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Dave wrote:
>
> Thomas Charron wrote in message <36E0503B.D737C640@nermail.ups.com>...
> > I can feel for you.. I have a whoe christmas tree scene that I simply
> CAN'T render with the tree object in place, due to a lack
> >of memory.. I actually set up a 750 meg swap partition, and still didn't
> have enough.. <sigh>
>
> Hmmm... a Christmas tree scene minus the tree... you could render it and
> give it a title like "The Grinch Stole my Christmas Tree" or something.
>
> I've been working on a scene that includes 20 different plant objects I
> modeled in Plant Sculptor, but they're used over and over so that there's a
> total of 1003 of them. The include file that #declare's them alone is
> something like 90,000 lines...(mostly unions of triangle mesh's).... Then it
> uses a tree making include file I downloaded from... from... hmmm... I think
> it was a woman named Sonya or something...I'll have to look at that.. anyway
> it makes over one hundred calls to that...
>
> I left it parsing overnight and it still never finished... I don't know what
> I was thinking... I've only got 16 megs of ram... I have gig's of free HD
> space for swapping, but it still took forever... I ended up cancelling it
> and am trying to see if my brother's computer can handle it.
>
> I'm taking donations for the "Buy Dave A New Pentium III with a 21gig HD and
> 128+ megs of Ram Fund" if anyone's interested... <G>
>
> Ciao!
> Dave.
I have 128 megs of ram and have no problems over runnuning that.
Think much, much, more for the scene you describe. 128 megs^10.
--
Ken Tyler
mailto://tylereng@pacbell.net
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