POV-Ray : Newsgroups : povray.binaries.images : Attempt to create a non rendered looking image. (66KB) Server Time
3 Oct 2024 17:15:37 EDT (-0400)
  Attempt to create a non rendered looking image. (66KB) (Message 1 to 6 of 6)  
From: Justin Whitton
Subject: Attempt to create a non rendered looking image. (66KB)
Date: 8 Oct 1999 15:27:21
Message: <37fe4599@news.povray.org>
I was half way through modelling a space ship when I thought I'd try
something.

What do you think?

Justin


Post a reply to this message


Attachments:
Download 'mercury2linedraw.gif' (47 KB)

Preview of image 'mercury2linedraw.gif'
mercury2linedraw.gif


 

From: AndreRA
Subject: Re: Attempt to create a non rendered looking image. (66KB)
Date: 8 Oct 1999 16:00:16
Message: <37fe4d50@news.povray.org>
Pretty weird.

Good for a logo, or something like that, but is it???

AndreRA

Justin Whitton wrote in message <37fe4599@news.povray.org>...
>I was half way through modelling a space ship when I thought I'd try
>something.
>
>What do you think?
>
>Justin
>
>
>
>
>
>
>


Post a reply to this message

From: Chris Huff
Subject: Re: Attempt to create a non rendered looking image. (66KB)
Date: 8 Oct 1999 16:02:41
Message: <37FE4E56.B589B6F1@compuserve.com>
Looks like the scene is illuminated by a single light source at the same
position as the camera, and given a white texture with a high brilliance
value, diffuse 1, and ambient 0.
Am I right?


Post a reply to this message

From: Ken
Subject: Re: Attempt to create a non rendered looking image. (66KB)
Date: 8 Oct 1999 16:06:04
Message: <37FE4E9E.72F663F6@pacbell.net>
Chris Huff wrote:
> 
> Looks like the scene is illuminated by a single light source at the same
> position as the camera, and given a white texture with a high brilliance
> value, diffuse 1, and ambient 0.
> Am I right?

  So what you are saying is that there really are 3D objects here
but they are so washed out that only the edges of the objects are
not highlighted. Interesting proposal and I think you probably are
correct.

-- 
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html


Post a reply to this message

From: Jerome M  BERGER
Subject: Re: Attempt to create a non rendered looking image. (66KB)
Date: 8 Oct 1999 16:19:14
Message: <37FE51B3.B83D0414@enst.fr>
Justin Whitton wrote:
> 
> I was half way through modelling a space ship when I thought I'd try
> something.
> 
> What do you think?
> 
> Justin
> 
>  [Image]

	Eyh, not bad! Could we see some source, please?

		Jerome

-- 
*******************************

* they'll tell you what can't * mailto:ber### [at] inamecom
* be done and why...          * http://www.enst.fr/~jberger
* Then do it.                 *
*******************************


Post a reply to this message

From: Justin Whitton
Subject: Re: Attempt to create a non rendered looking image. (57KB)
Date: 8 Oct 1999 16:33:49
Message: <37fe552d@news.povray.org>
Ken wrote in message <37FE4E9E.72F663F6@pacbell.net>...
>
>
>Chris Huff wrote:
>>
>> Looks like the scene is illuminated by a single light source at the same
>> position as the camera, and given a white texture with a high brilliance
>> value, diffuse 1, and ambient 0.
>> Am I right?
>
>  So what you are saying is that there really are 3D objects here
>but they are so washed out that only the edges of the objects are
>not highlighted. Interesting proposal and I think you probably are
>correct.
>

Of course there are real 3D objects here (see attached, same object
different texture and lights) with the following texture statement

texture {
  pigment {
   rgb 1
  }
}
finish {
  ambient -4
  diffuse 20
  brilliance 1.5
}

Justin

P.S. I forgot to mention, it took just under an hour running in the
background on a PII 266, traced at a resolution of 6400x4800. (The only way
I could get the lines to me contiguous).


Post a reply to this message


Attachments:
Download 'mercury2grid.jpg' (40 KB)

Preview of image 'mercury2grid.jpg'
mercury2grid.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.