POV-Ray : Newsgroups : povray.binaries.images : Jumping the moon Server Time
4 Oct 2024 11:20:57 EDT (-0400)
  Jumping the moon (Message 1 to 5 of 5)  
From: Mick Hazelgrove
Subject: Jumping the moon
Date: 6 Apr 1999 11:15:38
Message: <370a170a.0@news.povray.org>
We used to play this game when I was a kid only the hands were rocks!

The rough water is two HF one textured for the wave tops the other the
water. The result when you add reflection, transparency and normals is very
complex and hard to predict. However this is as close as I've been or likely
to get.

Thanks Ken for the sugestion the wavetop HF is simply a hih contrast version
of the first.

I did momentarily consider using the trace command but the memory hit is
ridiculous.

If any one has any ideas on how to improve the shape of the foam please let
me know...

Mick


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Attachments:
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Preview of image 'Two Hands.jpg'
Two Hands.jpg


 

From: Ken
Subject: Re: Jumping the moon
Date: 6 Apr 1999 14:37:17
Message: <370A4517.1BEAB607@pacbell.net>
Mick Hazelgrove wrote:
> 
> We used to play this game when I was a kid only the hands were rocks!
> 
> The rough water is two HF one textured for the wave tops the other the
> water. The result when you add reflection, transparency and normals is very
> complex and hard to predict. However this is as close as I've been or likely
> to get.
> 
> Thanks Ken for the sugestion the wavetop HF is simply a hih contrast version
> of the first.
> 
> I did momentarily consider using the trace command but the memory hit is
> ridiculous.
> 
> If any one has any ideas on how to improve the shape of the foam please let
> me know...
> 
> Mick

Nice, moody, imagry, .

  I understand the unpredictable part. About a week after I suggested that
I spent a couple of hours trying to merge various HF's and who knows how
many different texture variations. The harder I worked the farther I got
away from the results I wanted. Your image almost comes off looking like
drift snow on an arctic ice pack. Since a lot of your work is surrealistic
in nature anyway artistic license wins out in your favour.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Spider
Subject: Re: Jumping the moon
Date: 6 Apr 1999 17:01:35
Message: <370A6733.7DDF4E87@bahnhof.se>
I love this surrealistic pice, the only thing bothering me are the speckles on
the man...  but then again :-)

-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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From: David Wilkinson
Subject: Re: Jumping the moon
Date: 6 Apr 1999 18:09:49
Message: <370d782d.104464463@news.povray.org>
On Tue, 6 Apr 1999 15:01:01 +0100, "Mick Hazelgrove"
<mha### [at] mindaswinternetcouk> wrote:

>We used to play this game when I was a kid only the hands were rocks!
>
>The rough water is two HF one textured for the wave tops the other the
>water. The result when you add reflection, transparency and normals is very
>complex and hard to predict. However this is as close as I've been or likely
>to get.
>
>Thanks Ken for the sugestion the wavetop HF is simply a hih contrast version
>of the first.
>
>I did momentarily consider using the trace command but the memory hit is
>ridiculous.
>
>If any one has any ideas on how to improve the shape of the foam please let
>me know...
>
>Mick
>
Love the concept.  Would I like it on my wall? On balance, yes, it would provide
a talking point for hours.  Sorry I can't help you with the execution. To
improve it, you probably need more hours work than can be justified.  I say
leave it and move on.  Next week, someone will have a macro/patch that will
allow you to transform it into a masterpiece - and you still have the original
idea, and the code

This business moves so fast, its a whizz, isn't it?
David
------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
------------


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From: RED-Cow
Subject: Re: Jumping the moon
Date: 11 Apr 1999 18:53:13
Message: <37111972.16DC@erols.com>
This is a really cool image.

Eugene


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