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GrimDude wrote:
>
> Just when I thought I was getting somewhere with Pov, you guys prove I
> still have a long ways to go! :)
>
> GrimDude
> vos### [at] arkansasnet
Margus is ahead of me and we probably both still have quite a ways to go still.
It's probably only relative to where you started and where you intend be when your
done. I haven't set an end point yet so I it's possible that I'm actually less
experienced,
proportionately, than you. Relatively speaking of course.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Just wait, it's coming! :)
GrimDude
vos### [at] arkansasnet
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Scott McDonald wrote in message <36CD6B27.190724E9@metrolink.com>...
>> Oh, and TINSTAFL = There Is No Such Thing As a Free Lunch
>
>Great picture, but its sposed to be "TANSTAFL" - There ain't no such
>thing as a free lunch. In the original Heinlein at least.
>
Wasn't it TANSTAAFL even? Not really sure, but I think it was: The first
letter of every word, even of the "a" between "as" and "free". I'll check it
when I get home ;-)
Just my little off-topic tidbit contribution...
BTW, I liked the book very much :-)
Johannes.
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I can feel for you.. I have a whoe christmas tree scene that I simply CAN'T render
with the tree object in place, due to a lack
of memory.. I actually set up a 750 meg swap partition, and still didn't have
enough.. <sigh>
Bob Hughes wrote:
> Yeah, my sentiments exactly (about the memory/object amount). I have a
> Christmas tree written yet unrendered due to my meager 64 megs. Usually
> there seems little need for such great numbers of "objects" in the
> everyday scene, though this is an oversight since you never know when
> you'll ditto objects so prolifically.
> The shag is novel, like it a lot. I threw a food item away yesterday
> that looked related to it.
>
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Thomas Charron wrote in message <36E0503B.D737C640@nermail.ups.com>...
> I can feel for you.. I have a whoe christmas tree scene that I simply
CAN'T render with the tree object in place, due to a lack
>of memory.. I actually set up a 750 meg swap partition, and still didn't
have enough.. <sigh>
Hmmm... a Christmas tree scene minus the tree... you could render it and
give it a title like "The Grinch Stole my Christmas Tree" or something.
I've been working on a scene that includes 20 different plant objects I
modeled in Plant Sculptor, but they're used over and over so that there's a
total of 1003 of them. The include file that #declare's them alone is
something like 90,000 lines...(mostly unions of triangle mesh's).... Then it
uses a tree making include file I downloaded from... from... hmmm... I think
it was a woman named Sonya or something...I'll have to look at that.. anyway
it makes over one hundred calls to that...
I left it parsing overnight and it still never finished... I don't know what
I was thinking... I've only got 16 megs of ram... I have gig's of free HD
space for swapping, but it still took forever... I ended up cancelling it
and am trying to see if my brother's computer can handle it.
I'm taking donations for the "Buy Dave A New Pentium III with a 21gig HD and
128+ megs of Ram Fund" if anyone's interested... <G>
Ciao!
Dave.
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Dave wrote:
>
> Thomas Charron wrote in message <36E0503B.D737C640@nermail.ups.com>...
> > I can feel for you.. I have a whoe christmas tree scene that I simply
> CAN'T render with the tree object in place, due to a lack
> >of memory.. I actually set up a 750 meg swap partition, and still didn't
> have enough.. <sigh>
>
> Hmmm... a Christmas tree scene minus the tree... you could render it and
> give it a title like "The Grinch Stole my Christmas Tree" or something.
>
> I've been working on a scene that includes 20 different plant objects I
> modeled in Plant Sculptor, but they're used over and over so that there's a
> total of 1003 of them. The include file that #declare's them alone is
> something like 90,000 lines...(mostly unions of triangle mesh's).... Then it
> uses a tree making include file I downloaded from... from... hmmm... I think
> it was a woman named Sonya or something...I'll have to look at that.. anyway
> it makes over one hundred calls to that...
>
> I left it parsing overnight and it still never finished... I don't know what
> I was thinking... I've only got 16 megs of ram... I have gig's of free HD
> space for swapping, but it still took forever... I ended up cancelling it
> and am trying to see if my brother's computer can handle it.
>
> I'm taking donations for the "Buy Dave A New Pentium III with a 21gig HD and
> 128+ megs of Ram Fund" if anyone's interested... <G>
>
> Ciao!
> Dave.
I have 128 megs of ram and have no problems over runnuning that.
Think much, much, more for the scene you describe. 128 megs^10.
--
Ken Tyler
mailto://tylereng@pacbell.net
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Dave wrote:
/.../
>
> The include file that #declare's them alone is
> something like 90,000 lines...(mostly unions of triangle mesh's)....
I sent the output of my fur generator to a file (just cones); got a 20MB
include file. Strangely enogh, when I #included it, the damn thing just
started swapping like mad and never finished (seriously, I was afraid the HD
would start to smoke soon); whereas when I let the script parse from the
start it did the job (although with a lot of swapping). I wonder why.
Margus
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I want one of those new SG workstations that can have 1.024 gig of SDram and @30
Gig HD (over 2 HDs) and with Quad pentium II 450 Mhz motherboards! *GASP!* i would
Ken wrote:
> Dave wrote:
> >
> > Thomas Charron wrote in message <36E0503B.D737C640@nermail.ups.com>...
> > > I can feel for you.. I have a whoe christmas tree scene that I simply
> > CAN'T render with the tree object in place, due to a lack
> > >of memory.. I actually set up a 750 meg swap partition, and still didn't
> > have enough.. <sigh>
> >
> > Hmmm... a Christmas tree scene minus the tree... you could render it and
> > give it a title like "The Grinch Stole my Christmas Tree" or something.
> >
> > I've been working on a scene that includes 20 different plant objects I
> > modeled in Plant Sculptor, but they're used over and over so that there's a
> > total of 1003 of them. The include file that #declare's them alone is
> > something like 90,000 lines...(mostly unions of triangle mesh's).... Then it
> > uses a tree making include file I downloaded from... from... hmmm... I think
> > it was a woman named Sonya or something...I'll have to look at that.. anyway
> > it makes over one hundred calls to that...
> >
> > I left it parsing overnight and it still never finished... I don't know what
> > I was thinking... I've only got 16 megs of ram... I have gig's of free HD
> > space for swapping, but it still took forever... I ended up cancelling it
> > and am trying to see if my brother's computer can handle it.
> >
> > I'm taking donations for the "Buy Dave A New Pentium III with a 21gig HD and
> > 128+ megs of Ram Fund" if anyone's interested... <G>
> >
> > Ciao!
> > Dave.
>
> I have 128 megs of ram and have no problems over runnuning that.
> Think much, much, more for the scene you describe. 128 megs^10.
>
> --
> Ken Tyler
>
> mailto://tylereng@pacbell.net
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Psychomek wrote:
>
> I want one of those new SG workstations that can have 1.024 gig of SDra
m and @30
> Gig HD (over 2 HDs) and with Quad pentium II 450 Mhz motherboards! *GAS
P!* i would
>
I work with a SGI O2 with 1024 MB SDRAM but what can I say. Even this
can overflow! :-)
Marc
--
Marc Schimmler
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A think here on large include/declare...
When you only have one copy, don't use #declare on large objects, since
it causes double amount of memory to be used then... don't know why, but
that Is what I have found(using some trees)
Margus Ramst wrote:
>
> Dave wrote:
> /.../
> >
> > The include file that #declare's them alone is
> > something like 90,000 lines...(mostly unions of triangle mesh's)....
>
> I sent the output of my fur generator to a file (just cones); got a 20MB
> include file. Strangely enogh, when I #included it, the damn thing just
> started swapping like mad and never finished (seriously, I was afraid the HD
> would start to smoke soon); whereas when I let the script parse from the
> start it did the job (although with a lot of swapping). I wonder why.
>
> Margus
--
//Spider
( spi### [at] bahnhofse ) [ http://www.bahnhof.se/~spider/ ]
#declare life = rand(seed(42))*sqrt(-1);
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