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>cone { <-1, 0.001, -1>, 0.001, <2, 4, 2>, 1.2
>texture {
>planar
>turbulence 0.4
>texture_map {
> [0.01 T_Wood23 finish { ambient 0.3 } scale 4 rotate z*-40 ]//whatever
Wood
>texture you choose
> [0.2 pigment { rgb 0.65 } finish {specular 0.5 roughness 0.15 }]
> }
>translate y*0.6
>}
>}
>
Been away for a bit. But getting back to this.....
Aha! I understand - and that would work great! Much less hassle than the CSG
chipping idea for the paint edge too - although I might toggle the two
schemes on a quality flag. Thanks!!
Aha!
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