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Yes ditto on this!
Anthony Bennett <ben### [at] panamaphoenixnet> wrote in message
news:36F### [at] panamaphoenixnet...
> That is an excelent tree. Please give us render stats. Is there a lot of
> random stuff in the code, or is this the result of carefully chosen
> parameters?
>
> Suggestion: make it output the results into an include file, so as to not
have
> to reparse and calculate things again. (Unless you are already doing
this.)
>
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Simon de Vet wrote:
>
> Gilles Tran wrote:
>
> > Tree macros again... I wanted to clean up the "gnarled tree" macro I
> > posted some months ago and of course I ended up rewriting the whole
> > thing. So there's a brand new version (with unfortunately a whole bunch
> > of new parameters ; and a leaf macro too). I'll post it in
> > binaries.scene-files in a few days, when I have more nice trees to show,
> > cleaner code and working examples of parameters. Here is one sample of
> > NO artistic value whatsoever, but at least it looks like a tree.
>
> Very nice!
>
> One thing I am interested in, and something that is absent from all POV trees,
> is roots... All POV trees seet to just pop out of the ground.. some kind of
> branches at the base to form gnarled roots would make this near perfect!
>
> Love it! Wish I knew some code, so i could fool around with stuff like this
> (gotta learn! gotta learn!)
>
> :)
>
> Simon
> http://home.istar.ca/~sdevet
I woulk have to agree with that. Root bundles are an unconsiouse
but necessary element of trees that makes the recognizable as trees.
The first thing that caught my attention when I first started looking
for prcesses to create organic life forms in Pov was the total absence
of roots on Pov construced trees. You may not say to yourself that tree
ain't got no roots but something troubles away at the back of your
mind saying that tree is wrong some how.
For the record I could careless about an include file output. I make
so many changes to my files that I don't want to write a new file
every time I change one number to evaluate the change. Maybe a flag
to turn on output for the final version but not for every revision.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Simon de Vet schrieb in Nachricht <36F6D6AF.4293CC1A@istar.ca>...
>One thing I am interested in, and something that is absent from all POV
trees,
>is roots... All POV trees seet to just pop out of the ground.. some kind of
>branches at the base to form gnarled roots would make this near perfect!
Govert Zoethout's tree include does include roots. Just look in this NG for
"T" by Govert Zoethout. Or see his website. I have done a translation of
some Dutch terms in the same thread.
http://victorian.fortunecity.com/dada/507/
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Hello
Thanks for all the useful comments to the tree picture I posted a few days ago.
You can now find the MakeTree macro in pov.binaries.utilities.
And yes, it does roots (thanks Ken) and exports to *.inc files on request.
The zip file contains 6 examples you can use as templates.
Here are the rendered examples below.
Gilles Tran
Render stats at 320*240, aa0.3 (Pentium Pro 200, 64 RAM)
Example 1 2 3 4 5 6
Objects 26600 8880 7600 1900 4000 28200
Peak memory (Mb) 20.6 8.7 7.6 1.3 2.7 21.7
Parse time 2m24s 1m7s 1m9s 8s 22s 2m50s
Trace time 5m6s 4m28s 3m18s 3m4s 6m10s 5m49s
Post a reply to this message
Attachments:
Download 'extree6.jpg' (15 KB)
Download 'extree2.jpg' (22 KB)
Download 'extree3.jpg' (16 KB)
Download 'extree4.jpg' (21 KB)
Download 'extree5.jpg' (16 KB)
Download 'extree1.jpg' (21 KB)
Preview of image 'extree6.jpg'
Preview of image 'extree2.jpg'
Preview of image 'extree3.jpg'
Preview of image 'extree4.jpg'
Preview of image 'extree5.jpg'
Preview of image 'extree1.jpg'
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Now this is SOO sweeeeeeeeeeeeet...
How many recursions do you use?
is it variable at choice(limbing)?
how... how . how...
Well, I think I have to get to the source now :-)
Thanx for the job. :-)
Gilles Tran wrote:
>
> Hello
> Thanks for all the useful comments to the tree picture I posted a few days ago.
> You can now find the MakeTree macro in pov.binaries.utilities.
> And yes, it does roots (thanks Ken) and exports to *.inc files on request.
> The zip file contains 6 examples you can use as templates.
> Here are the rendered examples below.
>
> Gilles Tran
>
> Render stats at 320*240, aa0.3 (Pentium Pro 200, 64 RAM)
> Example 1 2 3 4 5 6
> Objects 26600 8880 7600 1900 4000 28200
> Peak memory (Mb) 20.6 8.7 7.6 1.3 2.7 21.7
> Parse time 2m24s 1m7s 1m9s 8s 22s 2m50s
> Trace time 5m6s 4m28s 3m18s 3m4s 6m10s 5m49s
>
> --------------------------------------------------------------------------------
> [Image] [Image] [Image] [Image] [Image] [Image]
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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Thanks. Recursion levels are comprised between 4 and 7 (over 7 parsing time really
gets
bad).
The pictures (extree*.jpg) correspond to the examples extree*.pov in the zip file, and
the recursion level is called level0.
Gilles
Spider wrote:
> Now this is SOO sweeeeeeeeeeeeet...
> How many recursions do you use?
> is it variable at choice(limbing)?
> how... how . how...
>
> Well, I think I have to get to the source now :-)
> Thanx for the job. :-)
>
> Gilles Tran wrote:
> >
> > Hello
> > Thanks for all the useful comments to the tree picture I posted a few days ago.
> > You can now find the MakeTree macro in pov.binaries.utilities.
> > And yes, it does roots (thanks Ken) and exports to *.inc files on request.
> > The zip file contains 6 examples you can use as templates.
> > Here are the rendered examples below.
> >
> > Gilles Tran
> >
> > Render stats at 320*240, aa0.3 (Pentium Pro 200, 64 RAM)
> > Example 1 2 3 4 5 6
> > Objects 26600 8880 7600 1900 4000 28200
> > Peak memory (Mb) 20.6 8.7 7.6 1.3 2.7 21.7
> > Parse time 2m24s 1m7s 1m9s 8s 22s 2m50s
> > Trace time 5m6s 4m28s 3m18s 3m4s 6m10s 5m49s
> >
> > --------------------------------------------------------------------------------
> > [Image] [Image] [Image] [Image] [Image] [Image]
>
> --
> //Spider
> [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> What I can do and what I could do, I just don't know anymore
> "Marian"
> By: "Sisters Of Mercy"
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Gilles Tran <tra### [at] inapginrafr> writes:
>
> Hello
> Thanks for all the useful comments to the tree picture I posted a few days
> ago.
> You can now find the MakeTree macro in pov.binaries.utilities.
> And yes, it does roots (thanks Ken) and exports to *.inc files on request.
> The zip file contains 6 examples you can use as templates.
> Here are the rendered examples below.
>
> Gilles Tran
>
> Render stats at 320*240, aa0.3 (Pentium Pro 200, 64 RAM)
> Example 1 2 3 4 5 6
> Objects 26600 8880 7600 1900 4000 28200
> Peak memory (Mb) 20.6 8.7 7.6 1.3 2.7 21.7
> Parse time 2m24s 1m7s 1m9s 8s 22s 2m50s
> Trace time 5m6s 4m28s 3m18s 3m4s 6m10s 5m49s
>
Yeah. These trees are the best ones done with(in) povray that I have
seen so far. All of them are very realistic.
Thomas
--
http://www.fmi.uni-konstanz.de/~willhalm
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Hi Gilles
1) Great Great Great
2) I didn't download your macro yet, so my question may be stupid : can you
create trees without any leaf ?
3) Your extree5 looks very much like a tree that (I believe) you can find
only in the Island od CURACAO in the netherland antilles : do you know this
island, this tree or ...
Philippe
>Hello
>Thanks for all the useful comments to the tree picture I posted a few days
ago.
>You can now find the MakeTree macro in pov.binaries.utilities.
>And yes, it does roots (thanks Ken) and exports to *.inc files on request.
>The zip file contains 6 examples you can use as templates.
>Here are the rendered examples below.
>
>Gilles Tran
>
>Render stats at 320*240, aa0.3 (Pentium Pro 200, 64 RAM)
>Example 1 2 3 4 5 6
>Objects 26600 8880 7600 1900 4000 28200
>Peak memory (Mb) 20.6 8.7 7.6 1.3 2.7 21.7
>Parse time 2m24s 1m7s 1m9s 8s 22s 2m50s
>Trace time 5m6s 4m28s 3m18s 3m4s 6m10s 5m49s
>
>
>
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Hello !
Ph Gibone wrote:
> Hi Gilles
>
> 2) I didn't download your macro yet, so my question may be stupid : can you
> create trees without any leaf ?
You can do leafless trees : see below the leafless version of extree1 and 2.
Just set the "leafproba" parameter to 0 (means 0 probability to have leaves).
> 3) Your extree5 looks very much like a tree that (I believe) you can find
> only in the Island od CURACAO in the netherland antilles : do you know this
> island, this tree or ...
I fear I don't... Just an happy chance I guess. In fact, the generated trees are
totally imaginary, and it may be quite difficult to replicate real tree
structures... This would require a complete model of tree growth & structure,
such as the one as these people have : http://iris8.cirad.fr/index.htm
Gilles Tran
Post a reply to this message
Attachments:
Download 'extree1b.jpg' (16 KB)
Download 'extree2b.jpg' (16 KB)
Preview of image 'extree1b.jpg'
Preview of image 'extree2b.jpg'
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From: Ph Gibone
Subject: Re: Tree macro examples (6 jpg, 110k total) + leafless trees
Date: 27 Mar 1999 13:39:21
Message: <36fd25d9.0@news.povray.org>
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>> 3) Your extree5 looks very much like a tree that (I believe) you can find
>> only in the Island of CURACAO in the netherland antilles : do you know
this
>> island, this tree or ...
>
>I fear I don't... Just an happy chance I guess. In fact, the generated
trees are
>totally imaginary, and it may be quite difficult to replicate real tree
>structures... This would require a complete model of tree growth &
structure,
>such as the one as these people have : http://iris8.cirad.fr/index.htm
I forgot to tell you the name of the tree : divi-divi
Philippe
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