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Wow... and wow, look at the memory used. I would have expected a measely
50K not 5M! Those photons aren't your everyday variety of quanta
particles, are they?
Render time looks good though. Seeing caustics as they ought to be is a
ray of sunshine in a (media) cloudy world.
Nathan Kopp wrote:
>
> As requested, here's one of the scenes I've been testing. If you look
> closely, you'll see some reflective caustics coming out of the sphere
> and cylinder. The chrome ball also reflects light, but it gets dispersed
> so much that it's very difficult to see.
>
> size: 320x240
> aa: 0.3
> render time: 2:28
> number of photons: 61,805
> peak memory used: 5,821,710
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
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