POV-Ray : Newsgroups : povray.binaries.images : More along shaggy lines (114K) : Re: More along shaggy lines (114K) Server Time
5 Oct 2024 03:22:28 EDT (-0400)
  Re: More along shaggy lines (114K)  
From: Ken
Date: 22 Feb 1999 03:54:38
Message: <36D11A8B.3B99CDB7@pacbell.net>
Dave wrote:
> 
> Thomas Charron wrote in message <36E0503B.D737C640@nermail.ups.com>...
> >  I can feel for you..  I have a whoe christmas tree scene that I simply
> CAN'T render with the tree object in place, due to a lack
> >of memory..  I actually set up a 750 meg swap partition, and still didn't
> have enough..  <sigh>
> 
> Hmmm... a Christmas tree scene minus the tree...  you could render it and
> give it a title like "The Grinch Stole my Christmas Tree" or something.
> 
> I've been working on a scene that includes 20 different plant objects I
> modeled in Plant Sculptor, but they're used over and over so that there's a
> total of 1003 of them.  The include file that #declare's them alone is
> something like 90,000 lines...(mostly unions of triangle mesh's).... Then it
> uses a tree making include file I downloaded from... from... hmmm... I think
> it was a woman named Sonya or something...I'll have to look at that.. anyway
> it makes over one hundred calls to that...
> 
> I left it parsing overnight and it still never finished... I don't know what
> I was thinking... I've only got 16 megs of ram...  I have gig's of free HD
> space for swapping, but it still took forever... I ended up cancelling it
> and am trying to see if my brother's computer can handle it.
> 
> I'm taking donations for the "Buy Dave A New Pentium III with a 21gig HD and
> 128+ megs of Ram Fund" if anyone's interested... <G>
> 
> Ciao!
> Dave.

I have 128 megs of ram and have no problems over runnuning that.
Think much, much, more for the scene you describe. 128 megs^10.

-- 
Ken Tyler

mailto://tylereng@pacbell.net


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