POV-Ray : Newsgroups : povray.binaries.images : How to mirror : Re: How to mirror Server Time
4 Oct 2024 21:10:01 EDT (-0400)
  Re: How to mirror  
From: The Crazy Mule
Date: 15 Feb 1999 02:15:41
Message: <36C7C9E5.D78E2B36@paradise.net.nz>
I'd go with a big cylinder myself - no messy folds ;)

cylinder {<0,1000,-100>,<0,-1000,-100>,100
	pigment {rgb 0.1}
	finish {reflection 1}
}
Adjust the "100"s to change the curvature (it's translated back so it just
reaches z=0 on the y-axis)

Bob Hughes wrote:
> 
> Sounds like you need something like 2 planes folded a little.
> 
> //BEGIN
> intersection {
> plane {z,0 rotate 15*y //vary the rotation as needed
>  pigment {rgb .1}
>   finish {reflection 1}
>  }
> plane {z,0 rotate -15*y //vary the rotation as needed
>  pigment {rgb .1}
>   finish {reflection 1}
>  }
>  clipped_by {box {-6,6 scale <1,1,1>}} //overall mirror size
>   translate 10*z //move backward or forward as needed
> }
> 
> //white pointlight at camera position
> #declare LCX = 0
> #declare LCY = 10
> #declare LCZ = -30
> 
> light_source { <LCX,LCY,LCZ> color rgb 1
> }
> light_source {<-1,3,5>, color rgb 1 //backlight
> }
> camera
> {
>   location  <LCX,LCY,LCZ>
>   angle 22.5   // angle 67 = direction 1
>   // direction 3.33*z
>   look_at   <0, 2, 0>
> }
> 
> box {-1,1 pigment {rgb 1}} //subject object
> //END
> 
> Dennis Miller wrote:
> >
> > Howdy. Here is an object that I want to appear in front of a mirror. In
> > the mirror, I will show the object from the back, bu offset both to the
> > right and left (trick mirror!)
> > Does anyone have an idea how to setup the mirror?
> > Thanks very much,
> > D.
> >
> >   ------------------------------------------------------------------------
> >  [Image]
> 
> --
>  omniVERSE: beyond the universe
>   http://members.aol.com/inversez/POVring.htm
>  mailto:inv### [at] aolcom?PoV

-- 
Sam
    mailto:smi### [at] paradisenetnz
    http://www.geocities.com/SiliconValley/Horizon/4152/

"Someday we'll look back on this moment and plow into a parked car." 
  -- Evan Davis


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