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Lance Birch wrote:
> The problem you're all running into is with the coloured lights... They WILL
> not convert, no matter what you do, because coloured lights cause the
> diffuse and specular areas of objects to have different exposures.
yeye, I've stated that sometime ago..
> The problem is not with gamma.
I know, this was just a test to see what happened.
> Try this for me, place a shiny yellow sphere in a scene with a red light on
> the left side, a green light at the camera and a blue light on the right
> side.
Isn't the green light I use enough? you see the lack of a shadow...
> Because of the coloured lights, you can't simulate the picture using the
> "converted pigments" method. The colour version when converted to greyscale
> is nothing like the "converted pigments" version because the colour
> version's lights affect the exposure of the surface of the sphere, where the
> converted pigments method doesn't because all the lights are really just
> intensities of white.
Yes.
> See?
no, I'm blind all of sudden :-)
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Maybe Lance just misses Kens challenging personality :) and wants to
continue with or without him.
Spider wrote:
>
> Lance Birch wrote:
> > The problem you're all running into is with the coloured lights... They WILL
> > not convert, no matter what you do, because coloured lights cause the
> > diffuse and specular areas of objects to have different exposures.
> yeye, I've stated that sometime ago..
>
> > The problem is not with gamma.
> I know, this was just a test to see what happened.
>
> > Try this for me, place a shiny yellow sphere in a scene with a red light on
> > the left side, a green light at the camera and a blue light on the right
> > side.
> Isn't the green light I use enough? you see the lack of a shadow...
>
> > Because of the coloured lights, you can't simulate the picture using the
> > "converted pigments" method. The colour version when converted to greyscale
> > is nothing like the "converted pigments" version because the colour
> > version's lights affect the exposure of the surface of the sphere, where the
> > converted pigments method doesn't because all the lights are really just
> > intensities of white.
> Yes.
>
> > See?
> no, I'm blind all of sudden :-)
>
> --
> //Spider
> [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> What I can do and what I could do, I just don't know anymore
> "Marian"
> By: "Sisters Of Mercy"
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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Yep, that's the spirit! ;-)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
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Lance Birch wrote:
>
> Yep, that's the spirit! ;-)
>
> --
> Lance.
>
> ---
> For the latest 3D Studio MAX plug-ins, images and much more, go to:
> The Zone - http://come.to/the.zone
Spirit or no it doesn't matter. I was arguing for oranges and you were
on the side of apples. I decided rather than allowing myself to get sucked
into an arguement I did not want to have to win I gracefully shut my mouth
and let others pick up where I left off. I still stand by everything I said
and there ain't nothin you can say to change my mind. Why don't agree to
disagree on this and leave it at that.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Ken wrote:
>
> Lance Birch wrote:
> >
> > Yep, that's the spirit! ;-)
> >
>
> Spirit or no it doesn't matter. I was arguing for oranges and you were
> on the side of apples. I decided rather than allowing myself to get sucked
> into an arguement I did not want to have to win I gracefully shut my mouth
> and let others pick up where I left off. I still stand by everything I said
> and there ain't nothin you can say to change my mind. Why don't agree to
> disagree on this and leave it at that.
oww.. and ruin all the fun of a good argument? ok. :-)
Well, i'm in a good mood, don't flame me :-)
Did anyone have a adress/archive for a working pov 3.1d linux source? I'm
getting ready to install. I want a full conversion working soon :-)
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Spider wrote:
>
> Ken wrote:
> >
> > Lance Birch wrote:
> > >
> > > Yep, that's the spirit! ;-)
> > >
> >
> > Spirit or no it doesn't matter. I was arguing for oranges and you were
> > on the side of apples. I decided rather than allowing myself to get sucked
> > into an arguement I did not want to have to win I gracefully shut my mouth
> > and let others pick up where I left off. I still stand by everything I said
> > and there ain't nothin you can say to change my mind. Why don't agree to
> > disagree on this and leave it at that.
> oww.. and ruin all the fun of a good argument? ok. :-)
> Well, i'm in a good mood, don't flame me :-)
>
> Did anyone have a adress/archive for a working pov 3.1d linux source? I'm
> getting ready to install. I want a full conversion working soon :-)
>
> --
> //Spider
> [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> What I can do and what I could do, I just don't know anymore
> "Marian"
> By: "Sisters Of Mercy"
Do you really want to spend all of the time getting 3.1d compiled and then
have to turn around and recompile when 3.1e comes out in a short time ?
--
Ken Tyler
mailto://tylereng@pacbell.net
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already have 3.1e :-)
Ken wrote:
>
> Spider wrote:
> >
> > Ken wrote:
> > >
> > > Lance Birch wrote:
> > > >
> > > > Yep, that's the spirit! ;-)
> > > >
> > >
> > > Spirit or no it doesn't matter. I was arguing for oranges and you were
> > > on the side of apples. I decided rather than allowing myself to get sucked
> > > into an arguement I did not want to have to win I gracefully shut my mouth
> > > and let others pick up where I left off. I still stand by everything I said
> > > and there ain't nothin you can say to change my mind. Why don't agree to
> > > disagree on this and leave it at that.
> > oww.. and ruin all the fun of a good argument? ok. :-)
> > Well, i'm in a good mood, don't flame me :-)
> >
> > Did anyone have a adress/archive for a working pov 3.1d linux source? I'm
> > getting ready to install. I want a full conversion working soon :-)
> >
> > --
> > //Spider
> > [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> > What I can do and what I could do, I just don't know anymore
> > "Marian"
> > By: "Sisters Of Mercy"
>
> Do you really want to spend all of the time getting 3.1d compiled and then
> have to turn around and recompile when 3.1e comes out in a short time ?
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Spider wrote:
>
> already have 3.1e :-)
Ok fine but that is not what you said in your post :)
--
Ken Tyler
mailto://tylereng@pacbell.net
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nah, but when I posted the 3.1e was still in a distance.
Ken wrote:
>
> Spider wrote:
> >
> > already have 3.1e :-)
>
> Ok fine but that is not what you said in your post :)
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Fair enough :-)
--
Lance.
---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone
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