POV-Ray : Newsgroups : povray.binaries.images : Function Media : Re: Function Media Server Time
3 Oct 2024 19:16:54 EDT (-0400)
  Re: Function Media  
From: Chris Huff
Date: 19 Jan 2000 11:14:06
Message: <chrishuff_99-9F72ED.11143519012000@news.povray.org>
In article <388590ec@news.povray.org>, "Philippe Debar" 
<phi### [at] hotmailcom> wrote:

> Disclaimer:
> This is from memory, for Windows. As it was really smooth - I had no 
> trouble
> at all - I may already have forgotten a step - check the doc.

Since he is using a Mac, I will provide the appropriate instructions 
here. Pretty simple:
- Download MacMegaPov from the Smellenbergh website(don't forget the 
self-reading manual): http://users.skynet.be/smellenbergh/
- Decode and unstuff the file(or files, including the manual)
- Place the manual document somewhere handy, and although you can put 
the folder containing MacMegaPOV anywhere, I keep it in the official 
POV-Ray folder. You might want to just toss the folder in the Trash and 
move the application itself to 'POV-Ray 3:PPC Application:', so it uses 
the same template file as the official version.
- Acclimate yourself to the new editor and it's features. It doesn't 
store the preferences in the scene file, like the official version. And 
things are organized a bit differently. I might try to compile a version 
using the official Mac GUI sometime in the future, if there is any 
interest.
- Play around with the new features. Especially the isosurface and 
functions, motion blur, photon mapping, etc.

With the exception of radiosity, older files should render the same as 
they did before(as far as I can remember, radiosity is the only real 
difference not affected by the #version switch). You can turn on the 
newer features by using #version 3.14159. Note that there is also a 
setting for this in the Files & Paths panel of the preference dialog. 
Settings within the scene file will override this setting.
Using #version 3.1 and before will turn off things like the normal bug 
fixes and filtering layered textures. Previous versions treated filter 
as transmit in layered textures. Some scenes and include files ignored 
this fact and used filter instead of transmit, causing them to render 
differently when filtering layered textures are turned on.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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