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The washout may be caused by a too low / nonexistent absorption in the
media. In 90% of cases, you have to use some absorption along with emission.
The candles look good, but I guess without translucency... Ah well, I will
say no more until I can show off my translucent candle. Lance's is a good
example, but that's MAX.
BTW, your dragon would deserve a name by now, don't you think? :)
Margus
Scott McDonald wrote in message <371344DC.B0D085B7@metrolink.com>...
>OK, so I grabbed Ken's Media Candle code and started playing with it.
>I've discovered a fewthings. First, putting media in a real scene with
>lights and stuff makes media washout, second, media on a rotational
>sweep doesn't look right at all, media in a sphere works fine, but in a
>CSG of 2 spheres and a cone it's not the same either. So, heres my
>dragon staring at media candle in perplexity wondering what the hell it
>all means. (i rather like my candle though)
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