POV-Ray : Newsgroups : povray.binaries.images : Real Bowling Lane (kind of) ~54Kb Server Time
5 Oct 2024 05:10:55 EDT (-0400)
  Real Bowling Lane (kind of) ~54Kb (Message 11 to 13 of 13)  
<<< Previous 10 Messages Goto Initial 10 Messages
From: GrimDude
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 31 Jan 1999 13:50:59
Message: <36b4a613.0@news.povray.org>
I hate to say it, but most of the lanes around here are fibreglass now. I
took the kids bowling this morning, not *just* to look at the lanes, but I
took a gander. My image is a little off, mostly in the color of the gaps
between the *fake* planks.

If I could find a wooden lane, I'd trace it. :)

GrimDude
vos### [at] arkansasnet


Post a reply to this message

From: Josh English
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 1 Feb 1999 13:53:32
Message: <36B5F913.FFB0D312@spiritone.com>
There are no gaps between the boards, but the image had a normal map with
a checker pattern but I didn't include that in the code. And I know that
the planks are too wide and not long enough for a bowling alley, but they
are working for my purposes. I didn't really recusomize my code, for which
I apologize... but the theory should work. I also tried to get a chamfered
shape to them with a normal statement, but I couldn't seem to get it to
work. I've had difficulty with brick,box, and crackle pattern in my normal
statements lately, so using Checker is a cheap workaround



Fabien Mosen wrote:

> Some hints :
> - a bowling lane should have no gaps between the planks (I hope so !),
> you could show the different planks by giving them a chamfered shape :
>   ___________  ___________
>  /           \/           \
>
> - scale down the wood textures until they look more realistic;
> they are currently approx. 5 times too big.
>
> - apply the same pattern for the normal as the pigment (wood..
> turb ...), and add a slight phong/specular and reflection to
> give a varnished look.
>
> Cheers,
> Fabien.

--
Josh English
eng### [at] spiritonecom
www.spiritone.com/~english


Post a reply to this message

From: Lance Birch
Subject: Re: Real Bowling Lane (kind of) ~54Kb
Date: 2 Feb 1999 04:56:32
Message: <36b6cbd0.0@news.povray.org>
Just out of interest, on the MAX World Creating Toolkit CD there is a really
cool bowling lane.  The thing that's so cool about it is that it has been
dynamically solved.  It's an animation of the ball hitting the pins and
knocking them over.  It looks really good, it uses MAX's dynamics solver to
get a perfect representation of the motion, collisions and energy transfer.
You might want to try this with AERO for POV-Ray, I hear it's pretty good.
I think it might be Linux only though.  Worth a go though.

--
Lance.


---
For the latest 3D Studio MAX plug-ins, images and much more, go to:
The Zone - http://come.to/the.zone


Post a reply to this message

<<< Previous 10 Messages Goto Initial 10 Messages

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.