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Nathan Kopp heeft geschreven in bericht <36B872B7.C89811E8@Kopp.com>...
>I think the real problem here is that radiosity is only computed for
objects
>at a trace depth of 1. When a light beam hits the plane behind the media,
>it has already exceeded a depth of 1 (because it went through the
container,
>so radiosity calculations are not done. I'm not sure exactly why this
>limitation exists.
>
>-Nathan
>
After reading this I did two more traces:
RadCont.jpg : Perforated cylinder, plane, mediacontainer without media,
radiosity on.
RMnoCont.jpg : Perforatad cylinder, plane, black box in backgroung, media
without container and radiosity on.
So here I am, with what I wanted to avoid in the first place, slow and
grainy media without a container object.
Well, learned something going trough this.
ingo
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