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From: Ken
Subject: Re: More along shaggy lines (114K)
Date: 19 Feb 1999 21:27:13
Message: <36CE1D1C.288107A@pacbell.net>
GrimDude wrote:
> 
>   Just when I thought I was getting somewhere with Pov, you guys prove I
> still have a long ways to go! :)
> 
> GrimDude
> vos### [at] arkansasnet

  Margus is ahead of me and we probably both still have quite a ways to go still.
It's probably only relative to where you started and where you intend be when your
done. I haven't set an end point yet so I it's possible that I'm actually less
experienced,
proportionately, than you. Relatively speaking of course.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: GrimDude
Subject: Re: More along shaggy lines (114K)
Date: 20 Feb 1999 01:03:02
Message: <36ce5016.0@news.povray.org>
Just wait, it's coming! :)

GrimDude
vos### [at] arkansasnet


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From: Johannes Hubert
Subject: Re: More along shaggy lines (114K)
Date: 20 Feb 1999 09:37:36
Message: <36cec8b0.0@news.povray.org>
Scott McDonald wrote in message <36CD6B27.190724E9@metrolink.com>...
>> Oh, and TINSTAFL = There Is No Such Thing As a Free Lunch
>
>Great picture, but its sposed to be "TANSTAFL" - There ain't no such
>thing as a free lunch.  In the original Heinlein at least.
>


Wasn't it TANSTAAFL even? Not really sure, but I think it was: The first
letter of every word, even of the "a" between "as" and "free". I'll check it
when I get home ;-)

Just my little off-topic tidbit contribution...

BTW, I liked the book very much :-)

Johannes.


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From: Thomas Charron
Subject: Re: More along shaggy lines (114K)
Date: 20 Feb 1999 16:45:33
Message: <36E0503B.D737C640@nermail.ups.com>
I can feel for you..  I have a whoe christmas tree scene that I simply CAN'T render
with the tree object in place, due to a lack
of memory..  I actually set up a 750 meg swap partition, and still didn't have
enough..  <sigh>


Bob Hughes wrote:

> Yeah, my sentiments exactly (about the memory/object amount). I have a
> Christmas tree written yet unrendered due to my meager 64 megs. Usually
> there seems little need for such great numbers of "objects" in the
> everyday scene, though this is an oversight since you never know when
> you'll ditto objects so prolifically.
> The shag is novel, like it a lot. I threw a food item away yesterday
> that looked related to it.
>


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From: Dave
Subject: Re: More along shaggy lines (114K)
Date: 22 Feb 1999 01:57:39
Message: <36d0ffe3.0@news.povray.org>
Thomas Charron wrote in message <36E0503B.D737C640@nermail.ups.com>...
>  I can feel for you..  I have a whoe christmas tree scene that I simply
CAN'T render with the tree object in place, due to a lack
>of memory..  I actually set up a 750 meg swap partition, and still didn't
have enough..  <sigh>


Hmmm... a Christmas tree scene minus the tree...  you could render it and
give it a title like "The Grinch Stole my Christmas Tree" or something.

I've been working on a scene that includes 20 different plant objects I
modeled in Plant Sculptor, but they're used over and over so that there's a
total of 1003 of them.  The include file that #declare's them alone is
something like 90,000 lines...(mostly unions of triangle mesh's).... Then it
uses a tree making include file I downloaded from... from... hmmm... I think
it was a woman named Sonya or something...I'll have to look at that.. anyway
it makes over one hundred calls to that...

I left it parsing overnight and it still never finished... I don't know what
I was thinking... I've only got 16 megs of ram...  I have gig's of free HD
space for swapping, but it still took forever... I ended up cancelling it
and am trying to see if my brother's computer can handle it.

I'm taking donations for the "Buy Dave A New Pentium III with a 21gig HD and
128+ megs of Ram Fund" if anyone's interested... <G>

Ciao!
Dave.


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From: Ken
Subject: Re: More along shaggy lines (114K)
Date: 22 Feb 1999 03:54:38
Message: <36D11A8B.3B99CDB7@pacbell.net>
Dave wrote:
> 
> Thomas Charron wrote in message <36E0503B.D737C640@nermail.ups.com>...
> >  I can feel for you..  I have a whoe christmas tree scene that I simply
> CAN'T render with the tree object in place, due to a lack
> >of memory..  I actually set up a 750 meg swap partition, and still didn't
> have enough..  <sigh>
> 
> Hmmm... a Christmas tree scene minus the tree...  you could render it and
> give it a title like "The Grinch Stole my Christmas Tree" or something.
> 
> I've been working on a scene that includes 20 different plant objects I
> modeled in Plant Sculptor, but they're used over and over so that there's a
> total of 1003 of them.  The include file that #declare's them alone is
> something like 90,000 lines...(mostly unions of triangle mesh's).... Then it
> uses a tree making include file I downloaded from... from... hmmm... I think
> it was a woman named Sonya or something...I'll have to look at that.. anyway
> it makes over one hundred calls to that...
> 
> I left it parsing overnight and it still never finished... I don't know what
> I was thinking... I've only got 16 megs of ram...  I have gig's of free HD
> space for swapping, but it still took forever... I ended up cancelling it
> and am trying to see if my brother's computer can handle it.
> 
> I'm taking donations for the "Buy Dave A New Pentium III with a 21gig HD and
> 128+ megs of Ram Fund" if anyone's interested... <G>
> 
> Ciao!
> Dave.

I have 128 megs of ram and have no problems over runnuning that.
Think much, much, more for the scene you describe. 128 megs^10.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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From: Margus Ramst
Subject: Re: More along shaggy lines (114K)
Date: 22 Feb 1999 04:35:45
Message: <36D124DC.8087A603@peak.edu.ee>
Dave wrote:
/.../
> 
> The include file that #declare's them alone is
> something like 90,000 lines...(mostly unions of triangle mesh's)....

I sent the output of my fur generator to a file (just cones); got a 20MB
include file. Strangely enogh, when I #included it, the damn thing just
started swapping like mad and never finished (seriously, I was afraid the HD
would start to smoke soon); whereas when I let the script parse from the
start it did the job (although with a lot of swapping). I wonder why.

Margus


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From: Psychomek
Subject: Re: More along shaggy lines (114K)
Date: 23 Feb 1999 07:46:19
Message: <36D2A2A7.A0C50B49@cyberhighway.net>
I want one of those new SG workstations that can have 1.024 gig of SDram and @30
Gig HD (over 2 HDs) and with Quad pentium II 450 Mhz motherboards! *GASP!* i would


Ken wrote:

> Dave wrote:
> >
> > Thomas Charron wrote in message <36E0503B.D737C640@nermail.ups.com>...
> > >  I can feel for you..  I have a whoe christmas tree scene that I simply
> > CAN'T render with the tree object in place, due to a lack
> > >of memory..  I actually set up a 750 meg swap partition, and still didn't
> > have enough..  <sigh>
> >
> > Hmmm... a Christmas tree scene minus the tree...  you could render it and
> > give it a title like "The Grinch Stole my Christmas Tree" or something.
> >
> > I've been working on a scene that includes 20 different plant objects I
> > modeled in Plant Sculptor, but they're used over and over so that there's a
> > total of 1003 of them.  The include file that #declare's them alone is
> > something like 90,000 lines...(mostly unions of triangle mesh's).... Then it
> > uses a tree making include file I downloaded from... from... hmmm... I think
> > it was a woman named Sonya or something...I'll have to look at that.. anyway
> > it makes over one hundred calls to that...
> >
> > I left it parsing overnight and it still never finished... I don't know what
> > I was thinking... I've only got 16 megs of ram...  I have gig's of free HD
> > space for swapping, but it still took forever... I ended up cancelling it
> > and am trying to see if my brother's computer can handle it.
> >
> > I'm taking donations for the "Buy Dave A New Pentium III with a 21gig HD and
> > 128+ megs of Ram Fund" if anyone's interested... <G>
> >
> > Ciao!
> > Dave.
>
> I have 128 megs of ram and have no problems over runnuning that.
> Think much, much, more for the scene you describe. 128 megs^10.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net


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From: Marc Schimmler
Subject: Re: More along shaggy lines (114K)
Date: 23 Feb 1999 07:58:13
Message: <36D2A5E5.3DEE421A@ica.uni-stuttgart.de>
Psychomek wrote:
> 

> I want one of those new SG workstations that can have 1.024 gig of SDra
m and @30
> Gig HD (over 2 HDs) and with Quad pentium II 450 Mhz motherboards! *GAS
P!* i would

> 


I work with a SGI O2 with 1024 MB SDRAM but what can I say. Even this
can overflow! :-)

Marc
-- 

Marc Schimmler


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From: Spider
Subject: Re: More along shaggy lines (114K)
Date: 23 Feb 1999 10:26:49
Message: <36D1B343.281FD704@bahnhof.se>
A think here on large include/declare...

When you only have one copy, don't use #declare on large objects, since
it causes double amount of memory to be used then... don't know why, but
that Is what I have found(using some trees)



Margus Ramst wrote:
> 
> Dave wrote:
> /.../
> >
> > The include file that #declare's them alone is
> > something like 90,000 lines...(mostly unions of triangle mesh's)....
> 
> I sent the output of my fur generator to a file (just cones); got a 20MB
> include file. Strangely enogh, when I #included it, the damn thing just
> started swapping like mad and never finished (seriously, I was afraid the HD
> would start to smoke soon); whereas when I let the script parse from the
> start it did the job (although with a lot of swapping). I wonder why.
> 
> Margus

-- 
//Spider 
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);


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