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The source has been rendered as an animation, with each frame becoming
the height_field file for the next frame ! I don't know if this kind
of "recursive" image has been done before. A black grid is set over the
heightfield to help break things into elements each time. All I had to
do was letting the stuff render, and then select my favourite frame...
I think I'll try to let it render all day long, and see the result
after many frames...
Cheers,
Fabien.
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Download 'base04.jpg' (81 KB)
Preview of image 'base04.jpg'
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WOOWwwwwwwwww, ....
I, .....
I am, ....
....... flabbergasted.
This is what I've been looking for one the net the last months.
I have my computer, internet connection and POV-Ray since august/september
1998. Since then, I've been looking for all kinds of computer (generated)
graphics. Most of what I've found are pictures made with computers that
imitate techniques of painting, airbrush, photography (lensflare) etc. The
most striking example is the packaging of some products by Corel, the
airbrushed portrait done on a computer. Why not use airbrush then? Even
worse, take a picture, use a van Gogh photoshop-filter and call it art!!
I see lots of photorealism, hyper realism, fiction & fantasy, magic
realism, surrealism and copies of video-art. I've yet seen no art-movements
/ forms /expressions so far that have evolved specific "image-languages"
based on/ inspired by computer techniques. Where is the avant garde??
Or do I want things to happen to quick. How old are computergraphics?
I know in the early days of fotography, the fotographers copied the
painters. Later the painters started copying the photographers (focal blurr
and movement, futurism).
In the 1920's things started to change (Man Ray), photography became an art
form.
Sorry, had to get this out of my system,
ingo
--
Met dank aan de muze met het glazen oog.
.
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I see scribbles from a black marker ;)
I've used multiple *reused* images before, you can see two examples at
my web space. One at the top of the two gallery pages. However I did
them using image_maps, not height_fields, and are animations (little
GIFs). There's so much to this stuff it's seemingly infinite, nice to
find things that can be done isn't it?
Fabien Mosen wrote:
>
> The source has been rendered as an animation, with each frame becoming
> the height_field file for the next frame ! I don't know if this kind
> of "recursive" image has been done before. A black grid is set over the
> heightfield to help break things into elements each time. All I had to
> do was letting the stuff render, and then select my favourite frame...
>
> I think I'll try to let it render all day long, and see the result
> after many frames...
>
> Cheers,
> Fabien.
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
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