POV-Ray : Newsgroups : povray.binaries.images : Radiosity & Media ????????? Server Time
5 Oct 2024 03:18:33 EDT (-0400)
  Radiosity & Media ????????? (Message 1 to 4 of 4)  
From: ingo
Subject: Radiosity & Media ?????????
Date: 2 Feb 1999 15:30:22
Message: <36b7605e.0@news.povray.org>
Help,

Three small picture to illustrate the problem:

Rad.jpg:   A perforated cylinder, with pointlight inside on a red plane.
Renderd with radiosity on.

Med.jpg: Same scene as above, plus an extra cylinder containing media. No
radiosity.

RadMed.jpg: Same scene again, now with media and radiosity.

How can I avoid the bright red plane behind the media filled container?? Is
it possible at all?

ingo


Post a reply to this message


Attachments:
Download 'Rad.jpg' (3 KB) Download 'Med.jpg' (4 KB) Download 'RadMed.jpg' (4 KB)

Preview of image 'Rad.jpg'
Rad.jpg

Preview of image 'Med.jpg'
Med.jpg

Preview of image 'RadMed.jpg'
RadMed.jpg


 

From: Margus Ramst
Subject: Re: Radiosity & Media ?????????
Date: 2 Feb 1999 16:01:33
Message: <36b767ad.0@news.povray.org>
Media and radiosity currently don't work well together. When media samples
are taken, they don't take radiosity information into account. There's
currently no way around this.
BTW, I'm not willing to bet this is correct, but I am pretty sure.

Margus

ingo wrote in message <36b7605e.0@news.povray.org>...
>Help,
>
>Three small picture to illustrate the problem:
>
>Rad.jpg:   A perforated cylinder, with pointlight inside on a red plane.
>Renderd with radiosity on.
>
>Med.jpg: Same scene as above, plus an extra cylinder containing media. No
>radiosity.
>
>RadMed.jpg: Same scene again, now with media and radiosity.
>
>How can I avoid the bright red plane behind the media filled container?? Is
>it possible at all?
>
>ingo
>
>
>


Post a reply to this message

From: Nathan Kopp
Subject: Re: Radiosity & Media ?????????
Date: 3 Feb 1999 10:59:13
Message: <36B872B7.C89811E8@Kopp.com>
I think the real problem here is that radiosity is only computed for objects
at a trace depth of 1.  When a light beam hits the plane behind the media,
it has already exceeded a depth of 1 (because it went through the container,
so radiosity calculations are not done.  I'm not sure exactly why this
limitation exists.

-Nathan

ingo wrote:
> 
> How can I avoid the bright red plane behind the media filled container?? Is
> it possible at all?
> 
> ingo
>


Post a reply to this message

From: ingo
Subject: Re: Radiosity & Media ?????????
Date: 3 Feb 1999 13:42:05
Message: <36b8987d.0@news.povray.org>
Nathan Kopp heeft geschreven in bericht <36B872B7.C89811E8@Kopp.com>...
>I think the real problem here is that radiosity is only computed for
objects
>at a trace depth of 1.  When a light beam hits the plane behind the media,
>it has already exceeded a depth of 1 (because it went through the
container,
>so radiosity calculations are not done.  I'm not sure exactly why this
>limitation exists.
>
>-Nathan
>


After reading this I did two more traces:

RadCont.jpg : Perforated cylinder, plane, mediacontainer without media,
radiosity on.

RMnoCont.jpg : Perforatad cylinder, plane, black box in backgroung, media
without container and radiosity on.

So here I am, with what I wanted to avoid in the first place, slow and
grainy media without a container object.
Well, learned something going trough this.

ingo


Post a reply to this message


Attachments:
Download 'RadCont.jpg' (3 KB) Download 'RMnoCont.jpg' (5 KB)

Preview of image 'RadCont.jpg'
RadCont.jpg

Preview of image 'RMnoCont.jpg'
RMnoCont.jpg


 

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.