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I'd go with a big cylinder myself - no messy folds ;)
cylinder {<0,1000,-100>,<0,-1000,-100>,100
pigment {rgb 0.1}
finish {reflection 1}
}
Adjust the "100"s to change the curvature (it's translated back so it just
reaches z=0 on the y-axis)
Bob Hughes wrote:
>
> Sounds like you need something like 2 planes folded a little.
>
> //BEGIN
> intersection {
> plane {z,0 rotate 15*y //vary the rotation as needed
> pigment {rgb .1}
> finish {reflection 1}
> }
> plane {z,0 rotate -15*y //vary the rotation as needed
> pigment {rgb .1}
> finish {reflection 1}
> }
> clipped_by {box {-6,6 scale <1,1,1>}} //overall mirror size
> translate 10*z //move backward or forward as needed
> }
>
> //white pointlight at camera position
> #declare LCX = 0
> #declare LCY = 10
> #declare LCZ = -30
>
> light_source { <LCX,LCY,LCZ> color rgb 1
> }
> light_source {<-1,3,5>, color rgb 1 //backlight
> }
> camera
> {
> location <LCX,LCY,LCZ>
> angle 22.5 // angle 67 = direction 1
> // direction 3.33*z
> look_at <0, 2, 0>
> }
>
> box {-1,1 pigment {rgb 1}} //subject object
> //END
>
> Dennis Miller wrote:
> >
> > Howdy. Here is an object that I want to appear in front of a mirror. In
> > the mirror, I will show the object from the back, bu offset both to the
> > right and left (trick mirror!)
> > Does anyone have an idea how to setup the mirror?
> > Thanks very much,
> > D.
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> --
> omniVERSE: beyond the universe
> http://members.aol.com/inversez/POVring.htm
> mailto:inv### [at] aolcom?PoV
--
Sam
mailto:smi### [at] paradisenetnz
http://www.geocities.com/SiliconValley/Horizon/4152/
"Someday we'll look back on this moment and plow into a parked car."
-- Evan Davis
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