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Sounds like you need something like 2 planes folded a little.
//BEGIN
intersection {
plane {z,0 rotate 15*y //vary the rotation as needed
pigment {rgb .1}
finish {reflection 1}
}
plane {z,0 rotate -15*y //vary the rotation as needed
pigment {rgb .1}
finish {reflection 1}
}
clipped_by {box {-6,6 scale <1,1,1>}} //overall mirror size
translate 10*z //move backward or forward as needed
}
//white pointlight at camera position
#declare LCX = 0
#declare LCY = 10
#declare LCZ = -30
light_source { <LCX,LCY,LCZ> color rgb 1
}
light_source {<-1,3,5>, color rgb 1 //backlight
}
camera
{
location <LCX,LCY,LCZ>
angle 22.5 // angle 67 = direction 1
// direction 3.33*z
look_at <0, 2, 0>
}
box {-1,1 pigment {rgb 1}} //subject object
//END
Dennis Miller wrote:
>
> Howdy. Here is an object that I want to appear in front of a mirror. In
> the mirror, I will show the object from the back, bu offset both to the
> right and left (trick mirror!)
> Does anyone have an idea how to setup the mirror?
> Thanks very much,
> D.
>
> ------------------------------------------------------------------------
> [Image]
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