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OK, so I grabbed Ken's Media Candle code and started playing with it.
I've discovered a fewthings. First, putting media in a real scene with
lights and stuff makes media washout, second, media on a rotational
sweep doesn't look right at all, media in a sphere works fine, but in a
CSG of 2 spheres and a cone it's not the same either. So, heres my
dragon staring at media candle in perplexity wondering what the hell it
all means. (i rather like my candle though)
Post a reply to this message
Attachments:
Download 'candle_test.jpg' (52 KB)
Preview of image 'candle_test.jpg'
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ok, tweaked it a bit by duplicating the flame 2x andscaling to fit
inside each instance of flame. i'm much happier.
now i'm going to fix the texture on the dragon and maybe make a real
picture.
--
+----------------------------------------------------------------------+
|Colin Scott McDonald Metro Link, Inc.|
| veni, vici, volo in dominum redirre |
|sco### [at] metrolinkcom www.metrolink.com|
+----------------------------------------------------------------------+
Post a reply to this message
Attachments:
Download 'candle2.jpg' (48 KB)
Preview of image 'candle2.jpg'
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The washout may be caused by a too low / nonexistent absorption in the
media. In 90% of cases, you have to use some absorption along with emission.
The candles look good, but I guess without translucency... Ah well, I will
say no more until I can show off my translucent candle. Lance's is a good
example, but that's MAX.
BTW, your dragon would deserve a name by now, don't you think? :)
Margus
Scott McDonald wrote in message <371344DC.B0D085B7@metrolink.com>...
>OK, so I grabbed Ken's Media Candle code and started playing with it.
>I've discovered a fewthings. First, putting media in a real scene with
>lights and stuff makes media washout, second, media on a rotational
>sweep doesn't look right at all, media in a sphere works fine, but in a
>CSG of 2 spheres and a cone it's not the same either. So, heres my
>dragon staring at media candle in perplexity wondering what the hell it
>all means. (i rather like my candle though)
Post a reply to this message
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Margus Ramst wrote:
>
> The washout may be caused by a too low / nonexistent absorption in the
> media. In 90% of cases, you have to use some absorption along with emission.
> The candles look good, but I guess without translucency... Ah well, I will
> say no more until I can show off my translucent candle. Lance's is a good
> example, but that's MAX.
ahhh. i'll poke around a bit with it some more tonight i guess. Do you
have any examples of good absorption settings?
> BTW, your dragon would deserve a name by now, don't you think? :)
He has one. he's a Virtual Urban Dragon. For more info on urban
dragons check out my site - http://www.urbandragons.com
--
+----------------------------------------------------------------------+
|Colin Scott McDonald Metro Link, Inc.|
| veni, vici, volo in dominum redirre |
|sco### [at] metrolinkcom www.metrolink.com|
+----------------------------------------------------------------------+
Post a reply to this message
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Scott McDonald wrote in message <37137AA3.C09B45A2@metrolink.com>...
>
>ahhh. i'll poke around a bit with it some more tonight i guess. Do you
>have any examples of good absorption settings?
>
Not right now. Just one thing - the absorption colour should, in general, be
the opposite of the emission colour (in hue)
>
>He has one. he's a Virtual Urban Dragon. For more info on urban
>dragons check out my site - http://www.urbandragons.com
>
Aha. Pardon my ingnorance in this matter. Browsing the site now...
Margus
Post a reply to this message
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>
>He has one. he's a Virtual Urban Dragon. For more info on urban
>dragons check out my site - http://www.urbandragons.com
>
Vud the Dragon?
Post a reply to this message
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POV The Magic Dragon.
Margus Ramst wrote:
>
> The washout may be caused by a too low / nonexistent absorption in the
> media. In 90% of cases, you have to use some absorption along with emission.
> The candles look good, but I guess without translucency... Ah well, I will
> say no more until I can show off my translucent candle. Lance's is a good
> example, but that's MAX.
>
> BTW, your dragon would deserve a name by now, don't you think? :)
>
> Margus
>
> Scott McDonald wrote in message <371344DC.B0D085B7@metrolink.com>...
> >OK, so I grabbed Ken's Media Candle code and started playing with it.
> >I've discovered a fewthings. First, putting media in a real scene with
> >lights and stuff makes media washout, second, media on a rotational
> >sweep doesn't look right at all, media in a sphere works fine, but in a
> >CSG of 2 spheres and a cone it's not the same either. So, heres my
> >dragon staring at media candle in perplexity wondering what the hell it
> >all means. (i rather like my candle though)
Post a reply to this message
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