POV-Ray : Newsgroups : povray.binaries.images : Snowflake transition Server Time
9 Aug 2024 01:26:11 EDT (-0400)
  Snowflake transition (Message 1 to 10 of 10)  
From: Mike Williams
Subject: Snowflake transition
Date: 17 Apr 2005 12:53:54
Message: <426294a2@news.povray.org>
--
camera { location -4*z} #include "functions.inc" plane {z,0 pigment {
function {(1+x/4)*(1-f_hex_x(x*5,y*5,z,0))
+(2-x/2)*f_hex_y(x*5,y*5,z,0) -0.75 }
colour_map {[0 rgb z][1 rgb 1]} } finish {ambient 1}}


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Transition.jpg


 

From: Bill Hails
Subject: Re: Snowflake transition
Date: 17 Apr 2005 17:55:15
Message: <4262db43@news.povray.org>
Mike Williams wrote:

> --
> camera { location -4*z} #include "functions.inc" plane {z,0 pigment {
> function {(1+x/4)*(1-f_hex_x(x*5,y*5,z,0))
> +(2-x/2)*f_hex_y(x*5,y*5,z,0) -0.75 }
> colour_map {[0 rgb z][1 rgb 1]} } finish {ambient 1}}

Excellent.

Reminds me of an article, either in SciAm's old Computer Recreations
column or in Martin Gardeners excellent Armchair Universe book, about
"parquat deformations" (spelling?) Escher being the archaetypal example.

It occurs to me (I don't really follow your math so this may already
be what you are doing, but if you have a texture that varies in say
y from one "parquat" to another and you take a diagonal slice from
say y = 1 on the left (x) to y = 0 on the right and an orthographic
camera looking in the -y direction you could do almost any transformation.

Figure attached - is this how your image works?

-- 
Bill Hails
http://thyme.homelinux.net/


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From: Bill Hails
Subject: Re: Snowflake transition
Date: 17 Apr 2005 18:04:50
Message: <4262dd81@news.povray.org>
parquet :-)

-- 
Bill Hails
http://thyme.homelinux.net/


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From: Dave Matthews
Subject: Re: Snowflake transition
Date: 17 Apr 2005 20:01:23
Message: <4262f8d3@news.povray.org>
Mike Williams wrote:

> --
> camera { location -4*z} #include "functions.inc" plane {z,0 pigment {
> function {(1+x/4)*(1-f_hex_x(x*5,y*5,z,0))
> +(2-x/2)*f_hex_y(x*5,y*5,z,0) -0.75 }
> colour_map {[0 rgb z][1 rgb 1]} } finish {ambient 1}}
> 
> 
> 
OK, that's just cool (no pun intended.)  I was going to read a book 
tonight, but now I guess I'll play around with the f_hex_x function 
instead (at least to start with....then I'll probably poke over to your 
tutorial site, 'cause there's something I forgot how to do, and probably 
not get to bed until 2 a.m. -- you're so cruel. ;-) )

Dave Matthews


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From: Anton Sherwood
Subject: Re: Snowflake transition
Date: 17 Apr 2005 23:34:41
Message: <42632ad1$1@news.povray.org>
Bill Hails wrote:
> Reminds me of an article, either in SciAm's old Computer Recreations
> column or in Martin Gardeners excellent Armchair Universe book, about
> "parqu[e]t deformations" Escher being the archaetypal example.

I think it was in "Metamagical Themas" (Hofstadter's anagram of 
"Mathematical Games", after he took over the column from Gardner).

-- 
Anton Sherwood, http://www.ogre.nu/


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From: Mike Williams
Subject: Re: Snowflake transition
Date: 18 Apr 2005 02:01:37
Message: <1zpeDDA400YCFw24@econym.demon.co.uk>
Wasn't it Anton Sherwood who wrote:
>Bill Hails wrote:
>> Reminds me of an article, either in SciAm's old Computer Recreations
>> column or in Martin Gardeners excellent Armchair Universe book, about
>> "parqu[e]t deformations" Escher being the archaetypal example.
>
>I think it was in "Metamagical Themas" (Hofstadter's anagram of 
>"Mathematical Games", after he took over the column from Gardner).

Having now looked up some info on Hofstadter's parquet deformations, I
reckon that there's no connection with my technique. 

-- 
Mike Williams
Gentleman of Leisure


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From: Thomas de Groot
Subject: Re: Snowflake transition
Date: 18 Apr 2005 02:27:51
Message: <42635367@news.povray.org>
Very much in the spirit of  Escher, indeed, Mike.
Well done. As always, you come up with mind (and eye!) stimulating examples.

Thomas


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From: Bill Hails
Subject: Re: Snowflake transition
Date: 18 Apr 2005 03:28:17
Message: <42636191@news.povray.org>
Anton Sherwood wrote:

> Bill Hails wrote:
>> Reminds me of an article, either in SciAm's old Computer Recreations
>> column or in Martin Gardeners excellent Armchair Universe book, about
>> "parqu[e]t deformations" Escher being the archaetypal example.
> 
> I think it was in "Metamagical Themas" (Hofstadter's anagram of
> "Mathematical Games", after he took over the column from Gardner).
> 
Ah, right. My mistake.
-- 
Bill Hails
http://thyme.homelinux.net/


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From: James Buddenhagen
Subject: Re: Snowflake transition
Date: 18 Apr 2005 19:22:48
Message: <42644148$1@news.povray.org>
"Mike Williams" <nos### [at] econymdemoncouk> wrote in message
news:426294a2@news.povray.org...
> --
> camera { location -4*z} #include "functions.inc" plane {z,0 pigment {
> function {(1+x/4)*(1-f_hex_x(x*5,y*5,z,0))
> +(2-x/2)*f_hex_y(x*5,y*5,z,0) -0.75 }
> colour_map {[0 rgb z][1 rgb 1]} } finish {ambient 1}}

Nice!!

Jim


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From: Shay
Subject: Re: Snowflake transition
Date: 19 Apr 2005 15:22:47
Message: <42655a87$1@news.povray.org>
Mike Williams wrote:

Cool stuff.
  -Shay


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