POV-Ray : Newsgroups : povray.binaries.images : Seven dots show the sky Server Time
14 Aug 2024 15:18:53 EDT (-0400)
  Seven dots show the sky (Message 1 to 10 of 22)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Philippe Debar
Subject: Seven dots show the sky
Date: 19 Nov 2002 13:36:37
Message: <3dda84b5@news.povray.org>
This is the first viewable result of a sky include file I am writing. I am
still struggling with certain aspects and the file - though usable - isn't
as smooth as I'd like it to be.

It is based on Preetham's model for skies found in "A practical analytical
model for daylight".
http://www.cs.utah.edu/vissim/papers/sunsky/index.html

It is designed to work with (and without) sunpos.inc and Jaimes Vives
Piqueres' light macros, although the integration isn't complete yet.

What do you think ?

Povingly,

Philippe


Post a reply to this message


Attachments:
Download 'Test Skylight 05.jpg' (16 KB)

Preview of image 'Test Skylight 05.jpg'
Test Skylight 05.jpg


 

From: JPGargoyle
Subject: Re: Seven dots show the sky
Date: 19 Nov 2002 18:19:01
Message: <3ddac6e5@news.povray.org>
Cool, but the shadows are weird.

Is this just one render or a composition?

I'm asking because each sphere has just one shadow, all pointing in
different directions and not consistent with the suns position.


Best regards.


Post a reply to this message

From: Rune
Subject: Re: Seven dots show the sky
Date: 19 Nov 2002 19:09:17
Message: <3ddad2ad$1@news.povray.org>
JPGargoyle wrote:
> Cool, but the shadows are weird.
>
> Is this just one render or a composition?
>
> I'm asking because each sphere has just one
> shadow, all pointing in different directions
> and not consistent with the suns position.

The shadows are perfectly normal, and they *are* consistent with the
position of the sun. :)

Instead, consider which camera is used...

Rune
--
3D images and anims, include files, tutorials and more:
rune|vision:  http://runevision.com (updated Oct 19)
POV-Ray Ring: http://webring.povray.co.uk


Post a reply to this message

From: JPGargoyle
Subject: Re: Seven dots show the sky
Date: 19 Nov 2002 19:28:00
Message: <3ddad710@news.povray.org>
"Rune" <run### [at] runevisioncom> wrote in message
news:3ddad2ad$1@news.povray.org...
> The shadows are perfectly normal, and they *are* consistent with the
> position of the sun. :)
>
They are?

> Instead, consider which camera is used...
>
Hmmm... spherical? cylindrical? fisheye? NO camera? :))

I can't tell. :P


Best regards.


Post a reply to this message

From: Rafal 'Raf256' Maj
Subject: Re: Seven dots show the sky
Date: 19 Nov 2002 19:35:49
Message: <Xns92CCFA3758CAraf256com@204.213.191.226>
"JPGargoyle" <jot### [at] netcabopt> wrote in news:3ddad710@news.povray.org

>> The shadows are perfectly normal, and they *are* consistent with the
>> position of the sun. :)
>> Instead, consider which camera is used...
> Hmmm... spherical? cylindrical? fisheye? NO camera? :))

Looks like 360 (horivontal) by 90 (*vertical) :)


-- 
#macro g(U,V)(.4*abs(sin(9*sqrt(pow(x-U,2)+pow(y-V,2))))*pow(1-min(1,(sqrt(
pow(x-U,2)+pow(y-V,2))*.3)),2)+.9)#end#macro p(c)#if(c>1)#local l=mod(c,100
);g(2*div(l,10)-8,2*mod(l,10)-8)*p(div(c,100))#else 1#end#end light_source{
y 2}sphere{z*20 9pigment{function{p(26252423)*p(36455644)*p(66656463)}}}//M


Post a reply to this message

From: Philippe Debar
Subject: Re: Seven dots show the sky
Date: 20 Nov 2002 02:24:19
Message: <3ddb38a3$1@news.povray.org>
"Rune" <run### [at] runevisioncom> wrote :
> The shadows are perfectly normal, and they *are* consistent with the
> position of the sun. :)
>
> Instead, consider which camera is used...


Exact !

The camera used is spherical one with angles 372.9 (horizontal) x 180
(vertical).

The spheres are on a circle, not a line.


Povingly,


Philippe


Post a reply to this message

From: JPGargoyle
Subject: Re: Seven dots show the sky
Date: 20 Nov 2002 05:30:05
Message: <web.3ddb6320af7e671641f1e9f0@news.povray.org>
Philippe Debar wrote:
>Exact !
>
>The camera used is spherical one with angles 372.9 (horizontal) x 180
>(vertical).
>
>The spheres are on a circle, not a line.

Ah! Now I understood it! (EURECA)

The camera is at the center of the circle right?

Don't you have a way of making one of those 360 degrees photos that we can
see all around with Quicktime? That would be cool :))


Best regards.


Post a reply to this message

From: Philippe Debar
Subject: Re: Seven dots show the sky
Date: 20 Nov 2002 07:20:00
Message: <3ddb7df0@news.povray.org>
JPGargoyle wrote:
> Ah! Now I understood it! (EURECA)
> 
> The camera is at the center of the circle right?

Right.

> Don't you have a way of making one of those 360 degrees photos that we can
> see all around with Quicktime? That would be cool :))

I know it is possible but I never tried. IIRC Apple has a free tool for 
doing this for MacOs and Windows (but it is difficult to find as it is 
part of a larger download). IIRC (again) Thorsten has posted the url 
some times ago, so you could do a search with the web interface.


Povingly,


Philippe


Post a reply to this message

From: Alex
Subject: Re: Seven dots show the sky
Date: 20 Nov 2002 10:25:10
Message: <web.3ddba8d9af7e67115e7f0160@news.povray.org>
>What do you think ?

Nice!

How does it handle extremes (i.e. sunrise and sunset)?
Did you manage to figure out how to apply the hinted model of haze in Pov's
media?

Could you please, pretty please, show us the source?
(I know, I'm avid. It's my nature, can't resist a sourcebait like this).

Alex


Post a reply to this message

From: Philippe Debar
Subject: Re: Seven dots show the sky
Date: 20 Nov 2002 13:22:06
Message: <3ddbd2ce@news.povray.org>
> Nice!

:-D Thanks !


> How does it handle extremes (i.e. sunrise and sunset)?

See attached images (turbidity 1.0 and 8.0 skies)
Sunrise is the same as sunset, except for the orientation (which isn't yet
implemented)

> Did you manage to figure out how to apply the hinted model of haze in
Pov's
> media?

I figured I would pass, as I believe it would require a patch (or a
post-process).
But I will surely try one day to reproduce it with media, loosing all the
speed which was the model point.


> Could you please, pretty please, show us the source?

Soon, I promise. But right now it is still quickly  mutating.

Povingly,

Philippe


Post a reply to this message


Attachments:
Download 'Test Skylight 08b.JPG' (5 KB) Download 'Test Skylight 08a.JPG' (4 KB)

Preview of image 'Test Skylight 08b.JPG'
Test Skylight 08b.JPG

Preview of image 'Test Skylight 08a.JPG'
Test Skylight 08a.JPG


 

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.