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Howdy. Here is an object that I want to appear in front of a mirror. In
the mirror, I will show the object from the back, bu offset both to the
right and left (trick mirror!)
Does anyone have an idea how to setup the mirror?
Thanks very much,
D.
Post a reply to this message
Attachments:
Download 'mirrorlyre.jpg' (30 KB)
Preview of image 'mirrorlyre.jpg'
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Sounds like you need something like 2 planes folded a little.
//BEGIN
intersection {
plane {z,0 rotate 15*y //vary the rotation as needed
pigment {rgb .1}
finish {reflection 1}
}
plane {z,0 rotate -15*y //vary the rotation as needed
pigment {rgb .1}
finish {reflection 1}
}
clipped_by {box {-6,6 scale <1,1,1>}} //overall mirror size
translate 10*z //move backward or forward as needed
}
//white pointlight at camera position
#declare LCX = 0
#declare LCY = 10
#declare LCZ = -30
light_source { <LCX,LCY,LCZ> color rgb 1
}
light_source {<-1,3,5>, color rgb 1 //backlight
}
camera
{
location <LCX,LCY,LCZ>
angle 22.5 // angle 67 = direction 1
// direction 3.33*z
look_at <0, 2, 0>
}
box {-1,1 pigment {rgb 1}} //subject object
//END
Dennis Miller wrote:
>
> Howdy. Here is an object that I want to appear in front of a mirror. In
> the mirror, I will show the object from the back, bu offset both to the
> right and left (trick mirror!)
> Does anyone have an idea how to setup the mirror?
> Thanks very much,
> D.
>
> ------------------------------------------------------------------------
> [Image]
--
omniVERSE: beyond the universe
http://members.aol.com/inversez/POVring.htm
mailto:inv### [at] aolcom?PoV
Post a reply to this message
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I'd go with a big cylinder myself - no messy folds ;)
cylinder {<0,1000,-100>,<0,-1000,-100>,100
pigment {rgb 0.1}
finish {reflection 1}
}
Adjust the "100"s to change the curvature (it's translated back so it just
reaches z=0 on the y-axis)
Bob Hughes wrote:
>
> Sounds like you need something like 2 planes folded a little.
>
> //BEGIN
> intersection {
> plane {z,0 rotate 15*y //vary the rotation as needed
> pigment {rgb .1}
> finish {reflection 1}
> }
> plane {z,0 rotate -15*y //vary the rotation as needed
> pigment {rgb .1}
> finish {reflection 1}
> }
> clipped_by {box {-6,6 scale <1,1,1>}} //overall mirror size
> translate 10*z //move backward or forward as needed
> }
>
> //white pointlight at camera position
> #declare LCX = 0
> #declare LCY = 10
> #declare LCZ = -30
>
> light_source { <LCX,LCY,LCZ> color rgb 1
> }
> light_source {<-1,3,5>, color rgb 1 //backlight
> }
> camera
> {
> location <LCX,LCY,LCZ>
> angle 22.5 // angle 67 = direction 1
> // direction 3.33*z
> look_at <0, 2, 0>
> }
>
> box {-1,1 pigment {rgb 1}} //subject object
> //END
>
> Dennis Miller wrote:
> >
> > Howdy. Here is an object that I want to appear in front of a mirror. In
> > the mirror, I will show the object from the back, bu offset both to the
> > right and left (trick mirror!)
> > Does anyone have an idea how to setup the mirror?
> > Thanks very much,
> > D.
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.htm
> mailto:inv### [at] aolcom?PoV
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"Someday we'll look back on this moment and plow into a parked car."
-- Evan Davis
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