POV-Ray : Newsgroups : povray.binaries.images : Re: Bryce to POV Update Server Time
4 Oct 2024 03:17:36 EDT (-0400)
  Re: Bryce to POV Update (Message 1 to 4 of 4)  
From: Bob Hughes
Subject: Re: Bryce to POV Update
Date: 29 Apr 1999 12:22:12
Message: <372878E7.E1E7E384@aol.com>
Looks better alright, the water has a good look to it. Although... I
don't see why the normal vignettes do soon in the background, still
ripples being used I suppose. Maybe the pattern gets more regular with
distance from the origin point of the ripples.
Helpful hint: if that is a moon you need to keep in mind that a object
external of a atmosphere (heck, within too, but at a great distance)
will not have darker parts than the darkest part of the sky. Space being
black, and all other visible things obviously lighter than that, they
must assume a brighter shade than the sky where beyond the atmosphere is
black.


TonyB wrote:
> 
> Hi. For those of you who were waiting for an update, here you go. I
> played around a lot with the water before I found the culprit for all my
> troubles: pigment {Clear}. This little guy was causing a whole lot of
> unwanted problems. I changed him to Black. OK. Enjoy. Please tell me if
> you think it is finished. Oh, yeah. The render took only 34 minutes @
> the same settings as before. Very cool. (=
> 
>   ------------------------------------------------------------------------
>  [Image]

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 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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From: TonyB
Subject: Re: Bryce to POV Update
Date: 29 Apr 1999 16:19:38
Message: <37289C1A.7ADF5C18@panama.phoenix.net>
Are you saying that the edges of the sphere are too dark?

Bob Hughes wrote:

> Looks better alright, the water has a good look to it. Although... I
> don't see why the normal vignettes do soon in the background, still
> ripples being used I suppose. Maybe the pattern gets more regular with
> distance from the origin point of the ripples.
> Helpful hint: if that is a moon you need to keep in mind that a object
> external of a atmosphere (heck, within too, but at a great distance)
> will not have darker parts than the darkest part of the sky. Space being
> black, and all other visible things obviously lighter than that, they
> must assume a brighter shade than the sky where beyond the atmosphere is
> black.
>
> TonyB wrote:
> >
> > Hi. For those of you who were waiting for an update, here you go. I
> > played around a lot with the water before I found the culprit for all my
> > troubles: pigment {Clear}. This little guy was causing a whole lot of
> > unwanted problems. I changed him to Black. OK. Enjoy. Please tell me if
> > you think it is finished. Oh, yeah. The render took only 34 minutes @
> > the same settings as before. Very cool. (=
> >
> >   ------------------------------------------------------------------------
> >  [Image]
>
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/homepage.htm
>  mailto:inv### [at] aolcom?Subject=PoV-News


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From: Spider
Subject: Re: Bryce to POV Update
Date: 29 Apr 1999 18:35:18
Message: <3728CF54.83826E6@bahnhof.se>
I must say I like the work, and it is getting both closer and further away from
the original image.
I was wondering a bit with the shadow of the x-wing, compared to it's
reflection. i can't pinpoint it though, so It may just be the angle of the
lights.


TonyB wrote:
> 
> Hi. For those of you who were waiting for an update, here you go. I
> played around a lot with the water before I found the culprit for all my
> troubles: pigment {Clear}. This little guy was causing a whole lot of
> unwanted problems. I changed him to Black. OK. Enjoy. Please tell me if
> you think it is finished. Oh, yeah. The render took only 34 minutes @
> the same settings as before. Very cool. (=
> 
>   --------------------------------------------------------------------------------
>  [Image]

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


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From: Bob Hughes
Subject: Re: Bryce to POV Update
Date: 30 Apr 1999 05:37:25
Message: <37296B86.991F7E63@aol.com>
Plainly speaking, yes.


TonyB wrote:
> 
> Are you saying that the edges of the sphere are too dark?
> 
> Bob Hughes wrote:
> 
> > Looks better alright, the water has a good look to it. Although... I
> > don't see why the normal vignettes do soon in the background, still
> > ripples being used I suppose. Maybe the pattern gets more regular with
> > distance from the origin point of the ripples.
> > Helpful hint: if that is a moon you need to keep in mind that a object
> > external of a atmosphere (heck, within too, but at a great distance)
> > will not have darker parts than the darkest part of the sky. Space being
> > black, and all other visible things obviously lighter than that, they
> > must assume a brighter shade than the sky where beyond the atmosphere is
> > black.
> >
> > TonyB wrote:
> > >
> > > Hi. For those of you who were waiting for an update, here you go. I
> > > played around a lot with the water before I found the culprit for all my
> > > troubles: pigment {Clear}. This little guy was causing a whole lot of
> > > unwanted problems. I changed him to Black. OK. Enjoy. Please tell me if
> > > you think it is finished. Oh, yeah. The render took only 34 minutes @
> > > the same settings as before. Very cool. (=
> > >
> > >   ------------------------------------------------------------------------
> > >  [Image]
> >
> > --
> >  omniVERSE: beyond the universe
> >   http://members.aol.com/inversez/homepage.htm
> >  mailto:inv### [at] aolcom?Subject=PoV-News

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/homepage.htm
 mailto:inv### [at] aolcom?Subject=PoV-News


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