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3 Oct 2024 17:14:11 EDT (-0400)
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From: Chris Huff
Subject: Re: Function Media
Date: 19 Jan 2000 11:14:06
Message: <chrishuff_99-9F72ED.11143519012000@news.povray.org>
In article <388590ec@news.povray.org>, "Philippe Debar" 
<phi### [at] hotmailcom> wrote:

> Disclaimer:
> This is from memory, for Windows. As it was really smooth - I had no 
> trouble
> at all - I may already have forgotten a step - check the doc.

Since he is using a Mac, I will provide the appropriate instructions 
here. Pretty simple:
- Download MacMegaPov from the Smellenbergh website(don't forget the 
self-reading manual): http://users.skynet.be/smellenbergh/
- Decode and unstuff the file(or files, including the manual)
- Place the manual document somewhere handy, and although you can put 
the folder containing MacMegaPOV anywhere, I keep it in the official 
POV-Ray folder. You might want to just toss the folder in the Trash and 
move the application itself to 'POV-Ray 3:PPC Application:', so it uses 
the same template file as the official version.
- Acclimate yourself to the new editor and it's features. It doesn't 
store the preferences in the scene file, like the official version. And 
things are organized a bit differently. I might try to compile a version 
using the official Mac GUI sometime in the future, if there is any 
interest.
- Play around with the new features. Especially the isosurface and 
functions, motion blur, photon mapping, etc.

With the exception of radiosity, older files should render the same as 
they did before(as far as I can remember, radiosity is the only real 
difference not affected by the #version switch). You can turn on the 
newer features by using #version 3.14159. Note that there is also a 
setting for this in the Files & Paths panel of the preference dialog. 
Settings within the scene file will override this setting.
Using #version 3.1 and before will turn off things like the normal bug 
fixes and filtering layered textures. Previous versions treated filter 
as transmit in layered textures. Some scenes and include files ignored 
this fact and used filter instead of transmit, causing them to render 
differently when filtering layered textures are turned on.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: ryan mooney
Subject: Re: Function Media
Date: 20 Jan 2000 01:10:04
Message: <38855766.7F2F4F07@earthlink.net>
Thanks For the lengthy, but most use full instructions...

- Acclimate yourself to the new editor and it's features.
It doesn't store the preferences in the scene file, like the official
version.

Sob...Sob... :(

And things are organized a bit differently. I might try to compile a
version
using the official Mac GUI sometime in the future, if there is any
interest.

Yes most anticipated interest on my part... The editor layout/interface is
the biggest turn off to me...
Also the pict out put would be better suited, for the mac, in simple text
form...
Also the option to save and save.as in the preview window of the pict
output i use quite often...

Thanks Again

 Mr.Moon...

Chris Huff wrote:

> In article <388590ec@news.povray.org>, "Philippe Debar"
> <phi### [at] hotmailcom> wrote:
>
> > Disclaimer:
> > This is from memory, for Windows. As it was really smooth - I had no
> > trouble
> > at all - I may already have forgotten a step - check the doc.
>
> Since he is using a Mac, I will provide the appropriate instructions
> here. Pretty simple:
> - Download MacMegaPov from the Smellenbergh website(don't forget the
> self-reading manual): http://users.skynet.be/smellenbergh/
> - Decode and unstuff the file(or files, including the manual)
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/


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From: ryan mooney
Subject: Re: Function Media
Date: 20 Jan 2000 01:11:43
Message: <388557CD.B6430E8C@earthlink.net>
My Sentiments Exactly...
        For The Second Time No Less...

Steve wrote:

> Ok then, suppose I'll have to install MegaPov and waste
> even more time when I really should be doing other
> things.
>
> --
> Cheers
> Steve              email mailto:sjl### [at] ndirectcouk
>
> %HAV-A-NICEDAY Error not enough coffee  0 pps.
>
> web http://www.ndirect.co.uk/~sjlen/
>
> or  http://start.at/zero-pps


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From: ryan mooney
Subject: Re: Function Media
Date: 22 Jan 2000 01:48:26
Message: <38880368.E001B9E8@earthlink.net>
looks like good glass art ...

Philippe Debar wrote:

> I downloaded Megapov this week and played with it a bit... mmmh...
>
> This is a method-3-emitting-media with a function driven density. (I was
> trying to do a flame but got carried away.)
>
> I posted a ~350KB bu animated version in p.b.a, where the camera rotates
> around the media.
>
> Megapov is marvellous (and a bit overwhelming). I was pleasantly surprised
> to see how smooth it is to install and use. Many, many thanks to Nathan and
> all
> the others.
>
> I'll try some isosurfaces this evening. Actually I already began while I was
> breakfasting - I guess that's why I was late at work today :-)
>
> Povingly,
>
> Philippe
>
>  [Image]


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