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Chris Huff wrote:
>
> Looks like the scene is illuminated by a single light source at the same
> position as the camera, and given a white texture with a high brilliance
> value, diffuse 1, and ambient 0.
> Am I right?
So what you are saying is that there really are 3D objects here
but they are so washed out that only the edges of the objects are
not highlighted. Interesting proposal and I think you probably are
correct.
--
Ken Tyler
1100+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html
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