POV-Ray : Newsgroups : povray.binaries.images : Tree macro sample picture(85K) : Re: Tree macro sample picture(85K) Server Time
4 Oct 2024 13:09:44 EDT (-0400)
  Re: Tree macro sample picture(85K)  
From: Ken
Date: 23 Mar 1999 00:20:39
Message: <36F723BB.AF11B07B@pacbell.net>
Simon de Vet wrote:
> 
> Gilles Tran wrote:
> 
> > Tree macros again... I wanted to clean up the "gnarled tree" macro I
> > posted some months ago and of course I ended up rewriting the whole
> > thing. So there's a brand new version (with unfortunately a whole bunch
> > of new parameters ; and a leaf macro too). I'll post it in
> > binaries.scene-files in a few days, when I have more nice trees to show,
> > cleaner code and working examples of parameters. Here is one sample of
> > NO artistic value whatsoever, but at least it looks like a tree.
> 
> Very nice!
> 
> One thing I am interested in, and something that is absent from all POV trees,
> is roots... All POV trees seet to just pop out of the ground.. some kind of
> branches at the base to form gnarled roots would make this near perfect!
> 
> Love it! Wish I knew some code, so i could fool around with stuff like this
> (gotta learn! gotta learn!)
> 
> :)
> 
> Simon
> http://home.istar.ca/~sdevet


  I woulk have to agree with that. Root bundles are an unconsiouse
but necessary element of trees that makes the recognizable as trees.
The first thing that caught my attention when I first started looking
for prcesses to create organic life forms in Pov was the total absence
of roots on Pov construced trees. You may not say to yourself that tree
ain't got no roots but something troubles away at the back of your
mind saying that tree is wrong some how.


  For the record I could careless about an include file output. I make
so many changes to my files that I don't want to write a new file
every time I change one number to evaluate the change. Maybe a flag
to turn on output for the final version but not for every revision.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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