POV-Ray : Newsgroups : povray.binaries.images : More caustics Server Time
4 Oct 2024 17:18:32 EDT (-0400)
  More caustics (Message 1 to 9 of 9)  
From: Nathan Kopp
Subject: More caustics
Date: 28 Feb 1999 01:23:41
Message: <36D8E0D9.BDFC5499@Kopp.com>
As requested, here's one of the scenes I've been testing.  If you look
closely, you'll see some reflective caustics coming out of the sphere
and cylinder.  The chrome ball also reflects light, but it gets dispersed
so much that it's very difficult to see.

size: 320x240
aa: 0.3
render time: 2:28
number of photons: 61,805
peak memory used: 5,821,710


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Attachments:
Download 'test3.jpg' (12 KB)

Preview of image 'test3.jpg'
test3.jpg


 

From: Fabien Mosen
Subject: Re: More caustics
Date: 28 Feb 1999 04:40:17
Message: <36D90FE9.D060A9C9@compuserve.com>
sigh - beautiful !

Once your patch will come out, I think the IRTC could
do a new "glass" round...

Fabien.


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From: Rick
Subject: Re: More caustics
Date: 28 Feb 1999 07:14:58
Message: <36d93342.0@news.povray.org>
drool....

Rick

Nathan Kopp wrote in message <36D8E0D9.BDFC5499@Kopp.com>...
>As requested, here's one of the scenes I've been testing.  If you look
>closely, you'll see some reflective caustics coming out of the sphere
>and cylinder.  The chrome ball also reflects light, but it gets dispersed
>so much that it's very difficult to see.
>
>size: 320x240
>aa: 0.3
>render time: 2:28
>number of photons: 61,805
>peak memory used: 5,821,710


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From: Fabien Hénon
Subject: Re: More caustics
Date: 28 Feb 1999 16:46:17
Message: <36d9b929.0@news.povray.org>
Hi !

That looks great !
One thing : What are the numbre of photons you mentionned. Is it a new feature
which is going to be implemented ?





> As requested, here's one of the scenes I've been testing.  If you look
> closely, you'll see some reflective caustics coming out of the sphere
> and cylinder.  The chrome ball also reflects light, but it gets dispersed
> so much that it's very difficult to see.
>
> size: 320x240
> aa: 0.3
> render time: 2:28
> number of photons: 61,805
> peak memory used: 5,821,710
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Fabien Hénon
Subject: Re: More caustics
Date: 28 Feb 1999 16:47:21
Message: <36d9b969.0@news.povray.org>
Hi !

That looks great !
One thing : What are the numbre of photons you mentionned. Is it a new feature
which is going to be implemented ?





> As requested, here's one of the scenes I've been testing.  If you look
> closely, you'll see some reflective caustics coming out of the sphere
> and cylinder.  The chrome ball also reflects light, but it gets dispersed
> so much that it's very difficult to see.
>
> size: 320x240
> aa: 0.3
> render time: 2:28
> number of photons: 61,805
> peak memory used: 5,821,710
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Nathan Kopp
Subject: Re: More caustics
Date: 1 Mar 1999 10:21:13
Message: <36DAB062.269FD7F0@Kopp.com>
Yes, the photons are part of a new feature in my custom compile of POV 
(should be available in a few weeks).

-Nathan


> 
> Hi !
> 
> That looks great !
> One thing : What are the numbre of photons you mentionned. Is it a new feature
> which is going to be implemented ?
> 

>


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From: Bob Hughes
Subject: Re: More caustics
Date: 1 Mar 1999 18:11:55
Message: <36DB1E88.CE3B6096@aol.com>
Wow... and wow, look at the memory used. I would have expected a measely
50K not 5M! Those photons aren't your everyday variety of quanta
particles, are they?
Render time looks good though. Seeing caustics as they ought to be is a
ray of sunshine in a (media) cloudy world.


Nathan Kopp wrote:
> 
> As requested, here's one of the scenes I've been testing.  If you look
> closely, you'll see some reflective caustics coming out of the sphere
> and cylinder.  The chrome ball also reflects light, but it gets dispersed
> so much that it's very difficult to see.
> 
> size: 320x240
> aa: 0.3
> render time: 2:28
> number of photons: 61,805
> peak memory used: 5,821,710
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
 mailto:inv### [at] aolcom?PoV


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From: Nathan Kopp
Subject: Re: More caustics
Date: 1 Mar 1999 21:20:02
Message: <36DB4AC9.BDD9CEF7@Kopp.com>
Yes, I have not yet optimized this to minimize memory usage (I've been
focusing mostly on speed).  Each photon currently has two vectors (for 
position and direction), and each of those vectors has three floats.
Then add color, some pointers for the kd-tree struct, and you've got
a fairly large memory structure.  I'm hoping to re-code some of the
kd-tree so I don't need pointers, and cram the direction vector into
two characters (phi & theta angles... but that might slow things down
because I'll have to decode those into another vector using sin & cos).

-Nathan

Bob Hughes wrote:
> 
> Wow... and wow, look at the memory used. I would have expected a measely
> 50K not 5M! Those photons aren't your everyday variety of quanta
> particles, are they?
> Render time looks good though. Seeing caustics as they ought to be is a
> ray of sunshine in a (media) cloudy world.
>


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From: Nathan Kopp
Subject: Re: More caustics
Date: 1 Mar 1999 21:25:16
Message: <36DB4C03.51846ED7@Kopp.com>
Nathan Kopp wrote:
> 
> render time: 2:28
> number of photons: 61,805

By changing some parameters (using the same number of photons), I got
the render time down to 1:47 with only a very slight decrease in 
image quality, FYI.  (After jpg compression, you can't tell the
difference, so I won't repost.)

-Nathan


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