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I see what you mean, interesting example..
I must complain about the angle, the uppper right seems to be at another
angle than the lower righ. It seems to be almost parallel upright, and
in a normal angle down to the left.. It interests me.
I've been working a bit with water myself lately(a small pool) and I've
found it's pretty difficult to get a good one. You've done it.
Hmm, anyone care to test, try a filtering fog, with a negative black
colour in a scene, it will loose much of it's 3D depth, esp. if you have
media attenutaed lights, and sparse lightning. (Just a thing Ive been
working with. Wanted the light to dissapear at a certain place in a
scene.)
//Spider
GrimDude wrote:
>
> This was done without the hf_gray_16 global.
>
> --
> GrimDude
> vos### [at] arkansasnet
>
> [Image]
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