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Nicholas DePetrillo wrote:
>
> This watch was made over a period of 4 days! while i was postign and
> discussing my ocean scenes!
> Anyway i was given a nice watch just liek this 3 days ago and started to try
> to make it in a modeling program but couldnt get it right 9those stupid
> modeling programs liek moray are shit! they cant do crap ya know!)
Well, getting a job in the 3D graphics industry would require some
experience with modellers.
>
> ...
> The inside texture is made in photoshoip after my real watch!
>
> TELL ME WHAT YOU THINK AND IF I HAVE A FUTURE IN POV RAY REALISM?
It could use: shadows, reflection, an IOR other than 1.0 in the crystal,
and a little A-A. Hmmm, doesn't POV-Ray do those? The texture on the
band looks remarkably like an environment map - but POV-Ray doesn't do
that. curious.
Xander
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Nicholas DePetrillo wrote in message <371f3d57.0@news.povray.org>...
[snip]
>are AWSOME! ok. And what i like about my watch is the textures and stuff
>liek that, the metal finish took forever to make in photoshop and the
>rendering time was just under 4 min,
Ah I see, so the textures are image mappings?
That would spoil the thing a bit when viewed from the pure "raytracing"
point of view (if there is such a thing): If you use your watch in a larger
model with surroundings, the watch will not reflect its surroundings.
Actually, it already shows in the picture: The watch does not reflect itself
anywhere. It doesn't reflect the black background either... (Nifty photoshop
work though!)
That, together with the suspicion about the same model from some website
makes it a little bit less "AWESOME" to me!
Johannes.
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>... and Nicholas' first ocean picture (and animation) looks right like
>something Arete Image Software (of Titanic fame) could have done...
>http://www.areteis.com/gallery/otw.jpg
>http://www.areteis.com/screen.htm
>Not exactly the same image but so close...
>Waiting for the pov code now !
Yes, given this development, I would also like to see some source
code...
--
...coffee?...yes please! extra sugar,extra cream...Thank you.
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I may be wrong but would an image map flow over the curves quite so
perfectly?
Mick
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Xander! I didn't know you hung out here! ;)
Well, he had me fooled. I thought he had bought the model and rendered it in
TruSpace, without knowing how to set the aliasing/ raytracing. I was curious
as to how he learned the reflection mapping technique, and then failed to
apply it correctly.
Oh, well! I'll go make some serious mistakes now. Poof!
GrimDude
vos### [at] arkansas net
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Its a good image, but I can't see WHY you are SCREAMING again.
As for the Moray slap:
I don't use modellers, I think they are simply in my way, holding me back,
but... I don't go lashing out against the modeller packages just because I can't
handle them with satisfaction. I'd suggest you take the general hint from the
news group, and tone your attitude down a bit. 100% is a good start.
Nicholas DePetrillo wrote:
>
> This watch was made over a period of 4 days! while i was postign and
> discussing my ocean scenes!
> Anyway i was given a nice watch just liek this 3 days ago and started to try
> to make it in a modeling program but couldnt get it right 9those stupid
> modeling programs liek moray are shit! they cant do crap ya know!) andywa i
> looekd to my old friend math for helpo and what do ya knowl...Look what i
> made! he he he!
>
> The inside texture is made in photoshoip after my real watch!
>
> TELL ME WHAT YOU THINK AND IF I HAVE A FUTURE IN POV RAY REALISM?
> For more of my work look at the ocean picture below ion this newsgroup by me
> Nicholas DePetrillo
>
> Nicholas DePetrillo
> N1h### [at] home com
>
> [Image]
--
//Spider
[ spi### [at] bahnhof se ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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> ... and Nicholas' first ocean picture (and animation) looks right like
> something Arete Image Software (of Titanic fame) could have done...
How did you find the images of " Nicholas' " work?
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Lewis wrote:
>
> You better not be cheatin' on us, we'll send Uncle Ken to deal with
> you...
WARNING: TRESPASSERS WILL BE VIOLATED
--
Ken Tyler
mailto://tylereng@pacbell.net
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Your picture looks great. I especially like the coloured reflections on the metallic
strap.
On the downside, WILL YOU PLEASE STOP BEING SO ABUSIVE end meiking seo mutch
spailing missteikes.
If you don't like Moray, just don't use it. PERIOD.
Besides you added AWESOME on the object. I guess modesty is not your main quality.
It's really a shame that your behaviour spoiled your picture.
> To be honest: The watch is beautiful. There is always room for improvement - in
> your case it would be with the texture quality of the watch-band's silver
> coating. It's reflective smothness is not quite aacurate - it's a tough problem
> to solve but is possible and worth the effort to match the ego.
> To be more honest: Having someone's hardwork, effort, creativity and personal
> gratification presented with a slam-in-the-face attitude tends to salt the sugar
> bowl. The people here are quick to embellish in praise for the work that
> deserves it - and fair, honest and accurate in the criticisms proffered. Please
> remember that the next time you wish to hang your work with a gavel.
>
> KB-
>
> Nicholas DePetrillo wrote:
>
> > This watch was made over a period of 4 days! while i was postign and
> > discussing my ocean scenes!
> > Anyway i was given a nice watch just liek this 3 days ago and started to try
> > to make it in a modeling program but couldnt get it right 9those stupid
> > modeling programs liek moray are shit! they cant do crap ya know!) andywa i
> > looekd to my old friend math for helpo and what do ya knowl...Look what i
> > made! he he he!
> >
> > The inside texture is made in photoshoip after my real watch!
> >
> > TELL ME WHAT YOU THINK AND IF I HAVE A FUTURE IN POV RAY REALISM?
> > For more of my work look at the ocean picture below ion this newsgroup by me
> > Nicholas DePetrillo
> >
> > Nicholas DePetrillo
> > N1h### [at] home com
> >
> > [Image]
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Greetings Xander.
> It could use: shadows, reflection, an IOR other than 1.0 in the crystal,
> and a little A-A. Hmmm, doesn't POV-Ray do those? The texture on the
> band looks remarkably like an environment map - but POV-Ray doesn't do
> that. curious.
(-:hey, it's polite to say "hello", ins't it?:-)
ok, have I got this right the textures are pre-made in photoshop, ok, good work
on them, the model in POV or copied from somewhere, I don't care that much,
although to make it is a great achivement.
I think It could use some good textures from POV, since theese will interact far
better than image_maps ever will..
--
//Spider
[ spi### [at] bahnhof se ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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