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This was originally a photon mapping test scene, but it evolved into
something quite different - rehearsal of trigonometry. The object is pure
CSG, spheres and torii, clipped by cones. I quite like the result...
Comments and suggestions, please!
Also, FYI, this is NOT "another photon mapping picture". It does use photon
mapping, but photon mapping is not the primary goal in this image. Just
wanted to say that...
Margus
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Attachments:
Download 'spiky_s.jpg' (146 KB)
Preview of image 'spiky_s.jpg'
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Nice one.
How did you model the little curvy hooks, with Spatch ?
I also the the bumpy looking linoleum of the floor.
I think that this picture would deserve soft shadows for its very final
rendering.
> This was originally a photon mapping test scene, but it evolved into
> something quite different - rehearsal of trigonometry. The object is pure
> CSG, spheres and torii, clipped by cones. I quite like the result...
> Comments and suggestions, please!
> Also, FYI, this is NOT "another photon mapping picture". It does use photon
> mapping, but photon mapping is not the primary goal in this image. Just
> wanted to say that...
>
> Margus
>
> [Image]
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Now this is a very nice image. I can still se the edges on the "spikes" thou...
an angle difference towards the surface ?
Margus Ramst wrote:
>
> This was originally a photon mapping test scene, but it evolved into
> something quite different - rehearsal of trigonometry. The object is pure
> CSG, spheres and torii, clipped by cones. I quite like the result...
> Comments and suggestions, please!
> Also, FYI, this is NOT "another photon mapping picture". It does use photon
> mapping, but photon mapping is not the primary goal in this image. Just
> wanted to say that...
>
> Margus
>
> [Image]
--
//Spider
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
What I can do and what I could do, I just don't know anymore
"Marian"
By: "Sisters Of Mercy"
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sphere, torus and cone csg, if I might speak for him.
I wondered why the base is so dark? Is it not intended to be translucent
glass or some such? Also the shadow, completely black, or so it seems.
Like the look, impossible object kind of thing.
Fabien HENON wrote:
>
> Nice one.
>
> How did you model the little curvy hooks, with Spatch ?
> I also the the bumpy looking linoleum of the floor.
> I think that this picture would deserve soft shadows for its very final
> rendering.
>
>
>
> > This was originally a photon mapping test scene, but it evolved into
> > something quite different - rehearsal of trigonometry. The object is pure
> > CSG, spheres and torii, clipped by cones. I quite like the result...
> > Comments and suggestions, please!
> > Also, FYI, this is NOT "another photon mapping picture". It does use photon
> > mapping, but photon mapping is not the primary goal in this image. Just
> > wanted to say that...
> >
> > Margus
> >
> > [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/homepage.htm
mailto:inv### [at] aolcom?Subject=PoV-News
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Bob Hughes wrote in message <36F53D88.9A9359E1@aol.com>...
/.../
>I wondered why the base is so dark? Is it not intended to be translucent
>glass or some such? Also the shadow, completely black, or so it seems.
>Like the look, impossible object kind of thing.
>
The base is supposed to be metal. It's so dark because I foolishly turned
reflection_exponent to 0.3 before the final render. I would really like to
have blurred reflections in the scene, otherwise the base tends to look
horribly plastic-like. Both the base and the floor need some work.
The shadow is black, because the plane has ambient 0.
Margus
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Spider wrote in message <36F4CED9.FC022D2C@bahnhof.se>...
>Now this is a very nice image. I can still se the edges on the "spikes"
thou...
>an angle difference towards the surface ?
>
You see the edges because the upper edge of the spikes cuts into the big
torus segment. If I rotated the spikes a bit downwards, the edges would
become invisible. This would be consistent with the original "smooth
transition" goal, but I quite like the current look, so...
Margus
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