POV-Ray : Newsgroups : povray.binaries.images : B/W rendering from POV-Ray *is* possible! : Re: More and more B&W (or: gamma revisited) Server Time
4 Oct 2024 15:13:21 EDT (-0400)
  Re: More and more B&W (or: gamma revisited)  
From: Spider
Date: 17 Mar 1999 23:54:52
Message: <36EFA49F.6F459B74@bahnhof.se>
Lance Birch wrote:
> The problem you're all running into is with the coloured lights... They WILL
> not convert, no matter what you do, because coloured lights cause the
> diffuse and specular areas of objects to have different exposures.
yeye, I've stated that sometime ago..
 
> The problem is not with gamma.
I know, this was just a test to see what happened.

> Try this for me, place a shiny yellow sphere in a scene with a red light on
> the left side, a green light at the camera and a blue light on the right
> side.
Isn't the green light I use enough? you see the lack of a shadow...
 
> Because of the coloured lights, you can't simulate the picture using the
> "converted pigments" method.  The colour version when converted to greyscale
> is nothing like the "converted pigments" version because the colour
> version's lights affect the exposure of the surface of the sphere, where the
> converted pigments method doesn't because all the lights are really just
> intensities of white.
Yes.
 
> See?
no, I'm blind all of sudden :-) 


-- 
//Spider
        [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
                "Marian"
        By: "Sisters Of Mercy"


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