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This was done without the hf_gray_16 global.
--
GrimDude
vos### [at] arkansasnet
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Attachments:
Download 'Bumpy.jpg' (113 KB)
Preview of image 'Bumpy.jpg'
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GrimDude wrote:
>
> This was done without the hf_gray_16 global.
>
> --
> GrimDude
> vos### [at] arkansasnet
Interesting. You see ocean water and I see a plastic tarp like those
used by gardeners to cover new flower beds so the roots and soil have
time to settle in. Or perhaps a slag heap of melted glass. It is thought
provoking none the less. Hmmm...
--
Ken Tyler
mailto://tylereng@pacbell.net
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You should try this using the angle-dependent reflectivity in the
superpatch. I think the reason it looks plastic, as ken says, is
because the reflection is indicative of an object with a lower ior than
water.
-Mike
GrimDude wrote:
>
> This was done without the hf_gray_16 global.
>
> --
> GrimDude
> vos### [at] arkansasnet
>
> [Image]
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I see what you mean, interesting example..
I must complain about the angle, the uppper right seems to be at another
angle than the lower righ. It seems to be almost parallel upright, and
in a normal angle down to the left.. It interests me.
I've been working a bit with water myself lately(a small pool) and I've
found it's pretty difficult to get a good one. You've done it.
Hmm, anyone care to test, try a filtering fog, with a negative black
colour in a scene, it will loose much of it's 3D depth, esp. if you have
media attenutaed lights, and sparse lightning. (Just a thing Ive been
working with. Wanted the light to dissapear at a certain place in a
scene.)
//Spider
GrimDude wrote:
>
> This was done without the hf_gray_16 global.
>
> --
> GrimDude
> vos### [at] arkansasnet
>
> [Image]
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GrimDude wrote:
>
> This was done without the hf_gray_16 global.
Wow. Just when I thought I had water down pat. :) I like it. Having
read the other comments, I think the "plastic" look could also be
lessened by tighter highlights.
Mel
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Mel wrote:
>
> GrimDude wrote:
> >
> > This was done without the hf_gray_16 global.
>
> Wow. Just when I thought I had water down pat. :) I like it. Having
> read the other comments, I think the "plastic" look could also be
> lessened by tighter highlights.
>
> Mel
That is a good point about working on the highlights. I did not want to
imply by my message that I though it was hopeless and there was nothing
left that could be done. The opposite is true if anything. Some more work
on the lighting, finish, and color properties and this surface could produce
some amazing looking water. Trying the same object with different scales and
textures I see a lot of potential for this. It would keep me busy for a few
hours playing with it in different settings and conditions. It would make for
a great model of a deflated water bed mattress in it's present form. Perfect
for those who like render floods going through their homes. With a textiles
texture it would make a decent looking blanket on an unmade bed.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Enough already! :) I won't work on water for at least another month, I
promise! heh (It's much more convincing in motion, but I can't stand to
render anymore of it.)
I'm back onto airfields and stuff. I have to outdo that "Strike" thing that
won the irtc. LOL!
GrimDude
vos### [at] arkansasnet
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