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The light got of hand quick in this image. I cut the photons WAY back on
this using Nathan's phd variable set to '5.'
I may cut the light intensity and try again, but I like the results so far.
Partial stats:
Pentium 200 MMX w/ 32 Megs (slow RAM)
Shot 94850 photons
Stored 308970 photons
Peak memory usage 17,814,917
Parse min 47 sec
Trace time hrs.37Min.26Secs
--
GrimDude
vos### [at] arkansasnet
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Attachments:
Download 'Complex.jpg' (107 KB)
Preview of image 'Complex.jpg'
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From: Bob Hughes
Subject: Re: Hall of Mirrors... and photons - ~105Kb
Date: 22 Mar 1999 21:08:40
Message: <36F6F79A.4A3EBF9@aol.com>
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Do you have control of those green spots? Or not...?
Almost looks to me like you may need that ignore_photons keyword in the
objects. I don't really know about it yet, but had heard something to
the effect that it would remove the caustics which tend to over brighten
inside a object, yet maybe leave the external caustics still.
A personal observation, the reflection gets too busy for me, as though
crowded or chaotic? confusing? whatever... Remember to pay no attention
to everything someone says :)
GrimDude wrote:
>
> The light got of hand quick in this image. I cut the photons WAY back on
> this using Nathan's phd variable set to '5.'
>
> I may cut the light intensity and try again, but I like the results so far.
>
> Partial stats:
>
> Pentium 200 MMX w/ 32 Megs (slow RAM)
>
> Shot 94850 photons
> Stored 308970 photons
>
> Peak memory usage 17,814,917
>
> Parse min 47 sec
>
> Trace time hrs.37Min.26Secs
>
> --
> GrimDude
> vos### [at] arkansasnet
>
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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Bob Hughes wrote in message <36F### [at] aolcom>...
>Do you have control of those green spots? Or not...?
>Almost looks to me like you may need that ignore_photons keyword in the
>objects. I don't really know about it yet, but had heard something to
>the effect that it would remove the caustics which tend to over brighten
>inside a object, yet maybe leave the external caustics still.
>A personal observation, the reflection gets too busy for me, as though
>crowded or chaotic? confusing? whatever... Remember to pay no attention
>to everything someone says :)
>
Yes, I added ignore_photons to everything *except* the mirror surfaces,
which I wanted to test fully. Afterwards, I turned the photons down on the
mirror items alone, and the result was much better, but at the same time I
went too far the other way.
So, I'll keep playing.
Thanks for replying Bob.
GrimDude
vos### [at] arkansasnet
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Ah, it was textures alone (if thats right) I was seeing, kind of neat
ones.
GrimDude wrote:
>
> Yes, I added ignore_photons to everything *except* the mirror surfaces,
> which I wanted to test fully. Afterwards, I turned the photons down on the
> mirror items alone, and the result was much better, but at the same time I
> went too far the other way.
>
> So, I'll keep playing.
>
> Thanks for replying Bob.
>
> GrimDude
> vos### [at] arkansasnet
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
Post a reply to this message
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