POV-Ray : Newsgroups : povray.binaries.images : The following evening... Server Time
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From: Abe
Subject: Re: The following evening...
Date: 3 Feb 1999 13:47:32
Message: <36B899C4.1E5FA7C2@atmos.albany.edu>
I think I know what you mean about the red not being quite right. In part the
problem is a tricky one to deal with due to the variation in color
representation in computer monitors (I rendered this image on a laptop with an
LCD screen).

I'm sorry to say, I didn't record the render time, but it was an overnight job
(about 8 or 10 hours). My machine is a 100Mhz Pentium.

Abe


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From: GrimDude
Subject: Re: The following evening...
Date: 3 Feb 1999 16:05:22
Message: <36b8ba12.0@news.povray.org>
Mike,

  As someone that loves animations, I will make room available on my art
site, if you have no other way to get this uploaded. <G>
  I would of course, give all credit to the author. ;)

GrimDude
vos### [at] arkansasnet


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From: Equiprawn
Subject: Re: The following evening...
Date: 3 Feb 1999 17:35:55
Message: <36b8cf4b.0@news.povray.org>
Hi,

Much improved from the first one, I am in awe of your skill with media! A
agree that the horizon colour is a bit too red - the orange/yellow colour
would be better. Also if you maybe put in a fer more clouds further off in
the distance. At the moment, it looks as if the world just "stops" (ok, I
know it *does*, but you have to make it look as if it doesn't).

An amazing image, keep it up!

Equiprawn


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From: Spider
Subject: Re: The following evening...
Date: 3 Feb 1999 17:39:58
Message: <36B8CEDA.3A742269@bahnhof.se>
A very nice image.. try some more towards purple in the red, it would
seem more realistic.
adn, who said the HF sucked ?? nah, only triple the size of it and
smooth it a bit. Should be better then..

//Spider

Abe wrote:
> 
> I managed to get a little more control over the sunset colors - still not
> entirely satisfied with the atmosphere though. And yes, I know, the HF texture
> is awful, but this can go on forever and a few of you wanted the script (I'll
> put it up in povray.binaries.scene-files).
> 
> Abe
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: GrimDude
Subject: Re: The following evening...
Date: 3 Feb 1999 21:12:26
Message: <36b9020a.0@news.povray.org>
I did a sample rendering at 512x384 on my Pentium 200 MMX. Trace time was
2hrs. 28mins.

  At this resolution the image really starts to come to life! I think if you
had moved the sun closer to the terrain surface that the overall effect of
the red/orange horizon would work very well.

GrimDude
vos### [at] arkansasnet


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From: Bob Hughes
Subject: Re: The following evening...
Date: 4 Feb 1999 00:27:45
Message: <36B92FAC.C4BB8A7@aol.com>
Aw heck people, don't look a gift horse in the mouth as my ol'
great-great-great-great-great granpappy used to say (before he
fossilized). I count myself lucky just to see this.
Okay, I'm over it now.
It sure would look fantastic at a fair size and antialiased well. The
colors and cloud number is certainly within the realm of nature. The
hilly terrain suggests elevation and that can make for a horizon-hugging
red along with sparse vapor pools at such locales. Sorry, just trying to
reason it out. Fact is, I've seen a singular cloud in an expanse of blue
sky before, hasn't anyone else? Tear yourselves away from the console
once in awhile.

 ;o]


Abe wrote:
> 
> I managed to get a little more control over the sunset colors - still not
> entirely satisfied with the atmosphere though. And yes, I know, the HF texture
> is awful, but this can go on forever and a few of you wanted the script (I'll
> put it up in povray.binaries.scene-files).
> 
> Abe
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 
 omniVERSE: beyond the universe
  http://members.aol.com/inversez/POVring.htm
=Bob


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From: Mike
Subject: Re: The following evening...
Date: 4 Feb 1999 01:08:18
Message: <36B93888.8CFA1E11@aol.com>
I have a place I can upload to, though it may be awhile before i get it
posted.  Thanks for the offer though.  

What's the deal with binaries.animations anyway?  It keeps telling me
there's an upload size limit, but this thing is only 700kb.

-Mike

GrimDude wrote:
> 
> Mike,
> 
>   As someone that loves animations, I will make room available on my art
> site, if you have no other way to get this uploaded. <G>
>   I would of course, give all credit to the author. ;)
> 
> GrimDude
> vos### [at] arkansasnet


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From: Ken
Subject: Re: The following evening...
Date: 4 Feb 1999 03:04:20
Message: <36B95451.E8875053@pacbell.net>
Mike wrote:
> 
> I have a place I can upload to, though it may be awhile before i gep it
> posted.  Thanks for the offer though.
> 
> What's the deal with binaries.animations anyway?  It keeps telling me
> there's an upload size limit, but this thing is only 700kb.
> 
> -Mike

That's interesting. The group charter for the animations group
said that you should limit your animations to under 2megs if
possible but 700k should work. It went on to say that if server
space started becoming critical they would have ot remove some
but no mention of server restricted limits.

-- 
Ken Tyler

tyl### [at] pacbellnet


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From: Bryan M  Smith
Subject: Re: The following evening...
Date: 4 Feb 1999 14:56:44
Message: <36B9FB64.2E9C1974@teleport.com>
The sunset looks like this in Cincinnati Ohio, USA.  Except that the red
should go all they way up to the big cloud in the upper left corner of
the picture.  I also see red horizons like this in Portland OR. USA.

Marc Schimmler wrote:
> 
> Abe wrote:
> >
> 
> Your picture has improved a lot. The clouds look really good.
> I just think that the red at the horizon is a bit too strong, too bright
> for me  ... can't find the right words for this.
> Maybe there is a place where the sunset looks this way.

> Marc
> --
> Marc Schimmler

-- 
Bryan M. Smith
bms### [at] teleportcom
bms### [at] emailcom
http://members.tripod.com/~bmsmith/index.html
ICQ# 24750265
PGP key available upon request

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From: GrimDude
Subject: Re: The following evening...
Date: 4 Feb 1999 17:46:50
Message: <36ba235a.0@news.povray.org>
>That's interesting. The group charter for the animations group
>said that you should limit your animations to under 2megs if
>possible but 700k should work. It went on to say that if server
>space started becoming critical they would have ot remove some
>but no mention of server restricted limits.
>
>--
>Ken Tyler
>
>tyl### [at] pacbellnet

UUencoding makes 700k something like 1.4Megs (I'm guessing). Maybe they
changed it. Not too long ago I attempted an upload of a < 700K animation,
and it wouldn't go either.

GrimDude
vos### [at] arkansasnet


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