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Bob Hughes wrote:
>
> I have little tolerance for parse. Something go wrong only by render
> time is the most aggravating.
I soooo much agree with you. therefore, it's even more frustrating when
it crashes..
> Hey, thought here, parse optimizations:
hehe, yeah.
> most spurious stuff parsed first, least last ;)
Well, that ain't easy... hmm, create the output boxes/mesh first, then
the height-data?? naaa...
Actually, all the functions have almost the same parse-time. the log is
a bit slower than the lin...
> Didn't mean to confuse about the pixelization comment. I should have
> added the word "illusion" and a smilie :)
ok
> From what I could see, if jaggies were present or not, I would not have
> noticed much judging by all the sharp contrasting small scale blacks and
> whites in there (land as well as water part).
oh.. ;-)
I'm doing a new render. it has worked for over 8 hours now. I just don't
seem to end rendering...
>
> Spider wrote:
> >
> > > What a parse to render ratio. Wow.
> > yea... hehe. I think you understand why I'm pretty fed up with the fwrite
> > crashes .-)
> >
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/homepage.htm
> mailto:inv### [at] aolcom?Subject=PoV-News
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Spider wrote:
>
> Bob Hughes wrote:
> >
> > I have little tolerance for parse. Something go wrong only by render
> > time is the most aggravating.
> I soooo much agree with you. therefore, it's even more frustrating when
> it crashes..
> > Hey, thought here, parse optimizations:
> hehe, yeah.
>
> > most spurious stuff parsed first, least last ;)
> Well, that ain't easy... hmm, create the output boxes/mesh first, then
> the height-data?? naaa...
> Actually, all the functions have almost the same parse-time. the log is
> a bit slower than the lin...
>
> > Didn't mean to confuse about the pixelization comment. I should have
> > added the word "illusion" and a smilie :)
> ok
>
> > From what I could see, if jaggies were present or not, I would not have
> > noticed much judging by all the sharp contrasting small scale blacks and
> > whites in there (land as well as water part).
> oh.. ;-)
> I'm doing a new render. it has worked for over 8 hours now. I just don't
> seem to end rendering...
Sounds like you need another PC. As they used to say about
clothes in the old days (before I was born), One on, one in the
wash and one spare.
You need a PC to be working on, a PC to be doing the serious
stuff (number crunching), and one to do other bits and pieces on
or use it as a spare.
Cheers
Steve
>
> >
> > Spider wrote:
> > >
> > > > What a parse to render ratio. Wow.
> > > yea... hehe. I think you understand why I'm pretty fed up with the fwrite
> > > crashes .-)
> > >
> >
> > --
> > omniVERSE: beyond the universe
> > http://members.aol.com/inversez/homepage.htm
> > mailto:inv### [at] aolcom?Subject=PoV-News
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Well, not anymore.. I got linux up and running, so everything is
ALLLLLLRIGHT !
Multi-tasking, here I come.
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From: Babayaro
Subject: Re: Landscape Macro - Demo3 (2530k, JPEG, 1024)
Date: 13 Apr 1999 03:49:37
Message: <3712E770.E73@dds.nl>
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I am looking for ages for such a landscape macro ... Where can I find it
plzzzz ???
Spider wrote:
>
> Well, not anymore.. I got linux up and running, so everything is
> ALLLLLLRIGHT !
>
> Multi-tasking, here I come.
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Whee. Someone who actually wants my macros :-)
Ok, you can find it in povray.text.scene-files with the subject "World macro",
its a rather recent post(5 days ago)
or you can mail me and I'll send you a copy.
Babayaro wrote:
>
> I am looking for ages for such a landscape macro ... Where can I find it
> plzzzz ???
>
> Spider wrote:
> >
> > Well, not anymore.. I got linux up and running, so everything is
> > ALLLLLLRIGHT !
> >
> > Multi-tasking, here I come.
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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