You should try this using the angle-dependent reflectivity in the
superpatch. I think the reason it looks plastic, as ken says, is
because the reflection is indicative of an object with a lower ior than
water.
-Mike
GrimDude wrote:
>
> This was done without the hf_gray_16 global.
>
> --
> GrimDude
> vos### [at] arkansasnet
>
> [Image]
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