|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
This looks really nice, and will probably brighten(dullify?) many desk scenes.
No, I won't make one(i can't get the papers correct at all)
*smile*
well, good work and good luck.
hm.. the text.. a text object translated and scaled rirght, and then with a
"golden" colour, and then difference it? I think that's how they look on my
pencils...
Charles Krause wrote:
>
> Ok - there are a number of pencil models available - but none that did JUST
> what I wanted. So I whomped up this one.
>
> _everything_ is controlled by a parameter, and the size is strictly
> controllable, known, and it even gives you the bounding cylinder for the
> pencil. You should be able to place the models this macro creates precisely
> in a scene.
>
> Attached are a few examples, all pencils are created by the same macro,
> just with different parameters.
>
> Any suggestions at how to improve these models is much appreciated.
>
> NOTE : this combines the ideas of several models as well as a few original
> ideas, and some staring are real pencils. I could not have done this, had
> other people not written, and published their models. Thank you.
>
> Parameters to date
> ------------------------
>
> The pencil has it's sharpened point at <0,0,0>, extends in the +y direction,
> and is completely bound by cylinder
> <0,0,0>,<0,pencil_length,0>,pencil_radius }
>
> FLAGS
>
> Round : If yes, make the pencil round, else, make a hexagonal body.
>
> Sharpened : If yes, trim the pencil body and lead with the shear_cone to
> make a pointed pencil. Otherwise, the pencil will be 'brand-new'
>
> Eraser : If yes, shorten the pencil body, add an eraser, and add an eraser
> sleeve. The total length of the pencil still equals pencil_length.
>
> Painted : If yes, slap a coat of paint on the pencil (see Matched flag), if
> not, leave it bare wood_texture.
>
> Matched : If yes, make the pencil's paint the same color as it's lead. If
> not, make the paint paint_texture.
>
> VARIABLES
>
> pencil_radius : The outside radius of the pencil. if the round flag is set,
> this will be the radius of the cylinder, if not, the hexagonal prism that
> makes up the body of the pencil will be inside this cylinder, making the
> midpoints of the sides _less_ distant from the center.
>
> pencil_length : this is the total length of the pencil, including eraser, if
> included.
>
> lead_radius : the radius of the cylindrical lead inside the pencil body.
>
> cone_taper : this is the measure of the angle (in radians) of the 'sharp
> point' of the pencil. Lower values will make the cone narrower, and make the
> sharpened part longer.
>
> Eraser_length : The length of the rubber eraser on the end of the pencil.
> Partially hidden by the metal sleeve.
>
> wood_overlap : the amount the metal sleeve fits over the wooden shaft of the
> pencil
>
> eraser_overlap : the amount the metal sleeve fits over the eraser.
>
> spacing : the gap between the ends of the eraser sleeve, and the beginning
> of the ridged sections. Note : the way that the ridges are constructed
> sometimes means the gap on the eraser side is less. This only occurs if the
> ridged region is not of a length that is a multiple of 2*ridge_radius.
>
> ridge_radius : the radius of the individual torus ridges on the metal eraser
> sleeve.
>
> band_width : the width of the painted band in the middle of the eraser
> sleeve. Can be set to zero if no such band is desired.
>
> metal_thickness : the thickness of the eraser sleeve.
>
> Textures
>
> paint_texture : the texture used for the coat of paint, if the pencil is
> painted, and if the matched flag is not set.
>
> lead_texture : the texture used for the pencil lead, and the paint_texture
> IF the matched flag is set.
>
> Wood_texture : the texture of the wood body of the pencil. NOTE : this is
> the texture of the sharpened surfaces, and the trimmed ends only. If the
> pencil is trimmed by CSG, the body of the pencil will show the
> paint_texture.
>
> eraser_texture : the texture of the eraser, if present.
>
> holder_texture : the texture of the eraser_sleeve, if present
>
> band_texture : the texture of the painted band on the eraser sleeve, if
> present.
>
> ---------------------------------
>
> I would like to add the ability to put writing on the side of the pencils
> before I post the actual macro, provided there is interest.
>
> Suggestions anyone?
>
> [Image]
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>
> Oh - you seem to think the lead is a textural device - while I never thought
> of that - although NOW it seems obvious. The lead is another cylinder
> entirely.
I thought that it was. What I was thinking was that instead of using just the
graphite pigment for the lead that you combine it with whatever wood texture
(and parameters ) that was used for the pencil in the texture for the cylinder.
I slapped together a real basic image, hope you don't mind. ;-]
KB-
cone { <-1, 0.001, -1>, 0.001, <2, 4, 2>, 1.2
texture {
planar
turbulence 0.4
texture_map {
[0.01 T_Wood23 finish { ambient 0.3 } scale 4 rotate z*-40 ]//whatever Wood
texture you choose
[0.2 pigment { rgb 0.65 } finish {specular 0.5 roughness 0.15 }]
}
translate y*0.6
}
}
Post a reply to this message
Attachments:
Download 'lead.jpg' (20 KB)
Preview of image 'lead.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In <37260B94.2E2FBAF3@pacbell.net>, on 04/27/99
at 12:10 PM, bankspad <ban### [at] pacbellnet> said:
>>
>> Oh - you seem to think the lead is a textural device - while I never thought
>> of that - although NOW it seems obvious. The lead is another cylinder
>> entirely.
>I thought that it was. What I was thinking was that instead of using just
>the graphite pigment for the lead that you combine it with whatever wood
>texture (and parameters ) that was used for the pencil in the texture for
>the cylinder. I slapped together a real basic image, hope you don't mind.
>;-]
>KB-
>cone { <-1, 0.001, -1>, 0.001, <2, 4, 2>, 1.2
>texture {
>planar
>turbulence 0.4
>texture_map {
> [0.01 T_Wood23 finish { ambient 0.3 } scale 4 rotate z*-40 ]//whatever
>Wood texture you choose
> [0.2 pigment { rgb 0.65 } finish {specular 0.5 roughness 0.15 }]
> }
>translate y*0.6
>}
>}
The only thing I could add is that if you keep it as two
cylinders, add a certain randomness that places the lead
slightly off center, and possibly even the sharpened end.
When was the last time you were able to sharpen a pencil
in a perfectly aligned point?
--
============================================================
Dreams are renewable. No matter what our age or condition,
there are still untapped possibilities within us and new
beauty waiting to be born.
-- Dale Turner
============================================================
Tuesday, April 27, 1999 - 03:45 PM (EDT)
============================================================
_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_
+ + +
+ Chris C. Conner + con### [at] geocitiescom +
+ cco### [at] amerisurecom + con### [at] usanet +
+ + +
~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~-_-~
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
That's what I call inspiration.
Cheers
Steve.
PS: thought I had one of my objects finished, now I've got to go
through the whole lot fixing the textures.
bankspad wrote:
>
> >
> > Oh - you seem to think the lead is a textural device - while I never thought
> > of that - although NOW it seems obvious. The lead is another cylinder
> > entirely.
>
> I thought that it was. What I was thinking was that instead of using just the
> graphite pigment for the lead that you combine it with whatever wood texture
> (and parameters ) that was used for the pencil in the texture for the cylinder.
> I slapped together a real basic image, hope you don't mind. ;-]
>
> KB-
>
> cone { <-1, 0.001, -1>, 0.001, <2, 4, 2>, 1.2
> texture {
> planar
> turbulence 0.4
> texture_map {
> [0.01 T_Wood23 finish { ambient 0.3 } scale 4 rotate z*-40 ]//whatever Wood
> texture you choose
> [0.2 pigment { rgb 0.65 } finish {specular 0.5 roughness 0.15 }]
> }
> translate y*0.6
> }
> }
>
> -----------------------------------------------------------------
> [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Whatcha makin'? Will we get to see? ;-]
KB-
Steve wrote:
> That's what I call inspiration.
>
> Cheers
> Steve.
>
> PS: thought I had one of my objects finished, now I've got to go
> through the whole lot fixing the textures.
>
> bankspad wrote:
> >
> > >
> > > Oh - you seem to think the lead is a textural device - while I never thought
> > > of that - although NOW it seems obvious. The lead is another cylinder
> > > entirely.
> >
> > I thought that it was. What I was thinking was that instead of using just the
> > graphite pigment for the lead that you combine it with whatever wood texture
> > (and parameters ) that was used for the pencil in the texture for the cylinder.
> > I slapped together a real basic image, hope you don't mind. ;-]
> >
> > KB-
> >
> > cone { <-1, 0.001, -1>, 0.001, <2, 4, 2>, 1.2
> > texture {
> > planar
> > turbulence 0.4
> > texture_map {
> > [0.01 T_Wood23 finish { ambient 0.3 } scale 4 rotate z*-40 ]//whatever Wood
> > texture you choose
> > [0.2 pigment { rgb 0.65 } finish {specular 0.5 roughness 0.15 }]
> > }
> > translate y*0.6
> > }
> > }
> >
> > -----------------------------------------------------------------
> > [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
It'll be finished thes weekend I hope and will be posted on this
very NG for suggestions/coments, insults whatever.
Cheers
Steve
bankspad wrote:
>
> Whatcha makin'? Will we get to see? ;-]
>
> KB-
>
> Steve wrote:
>
> > That's what I call inspiration.
> >
> > Cheers
> > Steve.
> >
> > PS: thought I had one of my objects finished, now I've got to go
> > through the whole lot fixing the textures.
> >
> > bankspad wrote:
> > >
> > > >
> > > > Oh - you seem to think the lead is a textural device - while I never thought
> > > > of that - although NOW it seems obvious. The lead is another cylinder
> > > > entirely.
> > >
> > > I thought that it was. What I was thinking was that instead of using just the
> > > graphite pigment for the lead that you combine it with whatever wood texture
> > > (and parameters ) that was used for the pencil in the texture for the cylinder.
> > > I slapped together a real basic image, hope you don't mind. ;-]
> > >
> > > KB-
> > >
> > > cone { <-1, 0.001, -1>, 0.001, <2, 4, 2>, 1.2
> > > texture {
> > > planar
> > > turbulence 0.4
> > > texture_map {
> > > [0.01 T_Wood23 finish { ambient 0.3 } scale 4 rotate z*-40 ]//whatever Wood
> > > texture you choose
> > > [0.2 pigment { rgb 0.65 } finish {specular 0.5 roughness 0.15 }]
> > > }
> > > translate y*0.6
> > > }
> > > }
> > >
> > > -----------------------------------------------------------------
> > > [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
>cone { <-1, 0.001, -1>, 0.001, <2, 4, 2>, 1.2
>texture {
>planar
>turbulence 0.4
>texture_map {
> [0.01 T_Wood23 finish { ambient 0.3 } scale 4 rotate z*-40 ]//whatever
Wood
>texture you choose
> [0.2 pigment { rgb 0.65 } finish {specular 0.5 roughness 0.15 }]
> }
>translate y*0.6
>}
>}
>
Been away for a bit. But getting back to this.....
Aha! I understand - and that would work great! Much less hassle than the CSG
chipping idea for the paint edge too - although I might toggle the two
schemes on a quality flag. Thanks!!
Aha!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Cool! ;-]
Can't wait to see the finished macro.
KB-
Charles Krause wrote:
> >cone { <-1, 0.001, -1>, 0.001, <2, 4, 2>, 1.2
> >texture {
> >planar
> >turbulence 0.4
> >texture_map {
> > [0.01 T_Wood23 finish { ambient 0.3 } scale 4 rotate z*-40 ]//whatever
> Wood
> >texture you choose
> > [0.2 pigment { rgb 0.65 } finish {specular 0.5 roughness 0.15 }]
> > }
> >translate y*0.6
> >}
> >}
> >
>
> Been away for a bit. But getting back to this.....
>
> Aha! I understand - and that would work great! Much less hassle than the CSG
> chipping idea for the paint edge too - although I might toggle the two
> schemes on a quality flag. Thanks!!
>
> Aha!
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
|
|