POV-Ray : Newsgroups : povray.binaries.images : Rolling fog, I FINALLY DID IT! Server Time
4 Oct 2024 03:18:48 EDT (-0400)
  Rolling fog, I FINALLY DID IT! (Message 1 to 5 of 5)  
From: Johnny Smith
Subject: Rolling fog, I FINALLY DID IT!
Date: 1 May 1999 15:04:27
Message: <372B427D.3D694CED@telebot.net>
Ok,  I SORTA did it.  I never could get the media thing to work
for me.  However,  I did accomplish what you see below by using only a
simple ground fog.  It's not *quite* what I was looking for...  but it
aint that bad a looking fog.  (considering it took only 6 minutes to
parse/render on a 166 pentium)
Anyways,  after wrestling with the whole concept of "patchy"  here and
there "rolling" ground fog... I finally came up with this.   I LIKE IT!
Eventually,  if I can ever figure out the whole media nightmare,  I will
add that to the scene and make the beams of light coming through the
leaves appear.


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From: Mick Hazelgrove
Subject: Re: Rolling fog, I FINALLY DID IT!
Date: 1 May 1999 16:51:04
Message: <372b5b28.0@news.povray.org>
Brilliant

How about letting us in on the secret! I've been trying to do this for
years!

Mick


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From: Phil Clute
Subject: Re: Rolling fog, I FINALLY DID IT!
Date: 2 May 1999 00:48:54
Message: <372BCC91.3F50C7AF@tiac.net>
This looks good. It has a nice erie feel. The Fog
does look good.

Where is the light coming from? I mean, those
are some pretty long shadows and the stars are out.
It seems like there should be a bright full moon behind
the trees or a street lamp ya' know. 

-- 
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Johnny Smith
Subject: Re: Rolling fog, I FINALLY DID IT!
Date: 2 May 1999 06:09:28
Message: <372C16C7.BE920C5E@telebot.net>
Mick Hazelgrove wrote:

> Brilliant
>
> How about letting us in on the secret! I've been trying to do this for
> years!

        Well,  without the heightfield posted as well,   and the image
maps as well,  it would be hard to perfectly recreate this.  But the
relevant source is at the bottom.  If anyone wants the complete
source/picture.  (including the meshes used for the trees,  let me know)
But I can tell you this.  I used a ground fog... cranked the turbulence up
to something stupid like 119.  Made the fog height and the fog falloff
almost the same.. so that there was no gradual increase in fog density.
In otherwords,  I crushed the fog more or less to where it was a constant
density from top to bottom.
Next,  I used a fairly smooth heightfield.  (but not entirely smooth)
Laid the fog very close to the ground.
What made the fog look "patchy"  and intermittent was the fact that the
heightfield poked through the top of the  fog.  Effectively cutting it in
2.  (in places)



// WHITE FOG
fog
{
  fog_type   2
  distance   0.08
  color rgbt  <0.7, 0.7, 0.7 0.1> // gray
  fog_offset -0.09  // height at which has a constant density
  fog_alt    0.03  //falloff rate
  turbulence 119.8 octaves 2 omega 8.0  lambda 2.0
  turb_depth 6
}


height_field
{
  tga "heightfield.tga"
  scale <180, 2.2, 220>
  translate <-50, -1, -5>
  smooth
  texture { pigment {image_map { tga "c:\povray\texture_maps\grass.tga"
interpolate 2}
                     rotate x*90
                    }translate <40, 0, 0>
          }
  water_level -1
}


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From: Spider
Subject: Re: Rolling fog, I FINALLY DID IT!
Date: 2 May 1999 18:48:02
Message: <372CB4F1.1B002C24@bahnhof.se>
Wheee.... great job...
(looking at source) 
thanx... this may come in handy in one of my old scenes.. (Graveyard of the
damned)


Johnny Smith wrote:
> 
>         Ok,  I SORTA did it.  I never could get the media thing to work
> for me.  However,  I did accomplish what you see below by using only a
> simple ground fog.  It's not *quite* what I was looking for...  but it
> aint that bad a looking fog.  (considering it took only 6 minutes to
> parse/render on a 166 pentium)
> Anyways,  after wrestling with the whole concept of "patchy"  here and
> there "rolling" ground fog... I finally came up with this.   I LIKE IT!
> Eventually,  if I can ever figure out the whole media nightmare,  I will
> add that to the scene and make the beams of light coming through the
> leaves appear.
> 
>   --------------------------------------------------------------------------------
>  [Image]

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


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