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Lance Birch wrote:
> The problem you're all running into is with the coloured lights... They WILL
> not convert, no matter what you do, because coloured lights cause the
> diffuse and specular areas of objects to have different exposures.
yeye, I've stated that sometime ago..
> The problem is not with gamma.
I know, this was just a test to see what happened.
> Try this for me, place a shiny yellow sphere in a scene with a red light on
> the left side, a green light at the camera and a blue light on the right
> side.
Isn't the green light I use enough? you see the lack of a shadow...
> Because of the coloured lights, you can't simulate the picture using the
> "converted pigments" method. The colour version when converted to greyscale
> is nothing like the "converted pigments" version because the colour
> version's lights affect the exposure of the surface of the sphere, where the
> converted pigments method doesn't because all the lights are really just
> intensities of white.
Yes.
> See?
no, I'm blind all of sudden :-)
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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