POV-Ray : Newsgroups : povray.binaries.images : Radiosity & Media ????????? : Re: Radiosity & Media ????????? Server Time
5 Oct 2024 01:20:06 EDT (-0400)
  Re: Radiosity & Media ?????????  
From: ingo
Date: 3 Feb 1999 13:42:05
Message: <36b8987d.0@news.povray.org>
Nathan Kopp heeft geschreven in bericht <36B872B7.C89811E8@Kopp.com>...
>I think the real problem here is that radiosity is only computed for
objects
>at a trace depth of 1.  When a light beam hits the plane behind the media,
>it has already exceeded a depth of 1 (because it went through the
container,
>so radiosity calculations are not done.  I'm not sure exactly why this
>limitation exists.
>
>-Nathan
>


After reading this I did two more traces:

RadCont.jpg : Perforated cylinder, plane, mediacontainer without media,
radiosity on.

RMnoCont.jpg : Perforatad cylinder, plane, black box in backgroung, media
without container and radiosity on.

So here I am, with what I wanted to avoid in the first place, slow and
grainy media without a container object.
Well, learned something going trough this.

ingo


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Attachments:
Download 'RadCont.jpg' (3 KB) Download 'RMnoCont.jpg' (5 KB)

Preview of image 'RadCont.jpg'
RadCont.jpg

Preview of image 'RMnoCont.jpg'
RMnoCont.jpg


 

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