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Cool! ;-]
Can't wait to see the finished macro.
KB-
Charles Krause wrote:
> >cone { <-1, 0.001, -1>, 0.001, <2, 4, 2>, 1.2
> >texture {
> >planar
> >turbulence 0.4
> >texture_map {
> > [0.01 T_Wood23 finish { ambient 0.3 } scale 4 rotate z*-40 ]//whatever
> Wood
> >texture you choose
> > [0.2 pigment { rgb 0.65 } finish {specular 0.5 roughness 0.15 }]
> > }
> >translate y*0.6
> >}
> >}
> >
>
> Been away for a bit. But getting back to this.....
>
> Aha! I understand - and that would work great! Much less hassle than the CSG
> chipping idea for the paint edge too - although I might toggle the two
> schemes on a quality flag. Thanks!!
>
> Aha!
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