
>
> >( think i will go check now.. )
> >
>
> jus### [at] rayjayclaracouk
>
>                  Name: fa0002.pov
>    fa0002.pov    Type: unspecified type (application/octet-stream)
>              Encoding: x-uuencode


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From: Justin Whitton
Subject: Re: Friday Abstract [93KB]
Date: 18 Jan 2000 16:32:30
Message: <3884dbee@news.povray.org>
ryan mooney wrote in message <38828E15.170B2F36@earthlink.net>...
>My mac did not like the file you sent it opened w/ my expander and nothing
>happens could you send a zipped source. maybe one for the last friday too ?

Ryan,

sent zip file containing both sources via e-mail, please let me know if it
doesn't get through.

Justin
(jus### [at] rayjayclaracouk)


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From: Steve
Subject: Re: Friday Abstract [93KB]
Date: 18 Jan 2000 16:54:12
Message: <slrn88975m.h8.sjlen@zero-pps.localdomain>
This one's a bute.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps


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From: ryan mooney
Subject: Re: Friday Abstract [93KB]
Date: 20 Jan 2000 00:56:54
Message: <38855451.1A077533@earthlink.net>
Worked out just fine.. I rendered a ( tried to ) 60 frame animation of the
dreamflash when i left... Got tired of waiting at 41st frame looks good had to
change the normal on the wall to crackle and scale it to 50 but w/ sum un
commenting it renders good in Official...
Would you explain the vnormalize , vrotate , ext...
I looked it up in pov.doc but it did not help too much...

Thanks for the code... Oh yea what is car.inc...?

Justin Whitton wrote:

> ryan mooney wrote in message <38828E15.170B2F36@earthlink.net>...
> >My mac did not like the file you sent it opened w/ my expander and nothing
> >happens could you send a zipped source. maybe one for the last friday too ?
>
> Ryan,
>
> sent zip file containing both sources via e-mail, please let me know if it
> doesn't get through.
>
> Justin
> (jus### [at] rayjayclaracouk)


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From: Justin Whitton
Subject: Re: Friday Abstract [93KB]
Date: 20 Jan 2000 16:07:22
Message: <3887790a@news.povray.org>
ryan mooney wrote in message <38855451.1A077533@earthlink.net>...
>Worked out just fine.. I rendered a ( tried to ) 60 frame animation of the
>dreamflash when i left... Got tired of waiting at 41st frame looks good had
to
>change the normal on the wall to crackle and scale it to 50 but w/ sum un
>commenting it renders good in Official...

If you ever finish rendering it, I'd like to see it.

>Would you explain the vnormalize , vrotate , ext...
>I looked it up in pov.doc but it did not help too much...

I use them to play with sky/right/camera location/look_at vectors.
Vnormalize lets me change the camera position but always stay the same
distance from the look_at point, whilst I use vrotate to rotate the camera
by changing where the sky is.

>
>Thanks for the code... Oh yea what is car.inc...?

A mistake ;-) when I start a new scene I copy the camera and global sections
from the last scene and sometimes extra lines slip through. (I've since gone
over to using a template file which avoids this problem.) You can delete the
car.inc line without changing the final output (that would explain why it
takes longer to parse than expected on my machine :-)

jus### [at] rayjayclaracouk


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From: ryan mooney
Subject: Re: Friday Abstract [93KB]
Date: 22 Jan 2000 01:46:23
Message: <388802EC.32CF3A6B@earthlink.net>
i think i generally understand what they are being used for ( i think ) but as
to how to use them i am totally lost . know of any good tutorials..?
i guess i am still pretty lost on most of the pov language...


I use them to play with sky/right/camera location/look_at vectors.
Vnormalize lets me change the camera position but always stay the same
distance from the look_at point, whilst I use vrotate to rotate the camera
by changing where the sky is.


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From: Justin Whitton
Subject: Re: Friday Abstract [93KB]
Date: 22 Jan 2000 05:39:35
Message: <388988e7@news.povray.org>
ryan mooney wrote in message <388802EC.32CF3A6B@earthlink.net>...
>>I use them to play with sky/right/camera location/look_at vectors.
>>Vnormalize lets me change the camera position but always stay the same
>>distance from the look_at point, whilst I use vrotate to rotate the camera
>>by changing where the sky is.
>
>i think i generally understand what they are being used for ( i think ) but
as
>to how to use them i am totally lost . know of any good tutorials..?
>i guess i am still pretty lost on most of the pov language...

As with most of POVs features I find it is better just to play with them and
see what happens. (That's where a lot my abstracts come from, not planned
but accidents :-)

Maybe Ken can provide a link to a tutorial on the vector functions?

jus### [at] rayjayclaracouk


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From: Ken
Subject: Re: Friday Abstract [93KB]
Date: 22 Jan 2000 06:37:31
Message: <388995C9.DF1134F3@pacbell.net>
Justin Whitton wrote:

> Maybe Ken can provide a link to a tutorial on the vector functions?

 I can't recall one off hand. It would be ok to ask about this
in the povray.advanced-users group. I am sure that someone would
take the time to explain them in reasonable detail. That is what
these groups are for after all :)

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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